aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/phantom/game_phantom.cpp
blob: ca2d68713b347b155f7c0a29e68710ea3d8125e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "common/config-manager.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/screen.h"
#include "mads/msurface.h"
#include "mads/phantom/game_phantom.h"
//#include "mads/nebular/dialogs_nebular.h"
#include "mads/phantom/globals_phantom.h"
#include "mads/phantom/phantom_scenes.h"

namespace MADS {

namespace Phantom {

	Catacombs _easyCatacombs[32] = {
		{ 401, { -1,  1,  2,  6 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 404, { 10, 11,  3,  0 }, { 2, 3, 0, 1 }, MAZE_EVENT_PUDDLE },
		{ 404, {  0,  3,  4, -2 }, { 2, 3, 0, 1 }, MAZE_EVENT_BLOCK },
		{ 401, {  1, 14,  5,  2 }, { 2, 3, 0, 1 }, MAZE_EVENT_POT },
		{ 453, {  2,  4, -1,  4 }, { 2, 3, 0, 1 }, MAZE_EVENT_DRAIN },
		{ 403, {  3,  6, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_PLANK },
		{ 406, { -1,  0, -1,  5 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 453, { -1,  8, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 406, { -1,  9, -1,  7 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 401, {  1, -1, 10,  8 }, { 2, 3, 0, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_SKULL },
		{ 408, {  9, -1,  1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 453, { 12, -1, -1,  1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_STONE },
		{ 408, { 13, -1, 11, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 401, { 13, 20, 12, 13 }, { 3, 3, 0, 0 }, MAZE_EVENT_BRICK },
		{ 453, { 16, 15, -1,  3 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_RAT_NEST },
		{ 456, { -1, -1, -1, 14 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 404, { -1, 17, 14, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_POT },
		{ 401, { 18, -1, 19, 16 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 408, { -1, -1, 17, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 403, { 17, -1, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_HOLE | MAZE_EVENT_WEB },
		{ 403, { 21, 22, -1, 13 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_SKULL },
		{ 404, { -1, -1, 20, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 406, { -1, 23, -1, 20 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 404, { 24, 23, 23, 22 }, { 2, 2, 1, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_BRICK },
		{ 401, { -1,  1, 23, 25 }, { 2, 1, 0, 1 }, MAZE_EVENT_PUDDLE | MAZE_EVENT_POT | MAZE_EVENT_BRICK },
		{ 407, { 29, 24, 28, 26 }, { 3, 3, 1, 1 }, MAZE_EVENT_NONE },
		{ 401, { 27, 25, 23, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_SKULL },
		{ 404, { -1, 28, 26, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_FALLEN_BLOCK },
		{ 456, { -1, 25, -1, 27 }, { 2, 2, 0, 1 }, MAZE_EVENT_NONE },
		{ 406, { -1, 30, -1, 25 }, { 2, 3, 0, 0 }, MAZE_EVENT_NONE },
		{ 453, { -3, 30, -1, 29 }, { 2, 3, 0, 1 }, MAZE_EVENT_STONE | MAZE_EVENT_RAT_NEST | MAZE_EVENT_WEB },
		{ 408, { -5, -1, -4, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_BRICK }
	};

	Catacombs _hardCatacombs[62] = {
		{ 401, { -1,  1,  2,  6 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 404, { 10, 11,  3,  0 }, { 2, 3, 0, 1 }, MAZE_EVENT_PUDDLE },
		{ 404, {  0,  3,  4, -2 }, { 2, 3, 0, 1 }, MAZE_EVENT_BLOCK },
		{ 401, {  1, 20,  5,  2 }, { 2, 0, 0, 1 }, MAZE_EVENT_POT },
		{ 453, {  2,  4, -1,  4 }, { 2, 3, 0, 1 }, MAZE_EVENT_DRAIN },
		{ 403, {  3,  6, -1,  4 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_PLANK },
		{ 406, { -1,  0, -1,  5 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 453, { -1,  8, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 406, { -1,  9, -1,  7 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 401, {  1, -1, 10,  8 }, { 0, 3, 0, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_SKULL },
		{ 408, {  9, -1,  1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 453, { 12, -1, -1,  1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_STONE },
		{ 408, { 13, -1, 11, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 401, { 13, 21, 12, 13 }, { 3, 3, 0, 0 }, MAZE_EVENT_BRICK },
		{ 453, { 16, 15, -1, 20 }, { 2, 3, 0, 2 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_BRICK },
		{ 456, { -1, -1, -1, 14 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 404, { -1, 17, 14, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_POT },
		{ 401, { 18, -1, 19, 16 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 408, { -1, -1, 17, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 403, { 17, -1, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_HOLE | MAZE_EVENT_WEB },
		{ 408, {  3, -1, 14, -1 }, { 1, 3, 3, 1 }, MAZE_EVENT_NONE },
		{ 404, {  9, 30, 22, 13 }, { 0, 3, 0, 1 }, MAZE_EVENT_RAT_NEST },
		{ 403, { 21, 23, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_HOLE | MAZE_EVENT_WEB },
		{ 401, { -1, -1, 24, 22 }, { 2, 3, 3, 1 }, MAZE_EVENT_BRICK },
		{ 406, { -1, 26, -1, 23 }, { 2, 0, 0, 2 }, MAZE_EVENT_NONE },
		{ 407, { 36, 33, 35, 34 }, { 3, 3, 1, 1 }, MAZE_EVENT_NONE },
		{ 453, { 24, 27, -1, -1 }, { 1, 0, 0, 1 }, MAZE_EVENT_BRICK },
		{ 403, { 26, -1, -1, 28 }, { 1, 3, 0, 0 }, MAZE_EVENT_BRICK | MAZE_EVENT_SKULL },
		{ 404, { 27, 28, 28, 29 }, { 3, 2, 1, 2 }, MAZE_EVENT_NONE },
		{ 408, { -1, -1, 28, -1 }, { 2, 3, 3, 1 }, MAZE_EVENT_BRICK },
		{ 406, { -1, 31, -1, 21 }, { 2, 0, 0, 1 }, MAZE_EVENT_NONE },
		{ 401, { 30, 33,  1, -1 }, { 1, 2, 1, 1 }, MAZE_EVENT_PUDDLE | MAZE_EVENT_POT },
		{ 456, { -1, 31, -1, 33 }, { 2, 1, 0, 0 }, MAZE_EVENT_NONE },
		{ 404, { 32, -1, 31, 25 }, { 3, 3, 1, 1 }, MAZE_EVENT_NONE },
		{ 401, { 46, 25, 31, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_SKULL },
		{ 401, { -1, 25, 41, -1 }, { 2, 2, 1, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_POT },
		{ 406, { -1, 37, -1, 25 }, { 2, 3, 0, 0 }, MAZE_EVENT_NONE },
		{ 453, { -3, 37, -1, 36 }, { 2, 3, 0, 1 }, MAZE_EVENT_STONE | MAZE_EVENT_RAT_NEST | MAZE_EVENT_WEB },
		{ 408, { 57, -1, 54, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 408, { 40, -1, -4, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_WEB },
		{ 404, { 40, 40, 39, 53 }, { 1, 0, 0, 1 }, MAZE_EVENT_BLOCK | MAZE_EVENT_FALLEN_BLOCK },
		{ 456, { -1, 35, -1, 42 }, { 2, 2, 0, 2 }, MAZE_EVENT_NONE },
		{ 408, { 43, -1, 41, -1 }, { 1, 3, 3, 1 }, MAZE_EVENT_BRICK },
		{ 406, { -1, 42, -1, 61 }, { 2, 0, 0, 1 }, MAZE_EVENT_NONE },
		{ 403, { 58, 45, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_RAT_NEST },
		{ 401, { 34, -1, 46, 44 }, { 0, 3, 0, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_BRICK },
		{ 404, { 45, -1, 34, 47 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_FALLEN_BLOCK },
		{ 406, { -1, 46, -1, 48 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 403, { 49, 47, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_SKULL | MAZE_EVENT_WEB },
		{ 408, { 50, -1, 48, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 408, { 51, -1, 49, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 408, { 52, -1, 50, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 408, { -1, -1, 51, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
		{ 406, { -1, 40, -1, 54 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 403, { 38, 53, -1, 55 }, { 2, 3, 0, 1 }, MAZE_EVENT_SKULL },
		{ 453, { 56, 54, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_WEB },
		{ 401, { 56, -5, 55, 56 }, { 3, 3, 0, 0 }, MAZE_EVENT_BRICK | MAZE_EVENT_SKULL },
		{ 404, { -1, 57, 38, 57 }, { 2, 3, 0, 1 }, MAZE_EVENT_POT | MAZE_EVENT_BLOCK },
		{ 404, { 59, 59, 44, 60 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 404, { 59, 60, 59, 58 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 404, { 61, 58, 59, 59 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
		{ 404, { 34, 43, 60, 44 }, { 0, 3, 0, 1 }, MAZE_EVENT_NONE }
	};

GamePhantom::GamePhantom(MADSEngine *vm) : Game(vm) {
	_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
	_difficulty = DIFFICULTY_HARD;
}

void GamePhantom::startGame() {
	_scene._priorSceneId = 0;
	_scene._currentSceneId = -1;
	_scene._nextSceneId = 101;

	initializeGlobals();
}

void GamePhantom::initializeGlobals() {
	_globals.reset();
	setupCatacombs();

	_player._facing = FACING_NORTH;
	_player._turnToFacing = FACING_NORTH;

	_globals[kTempVar]                 = false;
	_globals[kRoom103104Transition]    = 1;		// new room
	_globals[kCurrentYear]             = 1993;
	_globals[kTrapDoorStatus]          = 0;		// open
	_globals[kChristineDoorStatus]     = 0;		// Christine is in her room
	_globals[kSandbagStatus]           = 0;		// sandbag is secure
	_globals[kJacquesStatus]           = 0;		// alive
	_globals[kChrisFStatus]            = 1;		// Christine F. is alive in 1993
	_globals[kBrieTalkStatus]          = 0;		// before Brie motions
	_globals[kPanelIn206]              = 0;		// not discovered
	_globals[kFightStatus]             = 0;
	_globals[kJuliesDoor]              = 1;		// cracked open
	_globals[kPrompterStandStatus]     = 0;
	_globals[kChrisDStatus]            = 0;		// before love
	_globals[kJulieNameIsKnown]        = 0;
	_globals[kDoorsIn205]              = 0;		// both locked
	_globals[kMadameGiryLocation]      = 1;		// middle
	_globals[kTicketPeoplePresent]     = 0;
	_globals[kCoffinStatus]            = 0;		// closed and locked
	_globals[kDoneBrieConv203]         = 0;
	_globals[kFlorentNameIsKnown]      = 0;
	_globals[kDegasNameIsKnown]        = 0;
	_globals[kMadameGiryShowsUp]       = false;
	_globals[kJacquesNameIsKnown]      = 0;
	_globals[kCharlesNameIsKnown]      = false;
	_globals[kTopFloorLocked]          = true;
	_globals[kMadameNameIsKnown]       = 0;
	_globals[kChrisKickedRaoulOut]     = false;
	_globals[kLookedAtCase]            = false;
	_globals[kRingIsOnFinger]          = false;
	_globals[kHeListened]              = false;
	_globals[kKnockedOverHead]         = false;
	_globals[kObservedPhan104]         = false;
	_globals[kReadBook]                = false;
	_globals[kCanFindBookInLibrary]    = false;
	_globals[kLookedAtSkullFace]       = false;
	_globals[kScannedBookcase]         = false;
	_globals[kRanConvIn205]            = false;
	_globals[kDoneRichConv203]         = false;
	_globals[kHintThatDaaeIsHome1]     = false;
	_globals[kHintThatDaaeIsHome2]     = false;
	_globals[kMakeBrieLeave203]        = false;
	_globals[kMakeRichLeave203]        = false;
	_globals[kCameFromFade]            = false;
	_globals[kChristineToldEnvelope]   = false;
	_globals[kLeaveAngelMusicOn]       = false;
	_globals[kDoorIn409IsOpen]         = false;
	_globals[kPriestPistonPuke]        = false;
	_globals[kCobwebIsCut]             = false;
	_globals[kChristineIsInBoat]       = false;
	_globals[kRightDoorIsOpen504]      = false;
	_globals[kChrisLeft505]            = false;
	_globals[kChrisWillTakeSeat]       = true;
	_globals[kFlickedLever1]           = 0;
	_globals[kFlickedLever2]           = 0;
	_globals[kFlickedLever3]           = 0;
	_globals[kFlickedLever4]           = 0;
	_globals[kPlayerScore]             = 0;
	_globals[kPlayerScoreFlags]        = 0;

	_globals[kMusicSelected] = _vm->getRandomNumber(1, 4);

	_player._spritesPrefix = "RAL";	// Fixed prefix
	Player::preloadSequences("RAL", 1);
}

void GamePhantom::setSectionHandler() {
	delete _sectionHandler;

	switch (_sectionNumber) {
	case 1:
		_sectionHandler = new Section1Handler(_vm);
		break;
	case 2:
		_sectionHandler = new Section2Handler(_vm);
		break;
	case 3:
		_sectionHandler = new Section3Handler(_vm);
		break;
	case 4:
		_sectionHandler = new Section4Handler(_vm);
		break;
	case 5:
		_sectionHandler = new Section5Handler(_vm);
		break;
	default:
		break;
	}
}

void GamePhantom::checkShowDialog() {
	// TODO: Copied from Nebular
	if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[5]) {
		_player.releasePlayerSprites();

		// HACK: Skip the main menu (since it'll then try to show Rex's main menu)
		if (_vm->_dialogs->_pendingDialog == DIALOG_MAIN_MENU)
			_vm->_dialogs->_pendingDialog = DIALOG_NONE;

		_vm->_dialogs->showDialog();
		_vm->_dialogs->_pendingDialog = DIALOG_NONE;
	}
}

void GamePhantom::doObjectAction() {
	// TODO: Copied from Nebular
	//Scene &scene = _scene;
	MADSAction &action = _scene._action;
	//Dialogs &dialogs = *_vm->_dialogs;
	//int id;

	action._inProgress = false;
}

void GamePhantom::unhandledAction() {
	// TODO
}

void GamePhantom::step() {
	if (_player._visible && _player._stepEnabled && !_player._moving &&
		(_player._facing == _player._turnToFacing)) {

		// TODO
	}

}

void GamePhantom::synchronize(Common::Serializer &s, bool phase1) {
	Game::synchronize(s, phase1);

	// TODO: Copied from Nebular
	if (!phase1) {
		_globals.synchronize(s);
	}
}

void GamePhantom::enterCatacombs(int val) {
	warning("TODO: enterCatacombs");
}

void GamePhantom::initCatacombs() {
	warning("TODO: initCatacombs");
}

void GamePhantom::setupCatacombs() {
	switch (_difficulty) {
	case DIFFICULTY_EASY:
		_catacombs = _easyCatacombs;
		_catacombSize = 32;

		_globals[kCatacombs309]      = 2;
		_globals[kCatacombs309From]  = 3;
		_globals[kCatacombs409a]     = 30;
		_globals[kCatacombs409aFrom] = 0;
		_globals[kCatacombs409b]     = 31;
		_globals[kCatacombs409bFrom] = 2;
		_globals[kCatacombs501]      = 31;
		_globals[kCatacombs501From]  = 0;
		break;

	case DIFFICULTY_HARD:
		_catacombs = _hardCatacombs;
		_catacombSize = 62;

		_globals[kCatacombs309]      = 2;
		_globals[kCatacombs309From]  = 3;
		_globals[kCatacombs409a]     = 37;
		_globals[kCatacombs409aFrom] = 0;
		_globals[kCatacombs409b]     = 39;
		_globals[kCatacombs409bFrom] = 2;
		_globals[kCatacombs501]      = 56;
		_globals[kCatacombs501From]  = 1;
		break;
	}
}

int GamePhantom::exitCatacombs(int dir) {
	int scene = _globals[kCatacombsRoom];
	assert ((scene < _catacombSize) && (dir < 4));
	return (_catacombs[scene]._exit[dir]);
};

} // End of namespace Phantom

} // End of namespace MADS