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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_PHANTOM_SCENES3_H
#define MADS_PHANTOM_SCENES3_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
namespace Phantom {
class Scene3xx : public PhantomScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void sceneEntrySound();
/**
*Sets the AA file to use for the scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
public:
Scene3xx(MADSEngine *vm) : PhantomScene(vm) {}
};
class Scene301 : public Scene3xx {
private:
bool _anim0ActvFl;
bool _skip1Fl;
bool _skip2Fl;
int _lightingHotspotId;
int _sandbagHotspotId;
public:
Scene301(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene302 : public Scene3xx {
public:
Scene302(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene303 : public Scene3xx {
private:
bool _anim0ActvFl;
int _hempHotspotId;
int _skipFrameCheckFl;
public:
Scene303(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene304 : public Scene3xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _anim2ActvFl;
int _raoulFrame;
int _raoulStatus;
int _fightFrame;
int _fightStatus;
int _fightCount;
int _phantomFrame;
int _phantomStatus;
void handleConversation23();
void handleRaoulAnimation();
void handlePhantomAnimation();
void handleFightAnimation();
public:
Scene304(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene305 : public Scene3xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _skipFl;
bool _unmaskFl;
int _unmaskFrame;
void handle_animation_unmask();
public:
Scene305(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene306 : public Scene3xx {
private:
bool _speechDoneFl;
public:
Scene306(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene307 : public Scene3xx {
public:
Scene307(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene308 : public Scene3xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _anim2ActvFl;
bool _anim3ActvFl;
bool _skip1Fl;
bool _skip2Fl;
int _currentFloor;
public:
Scene308(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene309 : public Scene3xx {
private:
bool _anim0ActvFl;
int _boatStatus;
int _boatFrame;
int _talkCount;
void handleBoatAnimation();
public:
Scene309(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene310 : public Scene3xx {
private:
int _raoulMessageColor;
int _chrisMessageColor;
int _multiplanePosX[4];
int _lakeFrame;
void setMultiplanePos(int x_new);
void handleLakeAnimation();
public:
Scene310(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Phantom
} // End of namespace MADS
#endif /* MADS_PHANTOM_SCENES3_H */
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