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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_GLOBALS_NEBULAR_H
#define MADS_GLOBALS_NEBULAR_H
#include "common/scummsys.h"
#include "common/array.h"
#include "mads/game.h"
namespace MADS {
namespace Nebular {
class Globals {
private:
Common::Array<int16> _flags;
public:
Common::Array<int> _spriteIndexes;
int _chairHotspotIndex;
int _v1;
int _v2;
int _v3;
int _v4;
int _v5;
int _v6;
int _v7;
int _v8;
public:
/**
* Constructor
*/
Globals();
/**
* Square brackets operator for accessing flags
*/
int16 &operator[](int idx) { return _flags[idx]; }
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_GLOBALS_NEBULAR_H */
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