1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_SCENE_DATA_H
#define MADS_SCENE_DATA_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/str.h"
#include "common/str-array.h"
#include "common/rect.h"
#include "mads/action.h"
#include "mads/assets.h"
#include "mads/events.h"
#include "mads/game_data.h"
#include "mads/hotspots.h"
#include "mads/messages.h"
#include "mads/rails.h"
#include "mads/user_interface.h"
namespace MADS {
class MADSEngine;
class Scene;
class SpriteSlot;
#define MADS_INTERFACE_HEIGHT 44
#define MADS_SCENE_HEIGHT 156
#define DEPTH_BANDS_SIZE 15
#define SPRITE_SLOTS_MAX_SIZE 50
#define TEXT_DISPLAY_MAX_SIZE 40
#define DIRTY_AREAS_SIZE (SPRITE_SLOTS_MAX_SIZE + TEXT_DISPLAY_MAX_SIZE)
class VerbInit {
public:
int _id;
int _action1;
int _action2;
VerbInit() {}
VerbInit(int id, int action1, int action2): _id(id), _action1(action1), _action2(action2) {}
};
class SceneLogic {
protected:
MADSEngine *_vm;
Scene *_scene;
public:
/**
* Constructor
*/
SceneLogic(MADSEngine *vm);
/**
* Destructor
*/
virtual ~SceneLogic() {}
/**
* Called to initially setup a scene
*/
virtual void setup() = 0;
/**
* Called as the scene is entered (made active)
*/
virtual void enter() = 0;
/**
* Called one per frame
*/
virtual void step() = 0;
/**
* Called before an action is started
*/
virtual void preActions() = 0;
/**
* Handles scene actions
*/
virtual void actions() = 0;
/**
* Post-action handling
*/
virtual void postActions() = 0;
};
struct ARTHeader {
int _width;
int _height;
Common::Array<RGB6> _palette;
Common::Array<RGB4> _palAnimData;
void load(Common::SeekableReadStream *f);
};
/**
* Handles general data for a given scene
*/
class SceneInfo {
class SpriteInfo {
public:
int _spriteSetIndex;
Common::Point _position;
int _depth;
int _scale;
void load(Common::SeekableReadStream *f);
};
protected:
MADSEngine *_vm;
/**
* Constructor
*/
SceneInfo(MADSEngine *vm) : _vm(vm) {}
public:
int _sceneId;
int _artFileNum;
int _depthStyle;
int _width;
int _height;
int _yBandsEnd;
int _yBandsStart;
int _maxScale;
int _minScale;
int _depthList[DEPTH_BANDS_SIZE];
int _field4A;
int _usageIndex;
Common::Array<RGB4> _palAnimData;
WalkNodeList _nodes;
public:
/**
* Destructor
*/
virtual ~SceneInfo() {}
/**
* Instantiates the class
*/
static SceneInfo *init(MADSEngine *vm);
/**
loads the data
*/
void load(int sceneId, int variant, const Common::String &resName, int flags,
MSurface &depthSurface, MSurface &bgSurface);
/**
* Loads the given surface with depth information of a given scene
* @param depthSurface Depth/walk surface
* @param variant Variant number to load
*/
virtual void loadCodes(MSurface &depthSurface, int variant) = 0;
/**
* Loads the given surface with depth information of a given scene
* @param depthSurface Depth/walk surface
* @param stream Stream to load the data from
*/
virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) = 0;
};
} // End of namespace MADS
#endif /* MADS_SCENE_DATA_H */
|