1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ENGINES_METAENGINE_H
#define ENGINES_METAENGINE_H
#include "common/scummsys.h"
#include "common/error.h"
#include "common/array.h"
#include "engines/game.h"
#include "engines/savestate.h"
#include "base/plugins.h"
class Engine;
class OSystem;
namespace Common {
class FSList;
class String;
}
/**
* Per-game extra GUI options structure.
* Currently, this can only be used for options with checkboxes.
*/
struct ExtraGuiOption {
const char *label; // option label, e.g. "Fullscreen mode"
const char *tooltip; // option tooltip (when the mouse hovers above it)
const char *configOption; // confMan key, e.g. "fullscreen"
bool defaultState; // the detault state of the checkbox (checked or not)
};
typedef Common::Array<ExtraGuiOption> ExtraGuiOptions;
/**
* A meta engine is essentially a factory for Engine instances with the
* added ability of listing and detecting supported games.
* Every engine "plugin" provides a hook to get an instance of a MetaEngine
* subclass for that "engine plugin". E.g. SCUMM povides ScummMetaEngine.
* This is then in turn used by the frontend code to detect games,
* and instantiate actual Engine objects.
*/
class MetaEngine : public PluginObject {
public:
virtual ~MetaEngine() {}
/** Returns some copyright information about the original engine. */
virtual const char *getOriginalCopyright() const = 0;
/** Returns a list of games supported by this engine. */
virtual GameList getSupportedGames() const = 0;
/** Query the engine for a GameDescriptor for the specified gameid, if any. */
virtual GameDescriptor findGame(const char *gameid) const = 0;
/**
* Runs the engine's game detector on the given list of files, and returns a
* (possibly empty) list of games supported by the engine which it was able
* to detect amongst the given files.
*/
virtual GameList detectGames(const Common::FSList &fslist) const = 0;
/**
* Tries to instantiate an engine instance based on the settings of
* the currently active ConfMan target. That is, the MetaEngine should
* query the ConfMan singleton for the target, gameid, path etc. data.
*
* @param syst Pointer to the global OSystem object
* @param engine Pointer to a pointer which the MetaEngine sets to
* the newly create Engine, or 0 in case of an error
* @return a Common::Error describing the error which occurred, or kNoError
*/
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const = 0;
/**
* Return a list of all save states associated with the given target.
*
* The caller has to ensure that this (Meta)Engine is responsible
* for the specified target (by using findGame on it respectively
* on the associated gameid from the relevant ConfMan entry, if present).
*
* The default implementation returns an empty list.
*
* @note MetaEngines must indicate that this function has been implemented
* via the kSupportsListSaves feature flag.
*
* @param target name of a config manager target
* @return a list of save state descriptors
*/
virtual SaveStateList listSaves(const char *target) const {
return SaveStateList();
}
/**
* Return a list of extra GUI options for the specified target.
* If no target is specified, all of the available custom GUI options are
* Returned for the plugin (used to set default values).
*
* Currently, this only supports options with checkboxes.
*
* The default implementation returns an empty list.
*
* @param target name of a config manager target
* @return a list of extra GUI options for an engine plugin and
* target
*/
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const {
return ExtraGuiOptions();
}
/**
* Return the maximum save slot that the engine supports.
*
* @note MetaEngines must indicate that this function has been implemented
* via the kSupportsListSaves feature flag.
*
* The default implementation limits the save slots to zero (0).
*
* @return maximum save slot number supported
*/
virtual int getMaximumSaveSlot() const {
return 0;
}
/**
* Remove the specified save state.
*
* For most engines this just amounts to calling _saveFileMan->removeSaveFile().
* Engines which keep an index file will also update it accordingly.
*
* @note MetaEngines must indicate that this function has been implemented
* via the kSupportsDeleteSave feature flag.
*
* @param target name of a config manager target
* @param slot slot number of the save state to be removed
*/
virtual void removeSaveState(const char *target, int slot) const {}
/**
* Returns meta infos from the specified save state.
*
* Depending on the MetaEngineFeatures set this can include
* thumbnails, save date / time, play time.
*
* @param target name of a config manager target
* @param slot slot number of the save state
*/
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
return SaveStateDescriptor();
}
/** @name MetaEngineFeature flags */
//@{
/**
* A feature in this context means an ability of the engine which can be
* either available or not.
*/
enum MetaEngineFeature {
/**
* Listing all Save States for a given target is supported, i.e.,
* the listSaves() and getMaximumSaveSlot methods are implemented.
* Used for --list-saves support, as well as the GMM load dialog.
*/
kSupportsListSaves,
/**
* Loading from the Launcher / command line (-x)
*/
kSupportsLoadingDuringStartup,
/**
* Deleting Saves from the Launcher (i.e. implements the
* removeSaveState() method)
*/
kSupportsDeleteSave,
/**
* Features meta infos for savestates (i.e. implements the
* querySaveMetaInfos method properly).
*
* Engines implementing meta infos always have to provide
* the following entries in the save state descriptor queried
* by querySaveMetaInfos:
* - 'is_deletable', which indicates if a given save is
* safe for deletion
* - 'is_write_protected', which indicates if a given save
* can be overwritten by the user.
* (note: of course you do not have to
* set this, since it defaults to 'false')
*/
kSavesSupportMetaInfo,
/**
* Features a thumbnail in savegames (i.e. includes a thumbnail
* in savestates returned via querySaveMetaInfo).
* This flag may only be set when 'kSavesSupportMetaInfo' is set.
*/
kSavesSupportThumbnail,
/**
* Features 'save_date' and 'save_time' entries in the
* savestate returned by querySaveMetaInfo. Those values
* indicate the date/time the savegame was created.
* This flag may only be set when 'kSavesSupportMetaInfo' is set.
*/
kSavesSupportCreationDate,
/**
* Features 'play_time' entry in the savestate returned by
* querySaveMetaInfo. It indicates how long the user played
* the game till the save.
* This flag may only be set when 'kSavesSupportMetaInfo' is set.
*/
kSavesSupportPlayTime
};
/**
* Determine whether the engine supports the specified MetaEngine feature.
* Used by e.g. the launcher to determine whether to enable the "Load" button.
*/
virtual bool hasFeature(MetaEngineFeature f) const {
return false;
}
//@}
};
// Engine plugins
typedef PluginSubclass<MetaEngine> EnginePlugin;
/**
* Singleton class which manages all Engine plugins.
*/
class EngineManager : public Common::Singleton<EngineManager> {
public:
GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const Common::FSList &fslist) const;
const EnginePlugin::List &getPlugins() const;
};
/** Convenience shortcut for accessing the engine manager. */
#define EngineMan EngineManager::instance()
#endif
|