1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/savefile.h"
#include "mohawk/myst.h"
#include "mohawk/riven.h"
#include "mohawk/livingbooks.h"
// Define this to enable detection of other Broderbund titles which use Mohawk (besides Myst/Riven)
#define DETECT_BRODERBUND_TITLES
namespace Mohawk {
struct MohawkGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
const char *appName;
};
const char* MohawkEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
uint32 MohawkEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform MohawkEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
const char *MohawkEngine::getAppName() const {
return _gameDescription->appName;
}
uint8 MohawkEngine::getGameType() const {
return _gameDescription->gameType;
}
Common::String MohawkEngine_LivingBooks::getBookInfoFileName() const {
return _gameDescription->desc.filesDescriptions[0].fileName;
}
Common::Language MohawkEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool MohawkEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
}
bool MohawkEngine_Myst::hasFeature(EngineFeature f) const {
return
MohawkEngine::hasFeature(f)
|| (f == kSupportsLoadingDuringRuntime)
|| (f == kSupportsSavingDuringRuntime);
}
bool MohawkEngine_Riven::hasFeature(EngineFeature f) const {
return
MohawkEngine::hasFeature(f)
|| (f == kSupportsLoadingDuringRuntime)
|| (f == kSupportsSavingDuringRuntime);
}
} // End of Namespace Mohawk
static const PlainGameDescriptor mohawkGames[] = {
{"mohawk", "Mohawk Game"},
{"myst", "Myst"},
{"MakingOfMyst", "The Making of Myst"},
{"riven", "Riven: The Sequel to Myst"},
#ifdef DETECT_BRODERBUND_TITLES
{"zoombini", "Logical Journey of the Zoombinis Deluxe"},
{"csworld", "Where in the World is Carmen Sandiego?"},
{"csamtrak", "Where in America is Carmen Sandiego? (The Great Amtrak Train Adventure)"},
{"maggiesfa", "Maggie's Farmyard Adventure"},
{"jamesmath", "James Discovers/Explores Math"},
{"treehouse", "The Treehouse"},
{"greeneggs", "Green Eggs and Ham"},
{"seussabc", "Dr Seuss ABC"},
{"1stdegree", "In the 1st Degree"},
{"csusa", "Where in the USA is Carmen Sandiego?"},
{"tortoise", "Aesop's Fables: The Tortoise and the Hare"},
{"arthur", "Arthur's Teacher Troubles"},
{"grandma", "Just Grandma and Me"},
{"ruff", "Ruff's Bone"},
{"newkid", "The New Kid on the Block"},
{"arthurrace", "Arthur's Reading Race"},
{"arthurbday", "Arthur's Birthday"},
{"lilmonster", "Little Monster at School"},
#endif
{0, 0}
};
#include "mohawk/detection_tables.h"
static const char *directoryGlobs[] = {
"all",
"assets1",
"data",
0
};
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Mohawk::gameDescriptions,
// Size of that superset structure
sizeof(Mohawk::MohawkGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
mohawkGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"mohawk",
// List of files for file-based fallback detection (optional)
Mohawk::fileBased,
// Flags
0,
// Additional GUI options (for every game)
Common::GUIO_NONE,
// Maximum directory depth
2,
// List of directory globs
directoryGlobs
};
class MohawkMetaEngine : public AdvancedMetaEngine {
public:
MohawkMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Mohawk Engine";
}
virtual const char *getOriginalCopyright() const {
return "Myst and Riven (C) Cyan Worlds\nMohawk OS (C) Ubisoft";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 999; }
virtual void removeSaveState(const char *target, int slot) const;
};
bool MohawkMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave);
}
SaveStateList MohawkMetaEngine::listSaves(const char *target) const {
Common::StringArray filenames;
SaveStateList saveList;
// Loading games is only supported in Myst/Riven currently.
if (strstr(target, "myst")) {
filenames = g_system->getSavefileManager()->listSavefiles("*.mys");
for (uint32 i = 0; i < filenames.size(); i++)
saveList.push_back(SaveStateDescriptor(i, filenames[i]));
} else if (strstr(target, "riven")) {
filenames = g_system->getSavefileManager()->listSavefiles("*.rvn");
for (uint32 i = 0; i < filenames.size(); i++)
saveList.push_back(SaveStateDescriptor(i, filenames[i]));
}
return saveList;
}
void MohawkMetaEngine::removeSaveState(const char *target, int slot) const {
// Removing saved games is only supported in Myst/Riven currently.
if (strstr(target, "myst")) {
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles("*.mys");
g_system->getSavefileManager()->removeSavefile(filenames[slot].c_str());
} else if (strstr(target, "riven")) {
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles("*.rvn");
g_system->getSavefileManager()->removeSavefile(filenames[slot].c_str());
}
}
bool MohawkMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Mohawk::MohawkGameDescription *gd = (const Mohawk::MohawkGameDescription *)desc;
if (gd) {
switch (gd->gameType) {
case Mohawk::GType_MYST:
case Mohawk::GType_MAKINGOF:
*engine = new Mohawk::MohawkEngine_Myst(syst, gd);
break;
case Mohawk::GType_RIVEN:
*engine = new Mohawk::MohawkEngine_Riven(syst, gd);
break;
case Mohawk::GType_LIVINGBOOKSV1:
case Mohawk::GType_LIVINGBOOKSV2:
case Mohawk::GType_LIVINGBOOKSV3:
*engine = new Mohawk::MohawkEngine_LivingBooks(syst, gd);
break;
case Mohawk::GType_ZOOMBINI:
case Mohawk::GType_CSWORLD:
case Mohawk::GType_CSAMTRAK:
case Mohawk::GType_JAMESMATH:
case Mohawk::GType_TREEHOUSE:
case Mohawk::GType_1STDEGREE:
case Mohawk::GType_CSUSA:
error ("Unsupported Mohawk Engine");
break;
default:
error ("Unknown Mohawk Engine");
}
}
return (gd != 0);
}
#if PLUGIN_ENABLED_DYNAMIC(MOHAWK)
REGISTER_PLUGIN_DYNAMIC(MOHAWK, PLUGIN_TYPE_ENGINE, MohawkMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MOHAWK, PLUGIN_TYPE_ENGINE, MohawkMetaEngine);
#endif
|