aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/game_data.h
blob: e9bf45d8a5a8f681532b4cc685a0eff371f3e93b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_GAME_DATA_H
#define MADS_GAME_DATA_H

#include "common/scummsys.h"
#include "common/array.h"
#include "mads/resources.h"

namespace MADS {

class MADSEngine;
class Game;

class VisitedScenes : public SynchronizedList {
public:
	/**
	 * Stores true when a previously visited scene is revisited
	 */
	bool _sceneRevisited;

	/**
	 * Returns true if a given Scene Id exists in the listed of previously visited scenes.
	 */
	bool exists(int sceneId);

	/**
	 * Adds a scene Id to the list of previously visited scenes, if it doesn't already exist
	 */
	void add(int sceneId);

	/**
	 * Synchronizes the list
	 */
	void synchronize(Common::Serializer &s, int sceneId);
};

class SectionHandler {
protected:
	MADSEngine *_vm;
public:
	SectionHandler(MADSEngine *vm) : _vm(vm) {}
	virtual ~SectionHandler() {}

	virtual void preLoadSection() = 0;
	virtual void sectionPtr2() = 0;
	virtual void postLoadSection() = 0;
	virtual void step() {}
};

} // End of namespace MADS

#endif /* MADS_GAME_DATA_H */