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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES8_H
#define MADS_NEBULAR_SCENES8_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene8xx : public NebularScene {
protected:
/**
* Initial setup code shared by several scenes
*/
void setPlayerSpritesPrefix();
/**
* Initial setup code shared by several scenes
*/
void setAAName();
/**
* Common scene enter code used by multiple scenes
*/
void sceneEntrySound();
public:
Scene8xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene801: public Scene8xx{
private:
bool _walkThroughDoor;
public:
Scene801(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene802: public Scene8xx{
public:
Scene802(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene803: public Scene8xx{
public:
Scene803(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene804: public Scene8xx {
private:
bool _messWithThrottle;
bool _movingThrottle;
bool _throttleGone;
bool _dontPullThrottleAgain;
bool _pullThrottleReally;
bool _alreadyOrgan;
bool _alreadyPop;
uint32 _throttleCounter;
int _resetFrame;
public:
Scene804(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
class Scene805: public Scene8xx{
public:
Scene805(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene807: public SceneTeleporter {
public:
Scene807(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene808: public Scene8xx{
private:
bool _goingTo803;
public:
Scene808(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene810: public Scene8xx{
private:
bool _moveAllowed;
public:
Scene810(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES8_H */
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