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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
#include "mads/nebular/nebular_scenes2.h"
namespace MADS {
namespace Nebular {
void Scene2xx::setAAName() {
int idx = (_scene->_nextSceneId == 216) ? 4 : 2;
_game._aaName = Resources::formatAAName(idx);
}
void Scene2xx::setPlayerSpritesPrefix() {
_vm->_sound->command(5);
Common::String oldName = _game._player._spritesPrefix;
switch(_scene->_nextSceneId) {
case 213:
case 216:
_game._player._spritesPrefix = "";
break;
default:
if (_globals[0] == SEX_MALE) {
_game._player._spritesPrefix = "ROX";
} else {
_game._player._spritesPrefix = "RXM";
}
break;
}
if (_scene->_nextSceneId > 212)
_game._player._unk4 = 0;
else
_game._player._unk4 = -1;
if (oldName == _game._player._spritesPrefix)
_game._player._spritesChanged = true;
if ((_scene->_nextSceneId == 203 || _scene->_nextSceneId == 204) && _globals[34])
_game._v3 = 0;
_vm->_palette->setEntry(16, 10, 63, 63);
_vm->_palette->setEntry(17, 10, 45, 45);
}
void Scene201::setup() {
}
void Scene201::enter() {
}
void Scene201::step() {
}
void Scene201::preActions() {
}
void Scene201::actions() {
}
void Scene201::postActions() {
}
} // End of namespace Nebular
} // End of namespace MADS
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