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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES6_H
#define MADS_NEBULAR_SCENES6_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene6xx : public NebularScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
void sceneEntrySound();
public:
Scene6xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene601: public Scene6xx{
public:
Scene601(MADSEngine *vm) : Scene6xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene602: public Scene6xx{
private:
int _lastSpriteIdx;
int _lastSequenceIdx;
int _cycleIndex;
int _safeMode;
void handleSafeActions();
public:
Scene602(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene603: public Scene6xx{
private:
int _compactCaseHotspotId;
int _noteHotspotId;
public:
Scene603(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene604: public Scene6xx{
private:
int _timebombHotspotId;
int _bombMode;
int _monsterFrame;
uint32 _monsterTimer;
bool _monsterActive;
bool _animationActiveFl;
void handleBombActions();
public:
Scene604(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene605: public Scene6xx{
public:
Scene605(MADSEngine *vm) : Scene6xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene607: public Scene6xx{
private:
uint32 _dogTimer;
uint32 _lastFrameTime;
bool _dogLoop;
bool _dogEatsRex;
bool _dogBarking;
bool _shopAvailable;
int _animationMode;
int _animationActive;
int _counter;
void handleThrowingBone();
public:
Scene607(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene608: public Scene6xx{
private:
int _carMode;
int _carFrame;
int _carMoveMode;
int _dogDeathMode;
int _carHotspotId;
int _barkCount;
int _polycementHotspotId;
int _animationMode;
int _nextTrigger;
int _throwMode;
bool _resetPositionsFl;
bool _dogActiveFl;
bool _dogBarkingFl;
bool _dogFirstEncounter;
bool _rexBeingEaten;
bool _dogHitWindow;
bool _checkFl;
bool _dogSquashFl;
bool _dogSafeFl;
bool _buttonPressedonTimeFl;
bool _dogUnderCar;
bool _dogYelping;
long _dogWindowTimer;
long _dogRunTimer;
uint32 _dogTimer1;
uint32 _dogTimer2;
void resetDogVariables();
void restoreAnimations();
void setCarAnimations();
void handleThrowingBone();
public:
Scene608(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene609: public Scene6xx{
private:
int _videoDoorMode;
void enterStore();
public:
Scene609(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene610: public Scene6xx{
private:
int _handsetHotspotId;
int _checkVal;
bool _cellCharging;
long _cellChargingTimer;
uint32 _lastFrameTimer;
public:
Scene610(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene611: public Scene6xx{
private:
bool _seenRatFl;
bool _eyesRunningFl;
bool _shouldRemoveEyes;
bool _ratPresentFl;
bool _duringDialogFl;
bool _resetBatterieText;
bool _hermitTalkingFl;
bool _hermitMovingFl;
bool _alreadyTalkingFl;
bool _giveBatteriesFl;
bool _startTradingFl;
bool _check1Fl;
bool _stickFingerFl;
int _randVal;
int _ratHotspotId;
int _hermitDialogNode;
int _hermitDisplayedQuestion;
int _nextFrame;
int _hermitMode;
uint32 _ratTimer;
Conversation _dialog1;
Conversation _dialog2;
Common::Point _defaultDialogPos;
void handleTrading();
void handleRatMoves();
void handleDialog();
void handleSubDialog1();
void handleSubDialog2();
void handleTalking(int delay);
void setDialogNode(int node);
void displayHermitQuestions(int question);
bool check2ChargedBatteries();
bool check4ChargedBatteries();
public:
Scene611(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene612: public Scene6xx{
private:
int _actionMode;
int _cycleIndex;
void handleWinchMovement();
public:
Scene612(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene620: public Scene6xx{
public:
Scene620(MADSEngine *vm) : Scene6xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES6_H */
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