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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_CSTIME_CASES_H
#define MOHAWK_CSTIME_CASES_H
#include "mohawk/cstime_game.h"
namespace Mohawk {
class CSTimeCase1 : public CSTimeCase {
public:
CSTimeCase1(MohawkEngine_CSTime *vm);
~CSTimeCase1();
bool checkConvCondition(uint16 conditionId);
bool checkAmbientCondition(uint16 charId, uint16 ambientId);
bool checkObjectCondition(uint16 objectId);
void selectHelpStrings();
void handleConditionalEvent(const CSTimeEvent &event);
protected:
void incorrectBodySequence(uint16 stage, uint16 speech, uint16 feature);
};
} // End of namespace Mohawk
#endif
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