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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
#include "mads/nebular/nebular_scenes6.h"
namespace MADS {
namespace Nebular {
void Scene6xx::setAAName() {
_game._aaName = Resources::formatAAName(5);
}
void Scene6xx::setPlayerSpritesPrefix() {
_vm->_sound->command(5);
Common::String oldName = _game._player._spritesPrefix;
if ((_scene->_nextSceneId == 605) || (_scene->_nextSceneId == 620))
_game._player._spritesPrefix = "";
else if (_globals[kSexOfRex] == REX_MALE)
_game._player._spritesPrefix = "RXM";
else
_game._player._spritesPrefix = "ROX";
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
_game._player._scalingVelocity = true;
_vm->_palette->setEntry(16, 10, 63, 63);
_vm->_palette->setEntry(17, 10, 45, 45);
}
void Scene6xx::sceneEntrySound() {
if (!_vm->_musicFlag) {
_vm->_sound->command(2);
return;
}
switch (_scene->_nextSceneId) {
case 601:
case 602:
case 603:
case 604:
case 605:
case 607:
case 608:
case 609:
case 610:
case 612:
case 620:
_vm->_sound->command(29);
break;
case 611:
_vm->_sound->command(24);
break;
default:
break;
}
}
/*------------------------------------------------------------------------*/
} // End of namespace Nebular
} // End of namespace MADS
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