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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/scene.h"
namespace MADS {
Scene::Scene() {
_sectionNum = 1;
_sectionNum2 = -1;
_priorSectionNum = 0;
_priorSceneId = 0;
_nextSceneId = 0;
_currentSceneId = 0;
}
void Scene::clearSprites(bool flag) {
for (int i = 0; i < TEXT_DISPLAY_COUNT; ++i)
_textDisplay[i]._active = false;
if (flag)
_spriteList.clear();
_spriteSlots.clear();
_spriteSlots.push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1));
}
/*------------------------------------------------------------------------*/
SpriteSlot::SpriteSlot() {
_spriteType = ST_NONE;
_seqIndex = 0;
_spriteListIndex = 0;
_frameNumber = 0;
_depth = 0;
_scale = 0;
}
SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) {
_spriteType = type;
_seqIndex = seqIndex;
_spriteListIndex = 0;
_frameNumber = 0;
_depth = 0;
_scale = 0;
}
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_spacing = 0;
_expire = 0;
_col1 = _col2 = 0;
}
} // End of namespace MADS
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