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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_PHANTOM_SCENES2_H
#define MADS_PHANTOM_SCENES2_H

#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"

namespace MADS {

namespace Phantom {

class Scene2xx : public PhantomScene {
protected:
	/**
	 * Plays an appropriate sound when entering a scene
	 */
	void sceneEntrySound();

	/**
	 *Sets the AA file to use for the scene
	 */
	void setAAName();

	/**
	 * Updates the prefix used for getting player sprites for the scene
	 */
	void setPlayerSpritesPrefix();
public:
	Scene2xx(MADSEngine *vm) : PhantomScene(vm) {}
};

class Scene201 : public Scene2xx {
private:
	bool _anim0ActvFl;
	bool _anim1ActvFl;
	bool _needHoldFl;
	int _sellerCount;
	int _sellerStatus;
	int _sellerFrame;
	int _raoulFrame;
	int _raoulStatus;

	void handleSellerAnimation();
	void handleRaoulAnimation();
	void handleConversation();

public:
	Scene201(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene202 : public Scene2xx {
private:
	bool _ticketGivenFl;
	bool _anim0ActvFl;
	bool _anim1ActvFl;
	bool _skipWalkFl;
	int _chandeliersPosX[5];
	int _chandeliersHotspotId[5];
	int _conversationCount;
	int _usherStatus;
	int _usherFrame;
	int _usherCount;
	int _degasStatus;
	int _degasFrame;

	void handleConversation1();
	void handleConversation2();
	void handleUsherAnimation();
	void handleDegasAnimation();
	void handleChandeliersPositions();

public:
	Scene202(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};

class Scene203 : public Scene2xx {
private:
	bool _anim0ActvFl;  
	bool _anim1ActvFl;  
	bool _anim2ActvFl;  
	bool _anim3ActvFl;  
	bool _showNoteFl;

	int _brieStatus;
	int _brieFrame;
	int _brieCount;
	int _raoulStatus;
	int _raoulFrame;
	int _raoulCount;
	int _richardStatus;
	int _richardFrame;
	int _daaeStatus;
	int _daaeFrame;
	int _conversationCount;

	void handleBrieConversation();
	void handleRichardConversation();
	void handleRichardAndDaaeConversation();
	void handleBrieAnimation();
	void handleRichardAnimation();
	void handleRaoulAnimation();
	void handleDaaeAnimation();
	
public:
	Scene203(MADSEngine *vm);
	virtual void synchronize(Common::Serializer &s);

	virtual void setup();
	virtual void enter();
	virtual void step();
	virtual void preActions();
	virtual void actions();
};
} // End of namespace Phantom
} // End of namespace MADS

#endif /* MADS_PHANTOM_SCENES2_H */