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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_NEBULAR_SCENES2_H
#define MADS_NEBULAR_SCENES2_H

#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"

namespace MADS {

namespace Nebular {

class Scene2xx : public NebularScene {
protected:
	/**
	 * Plays an appropriate sound when entering a scene
	 */
	void setAAName();

	/**
	 * Updates the prefix used for getting player sprites for the scene
	 */
	void setPlayerSpritesPrefix();

	void sceneEntrySound();
public:
	Scene2xx(MADSEngine *vm) : NebularScene(vm) {}
};

class Scene201: public Scene2xx {
public:
	Scene201(MADSEngine *vm) : Scene2xx(vm) {}
	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions() {};
	virtual void actions();
	virtual void postActions() {};
};

class Scene202: public Scene2xx {
private:
	int subStep1(int randVal);
	int subStep2(int randVal);
	int subStep3(int randVal);
	int subStep4(int randVal);

public:
	Scene202(MADSEngine *vm) : Scene2xx(vm) {}
	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
	virtual void postActions() {};

	void setRandomKernelMessage();
};

class Scene203: public Scene2xx {
public:
	Scene203(MADSEngine *vm) : Scene2xx(vm) {}
	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
	virtual void postActions() {};
};
} // End of namespace Nebular
} // End of namespace MADS

#endif /* MADS_NEBULAR_SCENES2_H */