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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
#include "mads/nebular/nebular_scenes8.h"
namespace MADS {
namespace Nebular {
void Scene8xx::setup1() {
_vm->_sound->command(5);
if ((_globals[178] && !_globals[179]) ||
_scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 ||
_scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) {
_vm->_game->_player._spritesPrefix = "";
} else {
_vm->_game->_player._spritesPrefix = _globals[0] == SEX_FEMALE ? "ROX" : "RXM";
}
_vm->_palette->setEntry(16, 0x0A, 0x3F, 0x3F);
_vm->_palette->setEntry(17, 0x0A, 0x2D, 0x2D);
}
void Scene8xx::setup2() {
_vm->_game->_aaName = Resources::formatAAName(5);
}
void Scene8xx::enter1() {
if (_vm->_musicFlag) {
switch (_scene->_nextSceneId) {
case 801:
case 802:
case 803:
case 804:
case 806:
case 807:
case 808:
_vm->_sound->command(20);
break;
case 805:
_vm->_sound->command(23);
break;
case 810:
_vm->_sound->command(10);
break;
default:
break;
}
}
}
/*------------------------------------------------------------------------*/
void Scene804::setup() {
_globals._chairHotspotIndex = 0;
_globals._v1 = _globals._v2 = 0;
_globals._v3 = _globals._v4 = 0;
_globals._v5 = -1;
_globals._v6 = _globals._v7 = 0;
_globals._v8 = 0;
if (_globals[5]) {
// Copy protection failed
_globals[165] = 0xFFFF;
_globals[164] = 0;
}
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 1));
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 2));
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 3));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 4));
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('f', 1));
_vm->_game->loadQuoteSet(791, 0);
if (_globals[165]) {
if (_globals[164]) {
_globals._spriteIndexes[19] = _scene->_sequences.startCycle(
_globals._spriteIndexes[4], 0, 1);
// TODO
} else {
}
} else {
// TODO
}
}
void Scene804::enter() {
}
void Scene804::step() {
}
void Scene804::preActions() {
}
void Scene804::actions() {
}
void Scene804::postActions() {
}
} // End of namespace Nebular
} // End of namespace MADS
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