aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes8.h
blob: e854fef6d5e903d5745a98f5224bf82d80663933 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_NEBULAR_SCENES8_H
#define MADS_NEBULAR_SCENES8_H

#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"

namespace MADS {

namespace Nebular {

class Scene8xx : public NebularScene {
protected:
	/**
	 * Initial setup code shared by several scenes
	 */
	void setup1();

	/**
	* Initial setup code shared by several scenes
	*/
	void setup2();

	/**
	 * Common scene enter code used by multiple scenes
	 */
	void enter1();
public:
	Scene8xx(MADSEngine *vm) : NebularScene(vm) {}
};

class Scene804: public Scene8xx {
private:
	bool _messWithThrottle;
	uint32 _throttleCounter;
	bool _movingThrottle;
	bool _throttleGone;
	bool _dontPullThrottleAgain;
	int _resetFrame;
	bool _pullThrottleReally;
	bool _alreadyOrgan;
	bool _alreadyPop;
public:
	Scene804(MADSEngine *vm) : Scene8xx(vm), _throttleCounter(0) {}

	virtual void setup();

	virtual void enter();

	virtual void step();

	virtual void preActions();

	virtual void actions();

	virtual void postActions();
};

} // End of namespace Nebular

} // End of namespace MADS

#endif /* MADS_NEBULAR_SCENES8_H */