aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes2.h
blob: 0ea4702eea750408672eb0f6374fc719a352dd3d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_NEBULAR_SCENES2_H
#define MADS_NEBULAR_SCENES2_H

#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"

namespace MADS {

namespace Nebular {

class Scene2xx : public NebularScene {
protected:
	/**
	 * Plays an appropriate sound when entering a scene
	 */
	void setAAName();

	/**
	 * Updates the prefix used for getting player sprites for the scene
	 */
	void setPlayerSpritesPrefix();

	void sceneEntrySound();
public:
	Scene2xx(MADSEngine *vm) : NebularScene(vm) {}
};

class Scene201 : public Scene2xx {
private:
	bool _pterodactylFlag;

public:
	Scene201(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void actions();
};

class Scene202 : public Scene2xx {
private:
	bool _activeMsgFl, _ladderTopFl, _waitingMeteoFl, _toStationFl, _toTeleportFl;
	int _ladderHotspotId, _lastRoute, _stationCounter, _meteoFrame;
	uint32 _meteoClock1, _meteoClock2, _startTime;
	bool _meteorologistSpecial;

	int subStep1(int randVal);
	int subStep2(int randVal);
	int subStep3(int randVal);
	int subStep4(int randVal);

public:
	Scene202(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();

	void setRandomKernelMessage();
};

class Scene203 : public Scene2xx {
private:
	bool _rhotundaEat2Fl, _rhotundaEatFl;

public:
	Scene203(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene205 : public Scene2xx {
private:
	uint32 _lastFishTime, _chickenTime;
	bool _beingKicked;
	int _kernelMessage;
	Conversation _dialog1;

	void handleWomanSpeech(int quoteId);

public:
	Scene205(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void actions();
};

class Scene207 : public Scene2xx {
private:
	bool _vultureFl, _spiderFl, _eyeFl;
	int _spiderHotspotId, _vultureHotspotId;
	int32 _spiderTime, _vultureTime;

	void moveVulture();
	void moveSpider();

public:
	Scene207(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene208 : public Scene2xx {
private:
	bool _rhotundaTurnFl, _boundingFl;
	int32 _rhotundaTime;

	void updateTrap();
	void subAction(int mode);

public:
	Scene208(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene209 : public Scene2xx {
private:
	bool _dodgeFl, _forceDodgeFl, _shouldDodgeFl;
	bool _pitchFl;
	bool _fallFl, _forceFallFl, _shouldFallFl;
	bool _playingAnimFl, _playingDialogFl;
	int _pauseMode, _pauseCounterThreshold, _pauseCounter;
	bool _removeMonkeyFl;
	int _monkeyPosition;
	bool _shootReadyFl, _startShootingInTimerFl, _shootMissedLastFl;
	bool _binocularsDroppedFl;
	int _dialogAbortVal;
	int _counter;

	void handlePause();
	void initPauseCounterThreshold();
	void handlePeek();
	void handleVerticalMove();
	void handleLookStay();
	void handleLookRight();
	void handleBlink();
	void handleGetBinoculars();
	void handleStandFromPeek();
	void handleDodge();
	void handleBinocularBlink();
	void handleBinocularScan();
	void handleJumpInTree();
	void handleTongue();
	void handleMonkeyFall();
	void handleJumpAndHide();
	void handleMonkeyEating();
	void handleMonkey1();
	void handleStandBlink();
	void handleMonkey2();

public:
	Scene209(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene210 : public Scene2xx {
private:
	int _curDialogNode;
	int _nextHandsPlace;
	int _twinkleAnimationType;
	int _twinklesCurrentFrame;
	bool _shouldTalk, _shouldFaceRex, _shouldMoveHead;
	bool _stopWalking;
	bool _twinklesTalking;
	bool _twinklesTalk2;
	int _doorway;
	Common::String _subQuote2;
	Conversation _conv1, _conv2, _conv3;
	Conversation _conv5, _conv6, _conv7, _conv8;

	void handleConversations();
	void handleConversation1();
	void handleConversation2();
	void handleConversation3();
	void handleConversation5();
	void handleConversation6();
	void handleConversation7();
	void handleConversation8();
	void setDialogNode(int node);
	void handleTwinklesSpeech(int quoteId, int shiftX, uint32 delay);
	void newNode(int node);
	void restoreDialogNode(int node, int msgId, int posY);

public:
	Scene210(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene211 : public Scene2xx {
private:
	bool _ambushFl, _wakeFl;
	int _monkeyFrame, _scrollY;
	uint32 _monkeyTime;

public:
	Scene211(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene212 : public Scene2xx {
public:
	Scene212(MADSEngine *vm) : Scene2xx(vm) {}
	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene213 : public SceneTeleporter {
public:
	Scene213(MADSEngine *vm) : SceneTeleporter(vm) {}

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void actions();
};

class Scene214 : public Scene2xx {
private:
	uint32 _devilTime;
	bool _devilRunningFl;

public:
	Scene214(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void actions();
};

class Scene215 : public Scene2xx {
public:
	Scene215(MADSEngine *vm) : Scene2xx(vm) {}

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void actions();
};

class Scene216 : public Scene2xx {
public:
	Scene216(MADSEngine *vm) : Scene2xx(vm) {}

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void actions() {};
};

} // End of namespace Nebular

} // End of namespace MADS

#endif /* MADS_NEBULAR_SCENES2_H */