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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "mads/nebular/globals_nebular.h"
namespace MADS {
namespace Nebular {
NebularGlobals::NebularGlobals(): Globals() {
// Initialize lists
_data.resize(210);
_spriteIndexes.resize(30);
_sequenceIndexes.resize(30);
// Initialize game flags
_timebombClock = 0;
_timebombTimer = 0;
}
void NebularGlobals::synchronize(Common::Serializer &s) {
Globals::synchronize(s);
s.syncAsUint32BE(_timebombClock);
s.syncAsUint32LE(_timebombTimer);
_spriteIndexes.synchronize(s);
_sequenceIndexes.synchronize(s);
}
} // End of namespace Nebular
} // End of namespace MADS
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