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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_SCENE_H
#define MADS_SCENE_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "mads/assets.h"
#include "mads/msurface.h"
#include "mads/scene_data.h"

namespace MADS {

class Scene {
private:
	/**
	 * Free the voculary list buffer
	 */
	void freeVocab();

	/**
	 * Return the index of a given Vocab in the active vocab list
	 */
	int activeVocabIndexOf(int vocabId);

	/**
	 * Secondary loading vocab list
	 */
	void loadVocabStrings();
protected:
	MADSEngine *_vm;
public:
	SceneLogic *_sceneLogic;
	int _priorSceneId;
	int _nextSceneId;
	int _currentSceneId;
	Common::Array<VerbInit> _verbList;
	Common::Array<TextDisplay> _textDisplay;
	SpriteSlots _spriteSlots;
	Common::Array<SpriteAsset *> _sprites;
	int _spritesIndex;
	Common::Array<DynamicHotspot> _dynamicHotspots;
	bool _dynamicHotspotsChanged;
	byte *_vocabBuffer;
	Common::Array<int> _activeVocabs;
	Common::Array<SequenceEntry> _sequences;
	Common::Array<KernelMessage> _messages;
	Common::String _talkFont;
	int _textSpacing;
	Common::Array<Hotspot> _hotspots;
	ScreenObjects _screenObjects;
	ScenePalette *_scenePalette;
	RGB4 _nullPalette[2];
	int _v1;
	SceneInfo *_sceneInfo;
	MSurface _backgroundSurface;
	MSurface _depthSurface;

	/**
	 * Constructor
	 */
	Scene(MADSEngine *vm);

	/**
	 * Destructor
	 */
	~Scene();

	/**
	 * Clear the dynamic hotspot list
	 */
	void clearDynamicHotspots();

	/**
	 * Clear the vocabulary list
	 */
	void clearVocab();

	/**
	 * Add a given vocab entry to the active list
	 */
	void addActiveVocab(int vocabId);

	/**
	 * Clear the sequence list
	 */
	void clearSequenceList();

	/**
	 * Clear the message list
	 */
	void clearMessageList();

	/**
	 * Loads the scene logic for a given scene
	 */
	void loadSceneLogic();

	/**
	 * Loads the resources associated with the given scene
	 * @param sceneId		Scene to load
	 * @param prefix		Prefix to use for retrieving animation data
	 * @param palFlag		Flag for whether to reset the high/lo palette areas
	 */
	void loadScene(int sceneId, const Common::String &prefix, bool palFlag);

	/**
	 * Loads the hotstpots for the scene
	 */
	void loadHotspots();

	/**
	 * Loads the vocab list
	 */
	void loadVocab();
	
	/**
	 * Set the scene palette
	 */
	void setPalette(RGB4 *p);


	/**
	 * Clear the data for the scene
	 */
	void free();
};

} // End of namespace MADS

#endif /* MADS_SCENE_H */