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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/graphics.h"
#include "mads/palette.h"
namespace MADS {
void ScreenSurface::init() {
setSize(g_system->getWidth(), g_system->getHeight());
}
void ScreenSurface::updateScreen() {
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
g_system->updateScreen();
}
void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) {
switch (transitionType) {
case kTransitionFadeOutIn:
fadeOut();
fadeIn();
break;
case kTransitionFadeIn:
fadeIn();
break;
case kTransitionBoxInBottomLeft:
case kTransitionBoxInBottomRight:
case kTransitionBoxInTopLeft:
case kTransitionBoxInTopRight:
error("TODO: transition");
break;
case kTransitionPanLeftToRight:
case kTransitionPanRightToLeft:
error("TODO: transition");
case kTransitionCircleIn1:
case kTransitionCircleIn2:
case kTransitionCircleIn3:
case kTransitionCircleIn4:
error("TODO circle transition");
case kCenterVertTransition:
error("TODO: center vert transition");
default:
// Quick transitions
break;
}
}
void ScreenSurface::setPointer(MSurface *s) {
_pixels = s->getData();
_pitch = s->w;
}
void ScreenSurface::fadeOut() {
warning("TODO: Proper fade out");
}
void ScreenSurface::fadeIn() {
warning("TODO: Proper fade in");
_vm->_palette->setFullPalette(_vm->_palette->_mainPalette);
}
} // End of namespace MADS
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