blob: 7f2c34a84385c1c372b035d1f26167872572ec71 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES8_H
#define MADS_NEBULAR_SCENES8_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene8xx : public NebularScene {
protected:
/**
* Initial setup code shared by several scenes
*/
void setPlayerSpritesPrefix();
/**
* Initial setup code shared by several scenes
*/
void setAAName();
/**
* Common scene enter code used by multiple scenes
*/
void sceneEntrySound();
public:
Scene8xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene801 : public Scene8xx{
private:
bool _walkThroughDoor;
public:
Scene801(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene802 : public Scene8xx{
public:
Scene802(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene803 : public Scene8xx{
public:
Scene803(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene804 : public Scene8xx {
private:
bool _messWithThrottle;
bool _movingThrottle;
bool _throttleGone;
bool _dontPullThrottleAgain;
bool _pullThrottleReally;
bool _alreadyOrgan;
bool _alreadyPop;
uint32 _throttleCounter;
int _resetFrame;
public:
Scene804(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene805 : public Scene8xx{
public:
Scene805(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene807 : public SceneTeleporter {
public:
Scene807(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene808 : public Scene8xx{
private:
bool _goingTo803;
public:
Scene808(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene810 : public Scene8xx{
private:
bool _moveAllowed;
public:
Scene810(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES8_H */
|