blob: 4022f1c85ba2dd795a0e98edc7e9e22f1813487f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES5_H
#define MADS_NEBULAR_SCENES5_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene5xx : public NebularScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
void sceneEntrySound();
public:
Scene5xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene501: public Scene5xx{
private:
int _mainSequenceId;
int _mainSpriteId;
int _doorHotspotid;
bool _rexPunched;
void handleSlotActions();
public:
Scene501(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene502: public SceneTeleporter {
public:
Scene502(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene503: public Scene5xx{
private:
int _detonatorHotspotId;
public:
Scene503(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene504: public Scene5xx{
private:
int _carAnimationMode;
int _carFrame;
public:
Scene504(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene505: public Scene5xx{
private:
int _frame;
int _nextButtonId;
int _homeSelectedId;
int _selectedId;
int _activeCars;
int _carLocations[9];
public:
Scene505(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene506: public Scene5xx{
private:
Common::Point _doorPos;
Facing _heroFacing;
int _doorDepth;
int _doorSpriteIdx;
int _doorSequenceIdx;
int _doorWord;
bool _labDoorFl;
bool _firstDoorFl;
bool _actionFl;
void handleDoorSequences();
public:
Scene506(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene507: public Scene5xx{
private:
int _penlightHotspotId;
public:
Scene507(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene508: public Scene5xx{
private:
int _chosenObject;
void handlePedestral();
public:
Scene508(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void preActions();
virtual void actions();
};
class Scene511: public Scene5xx{
private:
bool _handingLine;
bool _lineMoving;
int _lineAnimationMode;
int _lineFrame;
int _lineAnimationPosition;
public:
Scene511(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene512: public Scene5xx{
private:
int _fishingRodHotspotId;
int _keyHotspotId;
public:
Scene512(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene513: public Scene5xx{
public:
Scene513(MADSEngine *vm) : Scene5xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene515: public Scene5xx{
public:
Scene515(MADSEngine *vm) : Scene5xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
class Scene551: public Scene5xx{
public:
Scene551(MADSEngine *vm) : Scene5xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES5_H */
|