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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_PLAYER_H
#define MADS_PLAYER_H
#include "common/scummsys.h"
#include "common/str.h"
namespace MADS {
class MADSEngine;
class Action;
class Player {
private:
MADSEngine *_vm;
MADSAction *_action;
void reset();
void resetActionList();
void move();
void postUpdate();
public:
int _direction;
int _newDirection;
int _destFacing;
bool _spritesLoaded;
int _spritesStart;
int _numSprites;
bool _stepEnabled;
bool _spritesChanged;
bool _visible;
bool _visible3;
Common::Point _playerPos;
Common::Point _destPos;
bool _moving;
int _v844C0, _v844BE;
int _next;
int _routeCount;
int _special;
int _ticksAmount;
uint32 _priorTimer;
int _unk3;
bool _forceRefresh;
Common::String _spritesPrefix;
public:
Player(MADSEngine *vm);
void loadSprites(const Common::String &prefix);
void turnToDestFacing();
void moveComplete();
void setupFrame();
void updateFrame();
void update();
void idle();
void setDest(const Common::Point &pt, int facing);
void nextFrame();
};
} // End of namespace MADS
#endif /* MADS_PLAYER_H */
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