aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/menu_nebular.h
blob: 8a0cc3575d214d06f73876d46b799a32acd91c5c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_MENU_NEBULAR_H
#define MADS_MENU_NEBULAR_H

#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/menu_views.h"
#include "mads/msurface.h"
#include "mads/nebular/dialogs_nebular.h"

namespace MADS {

class MADSEngine;

namespace Nebular {

enum MADSGameAction { 
	START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT,
	SETS, EVOLVE
};

class MainMenu: public MenuView {
private:
	SpriteAsset *_menuItems[7];
	int _menuItemIndexes[7];
	int _menuItemIndex;
	int _frameIndex;
	uint32 _delayTimeout;
	bool _skipFlag;
	bool _showEvolve, _showSets;

	/**
	 * Currently highlighted menu item
	 */
	int _highlightedIndex;

	/**
	 * Flag for mouse button being pressed
	 */
	bool _buttonDown;

	/**
	 * Stores menu item selection
	 */
	int _selectedIndex;

	/**
	 * Get the highlighted menu item under the cursor
	 */
	int getHighlightedItem(const Common::Point &pt);

	/**
	 * Un-highlight a currently highlighted item
	 */
	void unhighlightItem();

	/**
	 * Execute a given menuitem
	 */
	void handleAction(MADSGameAction action);

	/**
	 * Add a sprite slot for the current menuitem frame
	 */
	void addSpriteSlot();

	/**
	 * Returns true if the Quotes item should be shown.
	 * i.e. if the player has completed the game
	 */
	bool shouldShowQuotes();

	/**
	 * Show the bonus item icons, if available
	 */
	void showBonusItems();
protected:
	/**
	 * Display the menu
	 */
	virtual void display();

	/**
	 * Handle the menu item animations
	 */
	virtual void doFrame();

	/**
	 * Event handler
	 */
	virtual bool onEvent(Common::Event &event);
public:
	MainMenu(MADSEngine *vm);

	virtual ~MainMenu();
};

class AdvertView : public EventTarget {
private:
	/**
	 * Engine reference
	 */
	MADSEngine *_vm;

	/**
	 * Signals when to close the dialog
	 */
	bool _breakFlag;
protected:
	/**
	* Event handler
	*/
	virtual bool onEvent(Common::Event &event);
public:
	AdvertView(MADSEngine *vm);

	virtual ~AdvertView() {}

	/**
	 * Show the dialog
	 */
	void show();
};

class RexAnimationView : public AnimationView {
protected:
	virtual void scriptDone();
public:
	RexAnimationView(MADSEngine *vm) : AnimationView(vm) {}
};

class RexTextView : public TextView {
public:
	RexTextView(MADSEngine *vm) : TextView(vm) {}
};

} // End of namespace Nebular

} // End of namespace MADS

#endif /* MADS_MENU_NEBULAR_H */