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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/memstream.h"
#include "mads/sound.h"

namespace MADS {

SoundManager::SoundManager() {
	_asound = nullptr;
}

SoundManager::~SoundManager() {
	delete _asound;
}

void SoundManager::setVm(MADSEngine *vm, Audio::Mixer *mixer) { 
	_vm = vm; 
	_mixer = mixer;
}

void SoundManager::test() {
	_asound = new Nebular::ASound1(_mixer);
	_asound->command(5);
	_asound->command(28);
	_asound->command(19);
}

void SoundManager::poll() {
	if (_asound)
		_asound->poll();
}

} // End of namespace MADS