1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/nebular/game_nebular.h"
#include "mads/screen.h"
#include "mads/msurface.h"
#include "mads/resources.h"
namespace MADS {
void VisitedScenes::add(int sceneId) {
_sceneRevisited = exists(sceneId);
if (!_sceneRevisited)
push_back(sceneId);
}
bool VisitedScenes::exists(int sceneId) {
for (uint i = 0; i < size(); ++i) {
if ((*this)[i] == sceneId)
return true;
}
return false;
}
void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) {
SynchronizedList::synchronize(s);
s.syncAsByte(_sceneRevisited);
// If the scene hasn't been visited yet, remove it from the visited
// scenes list. It'll be readded to the list in add() above, from
// Game::sectionLoop()
if (s.isLoading() && !_sceneRevisited) {
for (uint i = 0; i < size(); ++i) {
if ((*this)[i] == sceneId) {
remove_at(i);
return;
}
}
}
}
} // End of namespace MADS
|