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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_MENU_NEBULAR_H
#define MADS_MENU_NEBULAR_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/msurface.h"
#include "mads/nebular/dialogs_nebular.h"
namespace MADS {
class MADSEngine;
namespace Nebular {
enum MADSGameAction { START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT };
class MenuView: public FullScreenDialog {
protected:
MADSEngine *_vm;
bool _breakFlag;
virtual void doFrame() = 0;
virtual bool onEvent(Common::Event &event) = 0;
public:
MenuView(MADSEngine *vm);
virtual ~MenuView() {}
void execute();
};
class MainMenu: public MenuView {
private:
Common::Point _itemPosList[6];
int _usageIndex;
int _menuItemIndex;
int _frameIndex;
bool _skipFlag;
SpriteAsset *_menuItem;
//Common::Array<RGBList *> _itemPalData;
uint32 _delayTimeout;
int _highlightedIndex;
int getHighlightedItem(int x, int y);
void handleAction(MADSGameAction action);
protected:
virtual void doFrame();
virtual bool onEvent(Common::Event &event);
public:
MainMenu(MADSEngine *vm);
virtual ~MainMenu();
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_MENU_NEBULAR_H */
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