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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "mads/mads.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
#include "mads/nebular/nebular_scenes8.h"
namespace MADS {
namespace Nebular {
SceneLogic *SceneFactory::createScene(Scene *scene) {
scene->addActiveVocab(NOUN_DROP);
scene->addActiveVocab(NOUN_DOLLOP);
scene->addActiveVocab(NOUN_DASH);
scene->addActiveVocab(NOUN_SPLASH);
scene->addActiveVocab(NOUN_ALCOHOL);
// TODO: Implement all the game scenes
assert(scene->_nextSceneId == 804);
return new Scene804(scene);
}
} // End of namespace Nebular
} // End of namespace MADS
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