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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mads/staticres.h"
namespace MADS {
const char *const kArticleList[9] = {
nullptr, "with", "to", "at", "from", "on", "in", "under", "behind"
};
const char *const kCheatingEnabledDesc[3] = {
"CHEATING ENABLED",
"(For your convenience).",
nullptr
};
const char *const kAtStr = "at";
const char *const kLookAroundStr = "Look around";
const char *const kToStr = "to ";
const char *const kUseStr = "Use ";
const char *const kWalkToStr = "Walk to ";
const char *const kFenceStr = "fence";
const char *const kOverStr = "over";
const char *const kGameReleaseInfoStr = "ScummVM rev: 8.43 14-Sept-92";
const char *const kGameReleaseTitleStr = "GAME RELASE VERSION INFO";
} // End of namespace MADS
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