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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/util.h"
#include "mads/mads.h"
#include "mads/screen.h"
#include "mads/msurface.h"
#include "mads/staticres.h"
#include "mads/nebular/dialogs_nebular.h"
namespace MADS {
namespace Nebular {
CopyProtectionDialog::CopyProtectionDialog(MADSEngine *vm, bool priorAnswerWrong):
TextDialog(vm, FONT_INTERFACE, Common::Point(-1, -1), 32) {
getHogAnusEntry(_hogEntry);
if (priorAnswerWrong) {
addLine("ANSWER INCORRECT!", true);
wordWrap("\n");
addLine("(But we'll give you another chance!)");
} else {
addLine("REX NEBULAR version 8.43", true);
wordWrap("\n");
addLine("(Copy Protection, for your convenience)");
}
wordWrap("\n");
wordWrap("Now comes the part that everybody hates. But if we don't");
wordWrap("do this, nasty rodent-like people will pirate this game");
wordWrap("and a whole generation of talented designers, programmers,");
wordWrap("artists, and playtesters will go hungry, and will wander");
wordWrap("aimlessly through the land at night searching for peace.");
wordWrap("So let's grit our teeth and get it over with. Just get");
Common::String line = "out your copy of ";
line += _hogEntry._bookId == 103 ? "the GAME MANUAL" : "REX'S LOGBOOK";
line += ". See! That was easy. ";
wordWrap(line);
line = Common::String::format("Next, just turn to page %d. On line %d, find word number %d, ",
_hogEntry._pageNum, _hogEntry._lineNum, _hogEntry._wordNum);
wordWrap(line);
wordWrap("and type it on the line below (we',27h,'ve even given you");
wordWrap("first letter as a hint). As soon as you do that, we can get");
wordWrap("right into this really COOL adventure game!\n");
wordWrap("\n");
wordWrap(" ");
addInput();
wordWrap("\n");
}
bool CopyProtectionDialog::show() {
draw();
_vm->_events->showCursor();
// TODO: Replace with text input
while (!_vm->shouldQuit() && !_vm->_events->isKeyPressed() &&
!_vm->_events->_mouseClicked) {
_vm->_events->delay(1);
}
_vm->_events->_pendingKeys.clear();
return true;
}
bool CopyProtectionDialog::getHogAnusEntry(HOGANUS &entry) {
File f;
f.open("*HOGANUS.DAT");
// Read in the total number of entries, and randomly pick an entry to use
int numEntries = f.readUint16LE();
int entryIndex = _vm->getRandomNumber(1, numEntries);
// Read in the encrypted entry
f.seek(28 * entryIndex + 2);
byte entryData[28];
f.read(entryData, 28);
// Decrypt it
for (int i = 0; i < 28; ++i)
entryData[i] = ~entryData[i];
// Fill out the fields
entry._bookId = entryData[0];
entry._pageNum = READ_LE_UINT16(&entryData[2]);
entry._lineNum = READ_LE_UINT16(&entryData[4]);
entry._wordNum = READ_LE_UINT16(&entryData[6]);
entry._word = Common::String((char *)&entryData[8]);
f.close();
return true;
}
/*------------------------------------------------------------------------*/
bool DialogsNebular::show(int msgId) {
MADSAction &action = _vm->_game->_scene._action;
Common::StringArray msg = _vm->_game->getMessage(msgId);
Common::String title;
Common::String commandText;
Common::String valStr;
Common::String dialogText;
bool result = true;
bool centerFlag = false;
bool underlineFlag = false;
bool commandFlag = false;
bool crFlag = false;
TextDialog *dialog = nullptr;
_dialogWidth = 17;
_capitalizationMode = kUppercase;
// Loop through the lines of the returned text
for (uint idx = 0; idx < msg.size(); ++idx) {
Common::String srcLine = msg[idx];
const char *srcP = srcLine.c_str();
// Loop through the text of the line
while (srcP < srcLine.c_str() + srcLine.size()) {
if (*srcP == '[') {
// Starting a command
commandText = "";
commandFlag = true;
} else if (*srcP == ']') {
// Ending a command
if (commandFlag) {
if (commandCheck("CENTER", valStr, commandText)) {
centerFlag = true;
} else if (commandCheck("TITLE", valStr, commandText)) {
centerFlag = true;
underlineFlag = true;
crFlag = true;
int v = atoi(valStr.c_str());
if (v != 0)
_dialogWidth = v;
} else if (commandCheck("CR", valStr, commandText)) {
if (centerFlag) {
crFlag = true;
} else {
dialog = new TextDialog(_vm, FONT_INTERFACE, _defaultPosition, _dialogWidth);
dialog->wordWrap(dialogText);
dialog->incNumLines();
}
} else if (commandCheck("ASK", valStr, commandText)) {
dialog->addInput();
} else if (commandCheck("VERB", valStr, commandText)) {
dialogText += getVocab(action._activeAction._verbId);
} else if (commandCheck("INDEX", valStr, commandText)) {
int idx = atoi(valStr.c_str());
if (_indexList[idx])
dialogText += getVocab(_indexList[idx]);
} else if (commandCheck("NUMBER", valStr, commandText)) {
int idx = atoi(valStr.c_str());
dialogText += Common::String::format("%.4d", _indexList[idx]);
} else if (commandCheck("NOUN1", valStr, commandText)) {
if (!textNoun(dialogText, 1, valStr))
dialogText += getVocab(action._activeAction._objectNameId);
} else if (commandCheck("NOUN2", valStr, commandText)) {
if (!textNoun(dialogText, 2, valStr))
dialogText += getVocab(action._activeAction._indirectObjectId);
} else if (commandCheck("PREP", valStr, commandText)) {
dialogText += kArticleList[action._savedFields._articleNumber];
} else if (commandCheck("SENTENCE", valStr, commandText)) {
dialogText += action._sentence;
} else if (commandCheck("WIDTH", valStr, commandText)) {
_dialogWidth = atoi(valStr.c_str());
} else if (commandCheck("BAR", valStr, commandText)) {
dialog->addBarLine();
} else if (commandCheck("UNDER", valStr, commandText)) {
underlineFlag = true;
} else if (commandCheck("DOWN", valStr, commandText)) {
dialog->downPixelLine();
} else if (commandCheck("TAB", valStr, commandText)) {
int xp = atoi(valStr.c_str());
dialog->setLineXp(xp);
}
}
commandFlag = false;
} else if (commandFlag) {
// Add the next character to the command
commandText += *srcP;
} else {
// Add to the text to be displayed in the dialog
dialogText += *srcP;
}
++srcP;
}
if (!dialog) {
dialog = new TextDialog(_vm, FONT_INTERFACE, _defaultPosition, _dialogWidth);
}
if (centerFlag) {
dialog->addLine(dialogText, underlineFlag);
if (crFlag)
dialog->incNumLines();
} else {
dialog->wordWrap(dialogText);
}
// Reset line processing flags in preparation for next line
dialogText = "";
commandFlag = false;
underlineFlag = false;
centerFlag = false;
crFlag = false;
}
if (!centerFlag)
dialog->incNumLines();
// Show the dialog
_vm->_events->setCursor(CURSOR_ARROW);
dialog->show();
delete dialog;
return result;
}
Common::String DialogsNebular::getVocab(int vocabId) {
assert(vocabId > 0);
Common::String vocab = _vm->_game->_scene.getVocab(vocabId);
switch (_capitalizationMode) {
case kUppercase:
vocab.toUppercase();
break;
case kLowercase:
vocab.toLowercase();
break;
case kUpperAndLower:
vocab.toLowercase();
vocab.setChar(toupper(vocab[0]), 0);
default:
break;
}
return vocab;
}
bool DialogsNebular::textNoun(Common::String &dialogText, int nounNum,
const Common::String &valStr) {
warning("TODO: textNoun");
return false;
}
bool DialogsNebular::commandCheck(const char *idStr, Common::String &valStr,
const Common::String &command) {
uint idLen = strlen(idStr);
valStr = (command.size() <= idLen) ? "" : Common::String(command.c_str() + idLen);
// Check whether the command starts with the given Id
int result = scumm_strnicmp(idStr, command.c_str(), idLen) == 0;
if (!result)
return false;
// It does, so set the command case mode
if (Common::isUpper(command[0]) && Common::isUpper(command[1])) {
_capitalizationMode = kUppercase;
} else if (Common::isUpper(command[0])) {
_capitalizationMode = kUpperAndLower;
} else {
_capitalizationMode = kLowercase;
}
return true;
}
} // End of namespace Nebular
} // End of namespace MADS
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