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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_STATICRES_H
#define MADS_STATICRES_H
namespace MADS {
extern const char *const kArticleList[9];
extern const char *const kCheatingEnabledDesc[3];
extern const char *const kLookAroundStr;
extern const char *const kToStr;
extern const char *const kUseStr;
extern const char *const kWalkToStr;
extern const char *const kFenceStr;
extern const char *const kOverStr;
extern const char *const kGameReleaseInfoStr;
extern const char *const kGameReleaseTitleStr;
extern const uint32 DEFAULT_VGA_LOW_PALETTE[16];
extern const uint32 DEFAULT_VGA_HIGH_PALETTE[16];
} // End of namespace MADS
#endif /* MADS_STATICRES_H */
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