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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_PHANTOM_SCENES5_H
#define MADS_PHANTOM_SCENES5_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
namespace Phantom {
class Scene5xx : public PhantomScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void sceneEntrySound();
/**
*Sets the AA file to use for the scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
public:
Scene5xx(MADSEngine *vm) : PhantomScene(vm) {}
};
class Scene501 : public Scene5xx {
private:
bool _anim0ActvFl;
bool _skipFl;
public:
Scene501(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene502 : public Scene5xx {
private:
bool _fire1ActiveFl;
bool _fire2ActiveFl;
bool _fire3ActiveFl;
bool _fire4ActiveFl;
bool _panelTurningFl;
bool _trapDoorHotspotEnabled;
bool _acceleratedFireActivationFl;
int _panelPushedNum;
int _puzzlePictures[16];
int _puzzleSprites[16];
int _puzzleSequences[16];
int _messageLevel;
int _cycleStage;
Common::Point _nextPos;
uint32 _lastFrameTime;
uint32 _timer;
uint32 _deathTimer;
byte *_cyclePointer;
void room_502_initialize_panels();
void loadCyclingInfo();
void animateFireBursts();
void setPaletteCycle();
void handlePanelAnimation();
void getPanelInfo(Common::Point *walkToPos, int *panel, Common::Point mousePos, Common::Point *interimPos);
public:
Scene502(MADSEngine *vm);
~Scene502();
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene504 : public Scene5xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _anim2ActvFl;
bool _anim3ActvFl;
bool _anim4ActvFl;
bool _anim5ActvFl;
bool _playingMusicFl;
bool _chairDialogDoneFl;
bool _fireBreathFl;
int _songNum;
int _input3Count;
int _playCount;
int _listenStatus;
int _listenFrame;
int _chairStatus;
int _chairFrame;
int _playStatus;
int _playFrame;
int _phantomStatus;
int _phantomFrame;
int _christineTalkCount;
int _deathCounter;
void handleListenAnimation();
void handleOrganAnimation();
void handleChairAnimation();
void handlePhantomAnimation1();
void handlePhantomAnimation2();
void handlePhantomAnimation3();
void handleListenConversation();
void handlePlayConversation();
void handleFightConversation();
public:
Scene504(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene505 : public Scene5xx {
private:
bool _anim0ActvFl;
bool _anim1ActvFl;
bool _anim2ActvFl;
bool _checkFrame106;
bool _leaveRoomFl;
bool _partedFl;
int _raoulStatus;
int _raoulFrame;
int _raoulCount;
int _bothStatus;
int _bothFrame;
int _bothCount;
int _partStatus;
int _partFrame;
int _partCount;
void handleRaoulAnimation();
void handleBothanimation();
void handlePartedAnimation();
void handleCoffinDialog();
public:
Scene505(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene506 : public Scene5xx {
private:
bool _anim0ActvFl;
bool _skipFl;
bool _ascendingFl;
public:
Scene506(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Phantom
} // End of namespace MADS
#endif /* MADS_PHANTOM_SCENES5_H */
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