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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_CSTIME_GAME_H
#define MOHAWK_CSTIME_GAME_H
#include "mohawk/cstime.h"
#include "mohawk/sound.h" // CueList
namespace Mohawk {
class Feature;
class CSTimeCase;
class CSTimeScene;
class Region {
public:
void loadFrom(Common::SeekableReadStream *stream);
bool containsPoint(Common::Point &pos) const;
Common::Array<Common::Rect> _rects;
};
struct CSTimeAmbient {
uint16 delay;
Feature *feature;
uint32 nextTime;
};
class CSTimeChar {
public:
CSTimeChar(MohawkEngine_CSTime *vm, CSTimeScene *scene, uint id);
~CSTimeChar();
void idle();
void setupAmbientAnims(bool onetime);
void idleAmbients();
void stopAmbients(bool restpos);
void setupRestPos();
void removeChr();
uint16 getChrBaseId();
uint getScriptCount();
void playNIS(uint16 id);
bool NISIsDone();
void removeNIS();
void startFlapping(uint16 id);
void interruptFlapping();
uint16 _unknown1, _unknown2, _unknown3;
Common::Array<CSTimeAmbient> _ambients;
bool _enabled;
uint16 _flappingState;
protected:
MohawkEngine_CSTime *_vm;
CSTimeScene *_scene;
uint _id;
Feature *_NIS;
Feature *_restFeature;
Feature *_talkFeature;
Feature *_talkFeature1, *_talkFeature2, *_talkFeature3;
uint16 _playingWaveId;
CueList _cueList;
uint _nextCue;
uint32 _lastTime1, _lastTime2, _lastTime3;
bool _resting;
byte _waveStatus;
byte _surfingState;
void installAmbientAnim(uint id, uint32 flags);
uint16 getChrTypeScriptBase();
void playFlapWave(uint16 id);
void updateWaveStatus();
void setupTalk();
void idleTalk();
void stopFlapping();
};
struct CSTimeHotspot {
uint16 stringId;
uint16 state;
uint16 invObjId;
uint16 cursor;
Common::Array<CSTimeEvent> events;
Region region;
};
struct CSTimeLocation {
uint16 sceneId, hotspotId;
};
struct CSTimeInventoryHotspot {
uint16 sceneId, hotspotId, stringId;
Common::Array<CSTimeEvent> events;
};
#define TIME_CUFFS_ID 0
struct CSTimeInventoryObject {
uint16 id, stringId, hotspotId, featureId, canTake;
Feature *feature;
bool featureDisabled;
Common::Array<CSTimeLocation> locations;
Common::Array<CSTimeInventoryHotspot> hotspots;
Common::Array<CSTimeEvent> events;
};
struct CSTimeQaR {
bool finished;
uint16 id;
uint16 unknown1;
uint16 questionStringId;
uint16 responseStringId;
uint16 unknown2;
uint16 nextQaRsId;
Common::Array<CSTimeEvent> events;
};
class CSTimeConversation {
public:
CSTimeConversation(MohawkEngine_CSTime *vm, uint id);
~CSTimeConversation();
void start();
void finishProcessingQaR();
void end(bool useLastClicked, bool runEvents = true);
void display();
void selectItemsToDisplay();
void mouseDown(Common::Point &pos);
void mouseMove(Common::Point &pos);
void mouseUp(Common::Point &pos);
void incrementTalkCount() { _talkCount++; }
uint16 getNameId() { return _nameId; }
uint16 getSourceChar() { return _sourceChar; }
void setSourceChar(uint16 source) { _sourceChar = source; }
void setAsked(uint qar, uint entry);
bool getAsked(uint qar, uint entry) { return _asked[qar][entry]; }
void setState(uint state) { _state = state; }
uint getState() { return _state; }
protected:
MohawkEngine_CSTime *_vm;
uint _id;
uint _state;
uint16 _nameId;
uint16 _greeting, _greeting2;
uint _talkCount;
uint16 _sourceChar;
uint16 _currEntry, _currHover;
uint16 _nextToProcess;
bool _asked[8][5];
Common::Array<CSTimeQaR> _qars;
Common::Array<uint> _itemsToDisplay;
void clear();
void loadQaR(CSTimeQaR &qar, uint16 id);
void highlightLine(uint line);
void unhighlightLine(uint line);
};
class CSTimeScene {
public:
CSTimeScene(MohawkEngine_CSTime *vm, CSTimeCase *case_, uint id);
~CSTimeScene();
void installGroup();
void buildScene();
void leave();
uint16 getSceneId();
void mouseDown(Common::Point &pos);
void mouseMove(Common::Point &pos);
void mouseUp(Common::Point &pos);
void idle();
void setupAmbientAnims();
void idleAmbientAnims();
bool eventIsActive();
void setCursorForCurrentPoint();
void drawHotspots(); // debugging
uint16 getBubbleType() { return _bubbleType; }
const Common::Array<CSTimeEvent> &getEvents(bool second);
const Common::Array<CSTimeHotspot> &getHotspots() { return _hotspots; }
CSTimeHotspot &getHotspot(uint id) { return _hotspots[id]; }
uint16 getInvObjForCurrentHotspot() { return _hotspots[_currHotspot].invObjId; }
CSTimeChar *getChar(uint id) { return _chars[id]; }
uint16 getHelperId() { return _helperId; }
uint getId() { return _id; }
uint _visitCount;
CSTimeChar *_activeChar;
Common::Array<Feature *> _objectFeatures;
protected:
MohawkEngine_CSTime *_vm;
CSTimeCase *_case;
uint _id;
uint16 _currHotspot;
uint16 _hoverHotspot;
void load();
void cursorOverHotspot(uint id);
void mouseDownOnHotspot(uint id);
void mouseUpOnHotspot(uint id);
bool hotspotContainsEvent(uint id, uint16 eventType);
uint16 _unknown1, _unknown2, _helperId;
uint16 _bubbleType;
uint16 _numObjects;
Common::Array<CSTimeEvent> _events, _events2;
Common::Array<CSTimeChar *> _chars;
Common::Array<CSTimeHotspot> _hotspots;
};
class CSTimeCase {
public:
CSTimeCase(MohawkEngine_CSTime *vm, uint id);
virtual ~CSTimeCase();
uint getId() { return _id; }
Common::String &getRolloverText(uint id) { return _rolloverText[id]; }
CSTimeScene *getCurrScene();
void setCurrScene(uint16 id) { _currScene = id; }
void setConversation(uint id) { _currConv = _conversations[id]; }
CSTimeConversation *getCurrConversation() { return _currConv; }
uint16 getNoteFeatureId(uint16 id) { return _noteFeatureId[id]; }
// Hard-coded per-case logic, implemented in subclasses.
virtual bool checkConvCondition(uint16 conditionId) = 0;
virtual bool checkAmbientCondition(uint16 charId, uint16 ambientId) = 0;
virtual bool checkObjectCondition(uint16 objectId) = 0;
virtual void selectHelpStrings() = 0;
virtual void handleConditionalEvent(const CSTimeEvent &event) = 0;
Common::Array<CSTimeInventoryObject *> _inventoryObjs;
protected:
MohawkEngine_CSTime *_vm;
uint _id;
uint16 _currScene;
uint16 _noteFeatureId[3];
Common::Array<Common::String> _rolloverText;
Common::Array<CSTimeScene *> _scenes;
Common::Array<CSTimeConversation *> _conversations;
CSTimeConversation *_currConv;
void loadRolloverText();
CSTimeInventoryObject *loadInventoryObject(uint id);
};
} // End of namespace Mohawk
#endif
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