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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_SOUND_H
#define MADS_SOUND_H
#include "common/scummsys.h"
#include "common/queue.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "mads/nebular/sound_nebular.h"
namespace MADS {
class MADSEngine;
class SoundManager {
private:
MADSEngine *_vm;
Audio::Mixer *_mixer;
OPL::OPL *_opl;
Nebular::ASound *_driver;
bool _pollSoundEnabled;
bool _soundPollFlag;
bool _newSoundsPaused;
Common::Queue<int> _queuedCommands;
int _masterVolume;
public:
SoundManager(MADSEngine *vm, Audio::Mixer *mixer);
~SoundManager();
/**
* Initializes the sound driver for a given game section
*/
void init(int sectionNumber);
/**
* Stop any currently active sound and remove the driver
*/
void closeDriver();
/**
* Remove the driver
*/
void removeDriver();
/**
* Sets the enabled status of the sound
* @flag True if sound should be enabled
*/
void setEnabled(bool flag);
/**
* Temporarily pause the playback of any new sound commands
*/
void pauseNewCommands();
/**
* Stop queueing sound commands, and execute any previously queued ones
*/
void startQueuedCommands();
/**
* Set the master volume
*/
void setVolume(int volume);
//@{
/**
* Executes a command on the sound driver
* @param commandid Command Id to execute
* @param param Optional paramater specific to a few commands
*/
void command(int commandId, int param = 0);
/**
* Stops any currently playing sound
*/
void stop();
/**
* Noise
* Some sort of random noise generation?
*/
void noise();
//@}
};
} // End of namespace MADS
#endif /* MADS_SOUND_H */
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