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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_PHANTOM_SCENES2_H
#define MADS_PHANTOM_SCENES2_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
namespace Phantom {
class Scene2xx : public PhantomScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void sceneEntrySound();
/**
*Sets the AA file to use for the scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
public:
Scene2xx(MADSEngine *vm) : PhantomScene(vm) {}
};
class Scene201 : public Scene2xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _needHoldFl;
int _sellerCount;
int _sellerStatus;
int _sellerFrame;
int _raoulFrame;
int _raoulStatus;
void handleSellerAnimation();
void handleRaoulAnimation();
void handleConversation();
public:
Scene201(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene202 : public Scene2xx {
private:
bool _ticketGivenFl;
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _skipWalkFl;
int _chandeliersPosX[5];
int _chandeliersHotspotId[5];
int _conversationCount;
int _usherStatus;
int _usherFrame;
int _usherCount;
int _degasStatus;
int _degasFrame;
void handleConversation1();
void handleConversation2();
void handleUsherAnimation();
void handleDegasAnimation();
void handleChandeliersPositions();
public:
Scene202(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene203 : public Scene2xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _anim2ActvFl;
bool _anim3ActvFl;
bool _showNoteFl;
int _brieStatus;
int _brieFrame;
int _brieCount;
int _raoulStatus;
int _raoulFrame;
int _raoulCount;
int _richardStatus;
int _richardFrame;
int _daaeStatus;
int _daaeFrame;
int _conversationCount;
void handleBrieConversation();
void handleRichardConversation();
void handleRichardAndDaaeConversation();
void handleBrieAnimation();
void handleRichardAnimation();
void handleRaoulAnimation();
void handleDaaeAnimation();
public:
Scene203(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene204 : public Scene2xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _anim2ActvFl;
bool _anim3ActvFl;
bool _raoulDown;
bool _florentGone;
bool _skip1Fl;
bool _skip2Fl;
bool _skip3Fl;
bool _endGameFl;
int _brieStatus;
int _brieFrame;
int _florStatus;
int _florFrame;
int _raoulStatus;
int _raoulFrame;
int _raoulCount;
void handleConversation();
void handleBrieAnimation();
void handleFlorAnimation();
void handleRaoulAnimation();
void handleEndAnimation();
public:
Scene204(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene205 : public Scene2xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _noConversationHold;
bool _giveTicketFl;
int _richardFrame;
int _richardStatus;
int _richardCount;
int _giryFrame;
int _giryStatus;
int _giryCount;
int _conversationCounter;
int _lastRandom;
void handleConversation18();
void handleConversation10();
void handleConversation11();
void handleRichardAnimation();
void handleGiryAnimation();
public:
Scene205(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene206 : public Scene2xx {
private:
bool _anim0ActvFl;
bool _skip1Fl;
bool _skip2Fl;
public:
Scene206(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene207 : public Scene2xx {
private:
bool _skip1Fl;
bool _anim0ActvFl;
public:
Scene207(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene208 : public Scene2xx {
private:
bool _skip1Fl;
bool _skip2Fl;
int _topLeftPeopleFrame;
int _topRightPeopleFrame;
int _middleLeftPeopleFrame;
int _centerPeopleFrame;
int _middleRightPeopleFrame;
int _bottomLeftPeopleFrame;
int _bottomMiddlePeopleFrame;
int _bottomRightPeopleFrame;
int _direction;
void animateTopLeftPeople();
void animateTopRightPeople();
void animateMiddleLeftPeople();
void animateCenterPeople();
void animateMiddleRightPeople();
void animateBottomLeftPeople();
void animateBottomMiddlePeople();
void animateBottomRightPeople();
public:
Scene208(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene250 : public Scene2xx {
public:
Scene250(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Phantom
} // End of namespace MADS
#endif /* MADS_PHANTOM_SCENES2_H */
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