aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/phantom/phantom_scenes1.h
blob: bd5a4796a768f213ef4ffb9ba6ca39974eaa0905 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_PHANTOM_SCENES1_H
#define MADS_PHANTOM_SCENES1_H

#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"

namespace MADS {

namespace Phantom {

class Scene1xx : public PhantomScene {
protected:
	/**
	 * Plays an appropriate sound when entering a scene
	 */
	void sceneEntrySound();

	/**
	 *Sets the AA file to use for the scene
	 */
	void setAAName();

	/**
	 * Updates the prefix used for getting player sprites for the scene
	 */
	void setPlayerSpritesPrefix();
public:
	Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
};

class Scene101 : public Scene1xx {
private:
	int _execute_chan;
	int _execute_wipe;
	int _brie_calling_position;
	int _brie_chandelier_position;
	int _brie_calling_frame;
	int _brie_chandelier_frame;
	int _talk_count;
	int _converse_counter;
	int _dynamic_brie;
	int _dynamic_brie_2;
	bool _start_walking;
	bool _start_walking_0;
	bool _anim_0_running;
	bool _anim_1_running;
	bool _start_sitting_down;
public:
	Scene101(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();

	void handleConversation0();
	void handleConversation1();
	void handleAnimation0();
	void handleAnimation1();
};

class Scene102 : public Scene1xx {
private:
	bool _animRunningFl;

public:
	Scene102(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

} // End of namespace Phantom
} // End of namespace MADS

#endif /* MADS_PHANTOM_SCENES1_H */