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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_MENU_VIEWS_H
#define MADS_MENU_VIEWS_H
#include "common/scummsys.h"
#include "mads/dialogs.h"
#include "mads/game.h"
#include "mads/msurface.h"
namespace MADS {
class MADSEngine;
class MenuView: public FullScreenDialog {
protected:
bool _breakFlag;
bool _redrawFlag;
Common::String _filename;
virtual void doFrame() = 0;
virtual void display();
/**
* Event handler
*/
virtual bool onEvent(Common::Event &event);
public:
MenuView(MADSEngine *vm);
virtual ~MenuView() {}
virtual void show();
Common::String getResourceName();
};
struct TextLine {
Common::Point _pos;
Common::String _line;
int _textDisplayIndex;
};
/**
* Scrolling text view
*/
class TextView : public MenuView {
private:
static char _resourceName[100];
bool _animating;
Common::Array<TextLine> _textLines;
Common::Point _pan;
int _panSpeed;
MSurface _spareScreens[4];
int _scrollCount;
int _lineY;
uint32 _scrollTimeout;
int _panCountdown;
int _translationX;
Common::File _script;
char _currentLine[80];
MSurface *_spareScreen;
Font *_font;
private:
/**
* Load the text resource
*/
void load();
/**
* Process the lines
*/
void processLines();
/**
* Process a command from the script file
*/
void processCommand();
/**
* Process text from the script file
*/
void processText();
/**
* Get a parameter from line
*/
int getParameter(const char **paramP);
/**
* Reset the game palette
*/
void resetPalette();
protected:
virtual void display();
virtual void doFrame();
/**
* Called when the script is finished
*/
virtual void scriptDone();
public:
/**
* Queue the given text resource for display
*/
static void execute(MADSEngine *vm, const Common::String &resName);
TextView(MADSEngine *vm);
virtual ~TextView();
};
enum ResyncMode { NEVER, ALWAYS, BEGINNING };
struct ResourceEntry {
Common::String _resourceName;
int _fx;
bool _soundFlag;
bool _bgFlag;
bool _showWhiteBars;
ResourceEntry() {}
ResourceEntry(const Common::String &resName, int fx, bool soundFlag,
bool bgFlag, bool showWhiteBars) {
_resourceName = resName;
_fx = fx;
_soundFlag = soundFlag;
_bgFlag = bgFlag;
_showWhiteBars = showWhiteBars;
}
};
struct ResIndexEntry {
int _id;
int _v;
Common::String _resourceName;
ResIndexEntry() {}
};
/**
* Animation cutscene view
*/
class AnimationView : public MenuView {
private:
static char _resourceName[100];
Common::File _script;
uint32 _previousUpdate;
Common::String _currentLine;
bool _soundDriverLoaded;
bool _resetPalette;
ResyncMode _resyncMode;
int _sfx;
bool _soundFlag;
bool _bgLoadFlag;
bool _showWhiteBars;
Common::Array<ResourceEntry> _resources;
Common::Array<ResIndexEntry> _resIndex;
int _v1;
int _v2;
int _resourceIndex;
SceneInfo *_sceneInfo;
Animation *_currentAnimation;
int _manualFrameNumber;
SpriteAsset *_manualSpriteSet;
int _manualStartFrame, _manualEndFrame;
int _manualFrame2;
int _animFrameNumber;
bool _nextCyclingActive;
uint _scrollFrameCtr;
private:
void load();
void processLines();
void processCommand();
int getParameter();
void loadNextResource();
void scroll();
protected:
virtual void display();
virtual void doFrame();
virtual bool onEvent(Common::Event &event);
virtual void scriptDone();
public:
/**
* Queue the given text resource for display
*/
static void execute(MADSEngine *vm, const Common::String &resName);
AnimationView(MADSEngine *vm);
virtual ~AnimationView();
};
} // End of namespace MADS
#endif /* MADS_MENU_VIEWS_H */
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