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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_PHANTOM_SCENES1_H
#define MADS_PHANTOM_SCENES1_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
namespace Phantom {
class Scene1xx : public PhantomScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void sceneEntrySound();
/**
*Sets the AA file to use for the scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
public:
Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
};
class Scene101 : public Scene1xx {
private:
int _execute_chan;
int _execute_wipe;
int _brie_calling_position;
int _brie_chandelier_position;
int _brie_calling_frame;
int _brie_chandelier_frame;
int _talk_count;
int _converse_counter;
int _dynamic_brie;
int _dynamic_brie_2;
bool _start_walking;
bool _start_walking_0;
bool _anim_0_running;
bool _anim_1_running;
bool _start_sitting_down;
public:
Scene101(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
void handleConversation0();
void handleConversation1();
void handleAnimation0();
void handleAnimation1();
};
class Scene102 : public Scene1xx {
private:
bool _anim0RunningFl;
public:
Scene102(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Phantom
} // End of namespace MADS
#endif /* MADS_PHANTOM_SCENES1_H */
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