1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/mads.h"
#include "mads/resources.h"
#include "mads/scene.h"
#include "mads/screen.h"
#include "mads/nebular/menu_nebular.h"
namespace MADS {
namespace Nebular {
#define NEBULAR_MENUSCREEN 990
#define MADS_MENU_Y ((MADS_SCREEN_HEIGHT - MADS_SCENE_HEIGHT) / 2)
#define MADS_MENU_ANIM_DELAY 70
MenuView::MenuView(MADSEngine *vm) : FullScreenDialog(vm) {
_breakFlag = false;
_redrawFlag = true;
_palFlag = false;
}
void MenuView::show() {
Scene &scene = _vm->_game->_scene;
EventsManager &events = *_vm->_events;
_vm->_screenFade = SCREEN_FADE_FAST;
scene._spriteSlots.reset(true);
display();
events.setEventTarget(this);
events.hideCursor();
while (!_breakFlag && !_vm->shouldQuit()) {
if (_redrawFlag) {
_vm->_game->_scene.drawElements(_vm->_game->_fx, _vm->_game->_fx);
_redrawFlag = false;
}
_vm->_events->waitForNextFrame();
_vm->_game->_fx = kTransitionNone;
doFrame();
}
events.setEventTarget(nullptr);
_vm->_sound->stop();
}
void MenuView::display() {
_vm->_palette->resetGamePalette(4, 8);
FullScreenDialog::display();
}
bool MenuView::onEvent(Common::Event &event) {
if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_LBUTTONDOWN) {
_breakFlag = true;
_vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU;
return true;
}
return false;
}
/*------------------------------------------------------------------------*/
MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) {
Common::fill(&_menuItems[0], &_menuItems[7], (SpriteAsset *)nullptr);
Common::fill(&_menuItemIndexes[0], &_menuItemIndexes[7], -1);
_delayTimeout = 0;
_menuItemIndex = -1;
_frameIndex = 0;
_skipFlag = false;
_highlightedIndex = -1;
_selectedIndex = -1;
_buttonDown = false;
for (int i = 0; i < 7; ++i)
_menuItems[i] = nullptr;
}
MainMenu::~MainMenu() {
Scene &scene = _vm->_game->_scene;
for (int i = 0; i < 7; ++i) {
if (_menuItemIndexes[i] != -1)
scene._sprites.remove(_menuItemIndexes[i]);
}
scene._spriteSlots.reset();
}
void MainMenu::display() {
MenuView::display();
Scene &scene = _vm->_game->_scene;
ScreenObjects &screenObjects = _vm->_game->_screenObjects;
screenObjects.clear();
// Load each of the menu item assets and add to the scene sprites list
for (int i = 0; i < 7; ++i) {
Common::String spritesName = Resources::formatName(NEBULAR_MENUSCREEN,
'A', i + 1, EXT_SS, "");
_menuItems[i] = new SpriteAsset(_vm, spritesName, 0);
_menuItemIndexes[i] = scene._sprites.add(_menuItems[i]);
// Register the menu item area in the screen objects
MSprite *frame0 = _menuItems[i]->getFrame(0);
Common::Point pt(frame0->_offset.x - (frame0->w / 2),
frame0->_offset.y - frame0->h);
screenObjects.add(
Common::Rect(pt.x, pt.y + DIALOG_TOP, pt.x + frame0->w,
pt.y + frame0->h + DIALOG_TOP), LAYER_GUI, CAT_COMMAND, i);
}
// Set the cursor for when it's shown
_vm->_events->setCursor(CURSOR_ARROW);
}
void MainMenu::doFrame() {
// Delay between animation frames on the menu
uint32 currTime = g_system->getMillis();
if (currTime < _delayTimeout)
return;
_delayTimeout = currTime + MADS_MENU_ANIM_DELAY;
// If an item has already been selected, handle rotating out the other menu items
if (_selectedIndex != -1) {
if (_frameIndex == _menuItems[0]->getCount()) {
handleAction((MADSGameAction)_selectedIndex);
} else {
for (_menuItemIndex = 0; _menuItemIndex < 6; ++_menuItemIndex) {
if (_menuItemIndex != _selectedIndex) {
addSpriteSlot();
}
}
// Move the menu items to the next frame
++_frameIndex;
}
return;
}
// If we've alerady reached the end of the menuitem animation, exit immediately
if (_menuItemIndex == 6)
return;
// If the user has chosen to skip the animation, show the full menu immediately
if (_skipFlag && _menuItemIndex >= 0) {
// Quickly loop through all the menu items to display each's final frame
for (; _menuItemIndex < 6; ++_menuItemIndex) {
// Draw the final frame of the menuitem
_frameIndex = 0;
addSpriteSlot();
}
_vm->_events->showCursor();
} else {
if ((_menuItemIndex == -1) || (_frameIndex == 0)) {
if (++_menuItemIndex == 6) {
// Reached end of display animation
_vm->_events->showCursor();
return;
}
_frameIndex = _menuItems[_menuItemIndex]->getCount() - 1;
} else {
--_frameIndex;
}
// Move to the next menuitem frame
addSpriteSlot();
}
}
void MainMenu::addSpriteSlot() {
Scene &scene = _vm->_game->_scene;
SpriteSlots &spriteSlots = scene._spriteSlots;
int seqIndex = (_menuItemIndex < 6) ? _menuItemIndex : _frameIndex;
spriteSlots.deleteTimer(seqIndex);
SpriteAsset *menuItem = _menuItems[_menuItemIndex];
MSprite *spr = menuItem->getFrame(_frameIndex);
SpriteSlot &slot = spriteSlots[spriteSlots.add()];
slot._flags = IMG_UPDATE;
slot._seqIndex = seqIndex;
slot._spritesIndex = _menuItemIndexes[_menuItemIndex];
slot._frameNumber = _frameIndex + 1;
slot._position = spr->_offset;
slot._depth = 1;
slot._scale = 100;
_redrawFlag = true;
}
bool MainMenu::onEvent(Common::Event &event) {
Scene &scene = _vm->_game->_scene;
if (_selectedIndex != -1)
return false;
// Handle keypresses - these can be done at any time, even when the menu items are being drawn
if (event.type == Common::EVENT_KEYDOWN) {
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_F6:
handleAction(EXIT);
break;
case Common::KEYCODE_F1:
handleAction(START_GAME);
break;
case Common::KEYCODE_F2:
handleAction(RESUME_GAME);
break;
case Common::KEYCODE_F3:
handleAction(SHOW_INTRO);
break;
case Common::KEYCODE_F4:
handleAction(CREDITS);
break;
case Common::KEYCODE_F5:
handleAction(QUOTES);
break;
case Common::KEYCODE_s: {
// Goodness knows why, but Rex has a key to restart the menuitem animations
// Restart the animation
_menuItemIndex = -1;
for (int i = 0; i < 6; ++i)
scene._spriteSlots.deleteTimer(i);
_skipFlag = false;
_vm->_events->hideCursor();
break;
}
default:
// Any other key skips the menu animation
_skipFlag = true;
return false;
}
return true;
}
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
if (_vm->_events->isCursorVisible()) {
_buttonDown = true;
int menuIndex = getHighlightedItem(event.mouse);
if (menuIndex != _highlightedIndex) {
scene._spriteSlots.deleteTimer(menuIndex);
_highlightedIndex = menuIndex;
if (_highlightedIndex != -1) {
_frameIndex = _highlightedIndex;
addSpriteSlot();
}
}
} else {
// Skip the menu animation
_skipFlag = true;
}
return true;
case Common::EVENT_MOUSEMOVE:
if (_buttonDown) {
int menuIndex = getHighlightedItem(event.mouse);
if (menuIndex != _highlightedIndex) {
if (_highlightedIndex != -1) {
// Revert to the unselected menu item
unhighlightItem();
}
if (menuIndex != -1) {
// Highlight new item
_highlightedIndex = menuIndex;
_frameIndex = _highlightedIndex;
addSpriteSlot();
}
}
}
break;
case Common::EVENT_LBUTTONUP:
_buttonDown = false;
if (_highlightedIndex != -1) {
_selectedIndex = _highlightedIndex;
unhighlightItem();
_frameIndex = 0;
}
return true;
default:
break;
}
return false;
}
int MainMenu::getHighlightedItem(const Common::Point &pt) {
return _vm->_game->_screenObjects.scan(pt, LAYER_GUI) - 1;
}
void MainMenu::unhighlightItem() {
// Revert to the unselected menu item
_vm->_game->_scene._spriteSlots.deleteTimer(_highlightedIndex);
_menuItemIndex = _highlightedIndex;
_frameIndex = 0;
addSpriteSlot();
_menuItemIndex = 6;
_highlightedIndex = -1;
}
void MainMenu::handleAction(MADSGameAction action) {
_vm->_events->hideCursor();
_breakFlag = true;
switch (action) {
case START_GAME:
// Show the difficulty dialog
_vm->_dialogs->_pendingDialog = DIALOG_DIFFICULTY;
break;
case RESUME_GAME:
// The original resumed the most recently saved game. Instead,
// just show the load game scren
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
return;
case SHOW_INTRO:
AnimationView::execute(_vm, "rexopen");
break;
case CREDITS:
TextView::execute(_vm, "credits");
return;
case QUOTES:
TextView::execute(_vm, "quotes");
return;
case EXIT:
_vm->_dialogs->_pendingDialog = DIALOG_ADVERT;
break;
default:
break;
}
}
/*------------------------------------------------------------------------*/
AdvertView::AdvertView(MADSEngine *vm): EventTarget(), _vm(vm) {
_breakFlag = false;
}
void AdvertView::show() {
bool altAdvert = _vm->getRandomNumber(1000) >= 500;
int screenId = altAdvert ? 995 : 996;
uint32 expiryTime = g_system->getMillis() + 10 * 1000;
_vm->_palette->resetGamePalette(4, 8);
// Load the advert background onto the screen
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->load(screenId, 0, Common::String(), 0, _vm->_game->_scene._depthSurface,
_vm->_screen);
_vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
_vm->_palette->setFullPalette(_vm->_palette->_mainPalette);
delete sceneInfo;
EventsManager &events = *_vm->_events;
events.setEventTarget(this);
events.hideCursor();
while (!_breakFlag && !_vm->shouldQuit()) {
_vm->_events->waitForNextFrame();
_vm->_game->_fx = kTransitionNone;
_breakFlag |= g_system->getMillis() >= expiryTime;
}
events.setEventTarget(nullptr);
_vm->quitGame();
events.pollEvents();
}
bool AdvertView::onEvent(Common::Event &event) {
if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_LBUTTONDOWN) {
_breakFlag = true;
return true;
}
return false;
}
/*------------------------------------------------------------------------*/
char TextView::_resourceName[100];
#define TEXTVIEW_LINE_SPACING 2
#define TEXT_ANIMATION_DELAY 100
#define TV_NUM_FADE_STEPS 40
#define TV_FADE_DELAY_MILLI 50
void TextView::execute(MADSEngine *vm, const Common::String &resName) {
assert(resName.size() < 100);
Common::strlcpy(_resourceName, resName.c_str(), sizeof(_resourceName));
vm->_dialogs->_pendingDialog = DIALOG_TEXTVIEW;
}
TextView::TextView(MADSEngine *vm) : MenuView(vm) {
_animating = false;
_panSpeed = 0;
_spareScreen = nullptr;
_scrollCount = 0;
_lineY = -1;
_scrollTimeout = 0;
_panCountdown = 0;
_translationX = 0;
_screenId = -1;
_font = _vm->_font->getFont(FONT_CONVERSATION);
_vm->_palette->resetGamePalette(4, 0);
load();
}
TextView::~TextView() {
}
void TextView::load() {
Common::String scriptName(_resourceName);
scriptName += ".txr";
if (!_script.open(scriptName))
error("Could not open resource %s", _resourceName);
processLines();
}
void TextView::processLines() {
if (_script.eos())
error("Attempted to read past end of response file");
while (!_script.eos()) {
// Read in the next line
_script.readLine(_currentLine, 79);
char *p = _currentLine + strlen(_currentLine) - 1;
if (*p == '\n')
*p = '\0';
// Commented out line, so go loop for another
if (_currentLine[0] == '#')
continue;
// Process the line
char *cStart = strchr(_currentLine, '[');
if (cStart) {
while (cStart) {
// Loop for possible multiple commands on one line
char *cEnd = strchr(_currentLine, ']');
if (!cEnd)
error("Unterminated command '%s' in response file", _currentLine);
*cEnd = '\0';
processCommand();
// Copy rest of line (if any) to start of buffer
Common::strlcpy(_currentLine, cEnd + 1, sizeof(_currentLine));
cStart = strchr(_currentLine, '[');
}
if (_currentLine[0]) {
processText();
break;
}
} else {
processText();
break;
}
}
}
void TextView::processCommand() {
Scene &scene = _vm->_game->_scene;
Common::String scriptLine(_currentLine + 1);
scriptLine.toUppercase();
const char *paramP;
const char *commandStr = scriptLine.c_str();
if (!strncmp(commandStr, "BACKGROUND", 10)) {
// Set the background
paramP = commandStr + 10;
resetPalette();
int screenId = getParameter(¶mP);
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->load(screenId, 0, "", 0, scene._depthSurface, scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
_redrawFlag = true;
} else if (!strncmp(commandStr, "GO", 2)) {
_animating = true;
} else if (!strncmp(commandStr, "PAN", 3)) {
// Set panning values
paramP = commandStr + 3;
int panX = getParameter(¶mP);
int panY = getParameter(¶mP);
int panSpeed = getParameter(¶mP);
if ((panX != 0) || (panY != 0)) {
_pan = Common::Point(panX, panY);
_panSpeed = panSpeed;
}
} else if (!strncmp(commandStr, "DRIVER", 6)) {
// Set the driver to use
paramP = commandStr + 7;
if (!strncmp(paramP, "#SOUND.00", 9)) {
int driverNum = paramP[9] - '0';
_vm->_sound->init(driverNum);
}
} else if (!strncmp(commandStr, "SOUND", 5)) {
// Set sound number
paramP = commandStr + 5;
int soundId = getParameter(¶mP);
_vm->_sound->command(soundId);
} else if (!strncmp(commandStr, "COLOR", 5) && ((commandStr[5] == '0') ||
(commandStr[5] == '1'))) {
// Set the text colors
int index = commandStr[5] - '0';
paramP = commandStr + 6;
byte r = getParameter(¶mP);
byte g = getParameter(¶mP);
byte b = getParameter(¶mP);
_vm->_palette->setEntry(5 + index, r, g, b);
} else if (!strncmp(commandStr, "SPARE", 5)) {
// Sets a secondary background number that can be later switched in with a PAGE command
paramP = commandStr + 6;
int spareIndex = commandStr[5] - '0';
assert(spareIndex < 4);
int screenId = getParameter(¶mP);
// Load the spare background
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->_width = MADS_SCREEN_WIDTH;
sceneInfo->_height = MADS_SCENE_HEIGHT;
_spareScreens[spareIndex].setSize(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
_spareScreens[spareIndex]);
delete sceneInfo;
} else if (!strncmp(commandStr, "PAGE", 4)) {
// Signals to change to a previous specified secondary background
paramP = commandStr + 4;
int spareIndex = getParameter(¶mP);
// Only allow background switches if one isn't currently in progress
if (!_spareScreen && _spareScreens[spareIndex].getPixels() != nullptr) {
_spareScreen = &_spareScreens[spareIndex];
_translationX = 0;
}
} else {
error("Unknown response command: '%s'", commandStr);
}
}
int TextView::getParameter(const char **paramP) {
if ((**paramP != '=') && (**paramP != ','))
return 0;
int result = 0;
++*paramP;
while ((**paramP >= '0') && (**paramP <= '9')) {
result = result * 10 + (**paramP - '0');
++*paramP;
}
return result;
}
void TextView::processText() {
int xStart;
if (!strcmp(_currentLine, "***")) {
// Special signifier for end of script
_scrollCount = _font->getHeight() * 13;
_lineY = -1;
return;
}
_lineY = 0;
// Lines are always centered, except if line contains a '@', in which case the
// '@' marks the position that must be horizontally centered
char *centerP = strchr(_currentLine, '@');
if (centerP) {
*centerP = '\0';
xStart = (MADS_SCREEN_WIDTH / 2) - _font->getWidth(_currentLine);
// Delete the @ character and shift back the remainder of the string
char *p = centerP + 1;
if (*p == ' ') ++p;
strcpy(centerP, p);
} else {
int lineWidth = _font->getWidth(_currentLine);
xStart = (MADS_SCREEN_WIDTH - lineWidth) / 2;
}
// Add the new line to the list of pending lines
TextLine tl;
tl._pos = Common::Point(xStart, MADS_SCENE_HEIGHT);
tl._line = _currentLine;
tl._textDisplayIndex = -1;
_textLines.push_back(tl);
}
void TextView::display() {
FullScreenDialog::display();
}
void TextView::resetPalette() {
_vm->_palette->resetGamePalette(8, 8);
_vm->_palette->setEntry(5, 0, 63, 63);
_vm->_palette->setEntry(6, 0, 45, 45);
}
void TextView::doFrame() {
Scene &scene = _vm->_game->_scene;
if (!_animating)
return;
// Only update state if wait period has expired
uint32 currTime = g_system->getMillis();
// If a screen transition is in progress and it's time for another column, handle it
if (_spareScreen) {
byte *srcP = _spareScreen->getBasePtr(_translationX, 0);
byte *bgP = scene._backgroundSurface.getBasePtr(_translationX, 0);
byte *screenP = (byte *)_vm->_screen.getBasePtr(_translationX, 0);
for (int y = 0; y < MADS_SCENE_HEIGHT; ++y, srcP += MADS_SCREEN_WIDTH,
bgP += MADS_SCREEN_WIDTH, screenP += MADS_SCREEN_WIDTH) {
*bgP = *srcP;
*screenP = *srcP;
}
// Flag the column of the screen is modified
_vm->_screen.copyRectToScreen(Common::Rect(_translationX, 0,
_translationX + 1, MADS_SCENE_HEIGHT));
// Keep moving the column to copy to the right
if (++_translationX == MADS_SCREEN_WIDTH) {
// Surface transition is complete
_spareScreen = nullptr;
}
}
// Make sure it's time for an update
if (currTime < _scrollTimeout)
return;
_scrollTimeout = g_system->getMillis() + TEXT_ANIMATION_DELAY;
_redrawFlag = true;
// If any panning values are set, pan the background surface
if ((_pan.x != 0) || (_pan.y != 0)) {
if (_panCountdown > 0) {
--_panCountdown;
return;
}
// Handle horizontal panning
if (_pan.x != 0) {
byte *lineTemp = new byte[_pan.x];
for (int y = 0; y < MADS_SCENE_HEIGHT; ++y) {
byte *pixelsP = (byte *)scene._backgroundSurface.getBasePtr(0, y);
// Copy the first X pixels into temp buffer, move the rest of the line
// to the start of the line, and then move temp buffer pixels to end of line
Common::copy(pixelsP, pixelsP + _pan.x, lineTemp);
Common::copy(pixelsP + _pan.x, pixelsP + MADS_SCREEN_WIDTH, pixelsP);
Common::copy(lineTemp, lineTemp + _pan.x, pixelsP + MADS_SCREEN_WIDTH - _pan.x);
}
delete[] lineTemp;
}
// Handle vertical panning
if (_pan.y != 0) {
// Store the bottom Y lines into a temp buffer, move the rest of the lines down,
// and then copy the stored lines back to the top of the screen
byte *linesTemp = new byte[_pan.y * MADS_SCREEN_WIDTH];
byte *pixelsP = (byte *)scene._backgroundSurface.getBasePtr(0, MADS_SCENE_HEIGHT - _pan.y);
Common::copy(pixelsP, pixelsP + MADS_SCREEN_WIDTH * _pan.y, linesTemp);
for (int y = MADS_SCENE_HEIGHT - 1; y >= _pan.y; --y) {
byte *destP = (byte *)scene._backgroundSurface.getBasePtr(0, y);
byte *srcP = (byte *)scene._backgroundSurface.getBasePtr(0, y - _pan.y);
Common::copy(srcP, srcP + MADS_SCREEN_WIDTH, destP);
}
Common::copy(linesTemp, linesTemp + _pan.y * MADS_SCREEN_WIDTH,
(byte *)scene._backgroundSurface.getPixels());
delete[] linesTemp;
}
// Flag for a full screen refresh
scene._spriteSlots.fullRefresh();
}
// Scroll all active text lines up
for (int i = _textLines.size() - 1; i >= 0; --i) {
TextLine &tl = _textLines[i];
if (tl._textDisplayIndex != -1)
// Expire the text line that's already on-screen
scene._textDisplay.expire(tl._textDisplayIndex);
tl._pos.y--;
if (tl._pos.y < 0) {
_textLines.remove_at(i);
} else {
tl._textDisplayIndex = scene._textDisplay.add(tl._pos.x, tl._pos.y,
0x605, -1, tl._line, _font);
}
}
if (_scrollCount > 0) {
// Handling final scrolling of text off of screen
if (--_scrollCount == 0) {
scriptDone();
return;
}
} else {
// Handling a text row
if (++_lineY == (_font->getHeight() + TEXTVIEW_LINE_SPACING))
processLines();
}
}
void TextView::scriptDone() {
_breakFlag = true;
_vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU;
}
/*------------------------------------------------------------------------*/
char AnimationView::_resourceName[100];
void AnimationView::execute(MADSEngine *vm, const Common::String &resName) {
assert(resName.size() < 100);
Common::strlcpy(_resourceName, resName.c_str(), sizeof(_resourceName));
vm->_dialogs->_pendingDialog = DIALOG_ANIMVIEW;
}
AnimationView::AnimationView(MADSEngine *vm) : MenuView(vm) {
_redrawFlag = false;
_soundDriverLoaded = false;
_previousUpdate = 0;
_screenId = -1;
_resetPalette = false;
_resyncMode = NEVER;
_v1 = 0;
_v2 = -1;
_resourceIndex = -1;
_currentAnimation = nullptr;
_sfx = 0;
_soundFlag = _bgLoadFlag = true;
_showWhiteBars = true;
_manualFrameNumber = 0;
_manualSpriteSet = nullptr;
_manualStartFrame = _manualEndFrame = 0;
_manualFrame2 = 0;
_animFrameNumber = 0;
_nextCyclingActive = false;
_sceneInfo = SceneInfo::init(_vm);
load();
}
AnimationView::~AnimationView() {
delete _currentAnimation;
delete _sceneInfo;
}
void AnimationView::load() {
Common::String resName(_resourceName);
if (!resName.hasSuffix("."))
resName += ".res";
if (!_script.open(resName))
error("Could not open resource %s", resName.c_str());
processLines();
}
void AnimationView::display() {
Scene &scene = _vm->_game->_scene;
_vm->_palette->initPalette();
Common::fill(&_vm->_palette->_cyclingPalette[0], &_vm->_palette->_cyclingPalette[PALETTE_SIZE], 0);
_vm->_palette->resetGamePalette(1, 8);
scene._spriteSlots.reset();
scene._paletteCycles.clear();
MenuView::display();
}
bool AnimationView::onEvent(Common::Event &event) {
// Wait for the Escape key or a mouse press
if (((event.type == Common::EVENT_KEYDOWN) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) ||
(event.type == Common::EVENT_RBUTTONUP)) {
scriptDone();
return true;
}
return false;
}
void AnimationView::doFrame() {
Scene &scene = _vm->_game->_scene;
if (_resourceIndex == -1 || _currentAnimation->freeFlag()) {
if (++_resourceIndex == (int)_resources.size()) {
scriptDone();
} else {
scene._frameStartTime = 0;
loadNextResource();
}
} else if (_currentAnimation->getCurrentFrame() == 1) {
scene._cyclingActive = _nextCyclingActive;
}
if (_currentAnimation) {
++scene._frameStartTime;
_currentAnimation->update();
_redrawFlag = true;
}
}
void AnimationView::loadNextResource() {
Scene &scene = _vm->_game->_scene;
Palette &palette = *_vm->_palette;
ResourceEntry &resEntry = _resources[_resourceIndex];
Common::Array<PaletteCycle> paletteCycles;
if (resEntry._bgFlag)
palette.resetGamePalette(1, 8);
// Load the new animation
delete _currentAnimation;
_currentAnimation = Animation::init(_vm, &scene);
_currentAnimation->load(scene._backgroundSurface, scene._depthSurface,
resEntry._resourceName, resEntry._bgFlag ? ANIMFLAG_LOAD_BACKGROUND : 0,
&paletteCycles, _sceneInfo);
// Signal for a screen refresh
scene._spriteSlots.fullRefresh();
// If a sound driver has been specified, then load the correct one
if (!_currentAnimation->_header._soundName.empty()) {
const char *chP = strchr(_currentAnimation->_header._soundName.c_str(), '.');
assert(chP);
// Handle both Rex naming (xxx.009) and naming in later games (e.g. xxx.ph9)
int driverNum = atoi(chP + 3);
// HACK for Dragon
if (_currentAnimation->_header._soundName == "#SOUND.DRG")
driverNum = 9;
_vm->_sound->init(driverNum);
}
// Handle any manual setup
if (_currentAnimation->_header._manualFlag) {
_manualFrameNumber = _currentAnimation->_header._spritesIndex;
_manualSpriteSet = _currentAnimation->getSpriteSet(_manualFrameNumber);
}
// Set the sound data for the animation
_vm->_sound->setEnabled(resEntry._soundFlag);
Common::String dsrName = _currentAnimation->_header._dsrName;
if (!dsrName.empty())
_vm->_audio->setSoundGroup(dsrName);
// Start the new animation
_currentAnimation->startAnimation(0);
// Handle the palette and cycling palette
scene._cyclingActive = false;
Common::copy(&palette._mainPalette[0], &palette._mainPalette[PALETTE_SIZE],
&palette._cyclingPalette[0]);
_vm->_game->_fx = (ScreenTransition)resEntry._fx;
_nextCyclingActive = paletteCycles.size() > 0;
if (!_vm->_game->_fx) {
palette.setFullPalette(palette._mainPalette);
}
scene.initPaletteAnimation(paletteCycles, _nextCyclingActive && !_vm->_game->_fx);
}
void AnimationView::scriptDone() {
_breakFlag = true;
_vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU;
}
void AnimationView::processLines() {
if (_script.eos()) {
// end of script, end animation
scriptDone();
return;
}
while (!_script.eos()) {
// Get in next line
_currentLine.clear();
char c;
while (!_script.eos() && (c = _script.readByte()) != '\n') {
if (c != '\r' && c != '\0')
_currentLine += c;
}
// Process the line
while (!_currentLine.empty()) {
if (_currentLine.hasPrefix("-")) {
_currentLine.deleteChar(0);
processCommand();
} else {
// Get resource name
Common::String resName;
while (!_currentLine.empty() && (c = _currentLine[0]) != ' ') {
_currentLine.deleteChar(0);
resName += c;
}
// Add resource into list along with any set state information
_resources.push_back(ResourceEntry(resName, _sfx, _soundFlag,
_bgLoadFlag, _showWhiteBars));
// Fx resets between resource entries
_sfx = 0;
}
// Skip any spaces
while (_currentLine.hasPrefix(" "))
_currentLine.deleteChar(0);
}
}
}
void AnimationView::processCommand() {
// Get the command character
char commandChar = toupper(_currentLine[0]);
_currentLine.deleteChar(0);
// Handle the command
switch (commandChar) {
case 'B':
_soundFlag = !_soundFlag;
break;
case 'H':
// -h[:ex] Disable EMS / XMS high memory support
if (_currentLine.hasPrefix(":"))
_currentLine.deleteChar(0);
while (_currentLine.hasPrefix("e") || _currentLine.hasPrefix("x"))
_currentLine.deleteChar(0);
break;
case 'O':
// -o:xxx Specify opening special effect
assert(_currentLine[0] == ':');
_currentLine.deleteChar(0);
_sfx = getParameter();
break;
case 'P':
// Switch to CONCAT mode, which is ignored anyway
break;
case 'R': {
// Resynch timer (always, beginning, never)
assert(_currentLine[0] == ':');
_currentLine.deleteChar(0);
char v = toupper(_currentLine[0]);
_currentLine.deleteChar(0);
if (v == 'N')
_resyncMode = NEVER;
else if (v == 'A')
_resyncMode = ALWAYS;
else if (v == 'B')
_resyncMode = BEGINNING;
else
error("Unknown parameter");
break;
}
case 'W':
// Switch white bars being visible
_showWhiteBars = !_showWhiteBars;
break;
case 'X':
// Exit after animation finishes. Ignore
break;
case 'D':
// Unimplemented and ignored in the original. Ignore as well
break;
case 'Y':
// Reset palette on startup
_resetPalette = true;
break;
default:
error("Unknown command char: '%c'", commandChar);
}
}
int AnimationView::getParameter() {
int result = 0;
while (!_currentLine.empty()) {
char c = _currentLine[0];
if (c >= '0' && c <= '9') {
_currentLine.deleteChar(0);
result = result * 10 + (c - '0');
} else {
break;
}
}
return result;
}
void AnimationView::checkResource(const Common::String &resourceName) {
//bool hasSuffix = false;
}
int AnimationView::scanResourceIndex(const Common::String &resourceName) {
int foundIndex = -1;
if (_v1) {
const char *chP = strchr(resourceName.c_str(), '\\');
if (!chP) {
chP = strchr(resourceName.c_str(), '*');
}
Common::String resName = chP ? Common::String(chP + 1) : resourceName;
if (_v2 != 3) {
assert(_resIndex.size() == 0);
}
// Scan for the resource name
for (uint resIndex = 0; resIndex < _resIndex.size(); ++resIndex) {
ResIndexEntry &resEntry = _resIndex[resIndex];
if (resEntry._resourceName.compareToIgnoreCase(resourceName)) {
foundIndex = resIndex;
break;
}
}
}
if (foundIndex >= 0) {
// TODO
}
return -1;
}
} // End of namespace Nebular
} // End of namespace MADS
|