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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES7_H
#define MADS_NEBULAR_SCENES7_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene7xx : public NebularScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
void sceneEntrySound();
public:
Scene7xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene701: public Scene7xx {
private:
int _fishingLineId;
public:
Scene701(MADSEngine *vm) : Scene7xx(vm), _fishingLineId(-1) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void preActions();
virtual void actions();
virtual void step();
};
class Scene702: public Scene7xx {
public:
Scene702(MADSEngine *vm) : Scene7xx(vm) {}
virtual void setup();
virtual void enter();
virtual void preActions();
virtual void actions();
};
class Scene703: public Scene7xx{
private:
int _monsterMode;
int _boatFrame;
int _curSequence;
int _boatDir;
bool _useBomb;
bool _startMonsterTimer;
bool _rexDeathFl;
bool _restartTrigger70Fl;
uint32 _lastFrameTime;
uint32 _monsterTime;
Conversation _dialog1;
void handleBottleInterface();
void setBottleSequence();
void handleFillBottle(int quote);
public:
Scene703(MADSEngine *vm) : Scene7xx(vm) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene704: public Scene7xx{
private:
int _bottleHotspotId;
int _boatCurrentFrame;
int _animationMode;
int _boatDirection;
bool _takeBottleFl;
Conversation _dialog1;
void handleFillBottle(int quote);
void setBottleSequence();
void handleBottleInterface();
public:
Scene704(MADSEngine *vm) : Scene7xx(vm) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene705: public Scene7xx{
private:
Conversation _dialog1;
void handleFillBottle(int quote);
void setBottleSequence();
void handleBottleInterface();
public:
Scene705(MADSEngine *vm) : Scene7xx(vm) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene706: public Scene7xx{
private:
int _vaseHotspotId;
int _vaseMode; // CHECKME: Use?
int _animationMode;
int _animationFrame;
bool _emptyPedestral;
void handleTakeVase();
void handleRexDeath();
public:
Scene706(MADSEngine *vm) : Scene7xx(vm) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene707: public SceneTeleporter {
public:
Scene707(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene710: public Scene7xx {
public:
Scene710(MADSEngine *vm) : Scene7xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene711: public SceneTeleporter {
public:
Scene711(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene751: public Scene7xx{
private:
bool _rexHandingLine;
public:
Scene751(MADSEngine *vm) : Scene7xx(vm) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene752: public Scene7xx {
private:
int _cardId;
public:
Scene752(MADSEngine *vm) : Scene7xx(vm), _cardId(-1) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES7_H */
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