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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_MSPRITE_H
#define MADS_MSPRITE_H

#include "common/scummsys.h"
#include "mads/msurface.h"

namespace MADS {

class MADSEngine;

struct BGR8 {
	uint8 b, g, r;
};

typedef struct {
	int32	x;			// x position relative	to GrBuff(0, 0)
	int32	y;			// y position relative	to GrBuff(0, 0)
	int32	scale_x;	// x scale factor (can be negative for reverse draw)
	int32	scale_y;	// y scale factor (can't be negative)
	uint8*	depth_map;	// depth code array for destination (doesn't care if srcDepth is 0)
	BGR8*	Pal;		// palette for shadow draw (doesn't care if SHADOW bit is not set in Src.encoding)
	uint8*	ICT;		// Inverse Color Table (doesn't care if SHADOW bit is not set in Src.encoding)
	uint8	depth;		// depth code for source (0 if no depth processing)
} DrawRequestX;

typedef struct
{
	uint32 Pack;
	uint32 Stream;
	long   hot_x;
	long   hot_y;
	uint32 Width;
	uint32 Height;
	uint32 Comp;
	uint32 Reserved[8];
	uint8* data;
} RendCell;

#define SS_HEADER_NUM_FIELDS 14
struct SpriteSeriesHeader {
	uint32 header;
	uint32 size;
	uint32 packing;
	uint32 frameRate;
	uint32 pixSpeed;
	uint32 maxWidth;
	uint32 maxHeight;
	uint32 reserved3;
	uint32 reserved4;
	uint32 reserved5;
	uint32 reserved6;
	uint32 reserved7;
	uint32 reserved8;
	uint32 count;
};

#define SF_HEADER_NUM_FIELDS 15
struct SpriteFrameHeader {
	uint32 pack;
	uint32 stream;
	uint32 x;
	uint32 y;
	uint32 width;
	uint32 height;
	uint32 comp;
	uint32 reserved1;
	uint32 reserved2;
	uint32 reserved3;
	uint32 reserved4;
	uint32 reserved5;
	uint32 reserved6;
	uint32 reserved7;
	uint32 reserved8;
};

class MSprite: public MSurface {
private:
	void loadSprite(Common::SeekableReadStream *source);
public:
	MSprite();
	MSprite(Common::SeekableReadStream *source, const Common::Point &offset, 
		int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0);
	virtual ~MSprite();

	Common::Point _pos;
	Common::Point _offset;
	uint8 _encoding;
};

} // End of namespace MADS

#endif /* MADS_MSPRITE_H */