1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/resource.h"
#include "mohawk/graphics.h"
#include "mohawk/livingbooks.h"
#include "common/substream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "graphics/palette.h"
#include "graphics/primitives.h"
#include "gui/message.h"
#ifdef ENABLE_CSTIME
#include "mohawk/cstime.h"
#endif
#ifdef ENABLE_MYST
#include "mohawk/myst.h"
#include "graphics/jpeg.h"
#endif
#ifdef ENABLE_RIVEN
#include "mohawk/riven.h"
#endif
namespace Mohawk {
MohawkSurface::MohawkSurface() : _surface(0), _palette(0) {
_offsetX = 0;
_offsetY = 0;
}
MohawkSurface::MohawkSurface(Graphics::Surface *surface, byte *palette, int offsetX, int offsetY) : _palette(palette), _offsetX(offsetX), _offsetY(offsetY) {
assert(surface);
_surface = surface;
}
MohawkSurface::~MohawkSurface() {
free(_palette);
if (_surface) {
_surface->free();
delete _surface;
}
}
void MohawkSurface::convertToTrueColor() {
assert(_surface);
if (_surface->format.bytesPerPixel > 1)
return;
assert(_palette);
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
Graphics::Surface *surface = new Graphics::Surface();
surface->create(_surface->w, _surface->h, pixelFormat);
for (uint16 i = 0; i < _surface->h; i++) {
for (uint16 j = 0; j < _surface->w; j++) {
byte palIndex = *((byte *)_surface->pixels + i * _surface->pitch + j);
byte r = _palette[palIndex * 3 + 0];
byte g = _palette[palIndex * 3 + 1];
byte b = _palette[palIndex * 3 + 2];
if (pixelFormat.bytesPerPixel == 2)
*((uint16 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b);
else
*((uint32 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b);
}
}
// Free everything and set the new surface as the converted surface
_surface->free();
delete _surface;
free(_palette);
_palette = 0;
_surface = surface;
}
GraphicsManager::GraphicsManager() {
}
GraphicsManager::~GraphicsManager() {
clearCache();
}
void GraphicsManager::clearCache() {
for (Common::HashMap<uint16, MohawkSurface*>::iterator it = _cache.begin(); it != _cache.end(); it++)
delete it->_value;
for (Common::HashMap<uint16, Common::Array<MohawkSurface*> >::iterator it = _subImageCache.begin(); it != _subImageCache.end(); it++) {
Common::Array<MohawkSurface *> &array = it->_value;
for (uint i = 0; i < array.size(); i++)
delete array[i];
}
_cache.clear();
_subImageCache.clear();
}
MohawkSurface *GraphicsManager::findImage(uint16 id) {
if (!_cache.contains(id))
_cache[id] = decodeImage(id);
// TODO: Probably would be nice to limit the size of the cache
// Currently, this can't get large because it is freed on every
// card/stack change in Myst/Riven so I'm not worried about it.
// Doesn't mean this shouldn't be done in the future.
return _cache[id];
}
Common::Array<MohawkSurface *> GraphicsManager::decodeImages(uint16 id) {
error("decodeImages not implemented for this game");
}
void GraphicsManager::preloadImage(uint16 image) {
findImage(image);
}
void GraphicsManager::setPalette(uint16 id) {
Common::SeekableReadStream *tpalStream = getVM()->getResource(ID_TPAL, id);
uint16 colorStart = tpalStream->readUint16BE();
uint16 colorCount = tpalStream->readUint16BE();
byte *palette = new byte[colorCount * 3];
for (uint16 i = 0; i < colorCount; i++) {
palette[i * 3 + 0] = tpalStream->readByte();
palette[i * 3 + 1] = tpalStream->readByte();
palette[i * 3 + 2] = tpalStream->readByte();
tpalStream->readByte();
}
delete tpalStream;
getVM()->_system->getPaletteManager()->setPalette(palette, colorStart, colorCount);
delete[] palette;
}
void GraphicsManager::copyAnimImageToScreen(uint16 image, int left, int top) {
Graphics::Surface *surface = findImage(image)->getSurface();
Common::Rect srcRect(0, 0, surface->w, surface->h);
Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
copyAnimImageSectionToScreen(image, srcRect, dstRect);
}
void GraphicsManager::copyAnimImageSectionToScreen(uint16 image, Common::Rect srcRect, Common::Rect dstRect) {
copyAnimImageSectionToScreen(findImage(image), srcRect, dstRect);
}
void GraphicsManager::copyAnimSubImageToScreen(uint16 image, uint16 subimage, int left, int top) {
if (!_subImageCache.contains(image))
_subImageCache[image] = decodeImages(image);
Common::Array<MohawkSurface *> &images = _subImageCache[image];
Graphics::Surface *surface = images[subimage]->getSurface();
Common::Rect srcRect(0, 0, surface->w, surface->h);
Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
copyAnimImageSectionToScreen(images[subimage], srcRect, dstRect);
}
void GraphicsManager::getSubImageSize(uint16 image, uint16 subimage, uint16 &width, uint16 &height) {
if (!_subImageCache.contains(image))
_subImageCache[image] = decodeImages(image);
Common::Array<MohawkSurface *> &images = _subImageCache[image];
Graphics::Surface *surface = images[subimage]->getSurface();
width = surface->w;
height = surface->h;
}
void GraphicsManager::copyAnimImageSectionToScreen(MohawkSurface *image, Common::Rect srcRect, Common::Rect dstRect) {
uint16 startX = 0;
uint16 startY = 0;
assert(srcRect.isValidRect() && dstRect.isValidRect());
assert(srcRect.left >= 0 && srcRect.top >= 0);
// TODO: clip rect
if (dstRect.left < 0) {
startX -= dstRect.left;
dstRect.left = 0;
}
if (dstRect.top < 0) {
startY -= dstRect.top;
dstRect.top = 0;
}
if (dstRect.left >= getVM()->_system->getWidth())
return;
if (dstRect.top >= getVM()->_system->getHeight())
return;
Graphics::Surface *surface = image->getSurface();
if (startX >= surface->w)
return;
if (startY >= surface->h)
return;
if (srcRect.left > surface->w)
return;
if (srcRect.top > surface->h)
return;
if (srcRect.right > surface->w)
srcRect.right = surface->w;
if (srcRect.bottom > surface->h)
srcRect.bottom = surface->h;
uint16 width = MIN<int>(srcRect.right - srcRect.left - startX, getVM()->_system->getWidth() - dstRect.left);
uint16 height = MIN<int>(srcRect.bottom - srcRect.top - startY, getVM()->_system->getHeight() - dstRect.top);
byte *surf = (byte *)surface->getBasePtr(0, srcRect.top + startY);
Graphics::Surface *screen = getVM()->_system->lockScreen();
// image and screen should always be 8bpp
for (uint16 y = 0; y < height; y++) {
byte *dest = (byte *)screen->getBasePtr(dstRect.left, dstRect.top + y);
byte *src = surf + srcRect.left + startX;
// blit, with 0 being transparent
for (uint16 x = 0; x < width; x++) {
if (*src)
*dest = *src;
src++;
dest++;
}
surf += surface->pitch;
}
getVM()->_system->unlockScreen();
}
void GraphicsManager::addImageToCache(uint16 id, MohawkSurface *surface) {
if (_cache.contains(id))
error("Image %d already in cache", id);
_cache[id] = surface;
}
#ifdef ENABLE_MYST
MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
_bmpDecoder = new MystBitmap();
_viewport = Common::Rect(544, 332);
// The original version of Myst could run in 8bpp color too.
// However, it dithered videos to 8bpp and they looked considerably
// worse (than they already did :P). So we're not even going to
// support 8bpp mode in Myst (Myst ME required >8bpp anyway).
initGraphics(_viewport.width(), _viewport.height(), true, NULL); // What an odd screen size!
_pixelFormat = _vm->_system->getScreenFormat();
if (_pixelFormat.bytesPerPixel == 1)
error("Myst requires greater than 256 colors to run");
if (_vm->getFeatures() & GF_ME) {
_jpegDecoder = new Graphics::JPEG();
_pictDecoder = new Graphics::PictDecoder(_pixelFormat);
} else {
_jpegDecoder = NULL;
_pictDecoder = NULL;
}
_pictureFile.entries = NULL;
// Initialize our buffer
_backBuffer = new Graphics::Surface();
_backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
_nextAllowedDrawTime = _vm->_system->getMillis();
_enableDrawingTimeSimulation = 0;
}
MystGraphics::~MystGraphics() {
delete _bmpDecoder;
delete _jpegDecoder;
delete _pictDecoder;
delete[] _pictureFile.entries;
_backBuffer->free();
delete _backBuffer;
}
static const char* picFileNames[] = {
"CHpics",
"",
"DUpics",
"INpics",
"MEpics",
"MYpics",
"SEpics",
"STpics",
""
};
void MystGraphics::loadExternalPictureFile(uint16 stack) {
if (_vm->getPlatform() != Common::kPlatformMacintosh)
return;
if (_pictureFile.picFile.isOpen())
_pictureFile.picFile.close();
delete[] _pictureFile.entries;
if (!scumm_stricmp(picFileNames[stack], ""))
return;
if (!_pictureFile.picFile.open(picFileNames[stack]))
error ("Could not open external picture file \'%s\'", picFileNames[stack]);
_pictureFile.pictureCount = _pictureFile.picFile.readUint32BE();
_pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount];
for (uint32 i = 0; i < _pictureFile.pictureCount; i++) {
_pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE();
_pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE();
_pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE();
_pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE();
_pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE();
_pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE();
}
}
MohawkSurface *MystGraphics::decodeImage(uint16 id) {
MohawkSurface *mhkSurface = 0;
// Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images,
// though there are a few weird ones that use that format. For further nonsense with images,
// the Macintosh version stores images in external "picture files." We check them before
// going to check for a PICT resource.
if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) {
for (uint32 i = 0; i < _pictureFile.pictureCount; i++)
if (_pictureFile.entries[i].id == id) {
if (_pictureFile.entries[i].type == 0) {
Common::SeekableReadStream *stream = new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size);
if (!_jpegDecoder->read(stream))
error("Could not decode Myst ME Mac JPEG");
mhkSurface = new MohawkSurface(_jpegDecoder->getSurface(_pixelFormat));
delete stream;
} else if (_pictureFile.entries[i].type == 1) {
mhkSurface = new MohawkSurface(_pictDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size)));
} else
error ("Unknown Picture File type %d", _pictureFile.entries[i].type);
break;
}
}
// We're not using the external Mac files, so it's time to delve into the main Mohawk
// archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst
// ME it's most likely a PICT, and if it's original it's definitely a WDIB. However,
// Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead
// of PICT's.
if (!mhkSurface) {
bool isPict = false;
Common::SeekableReadStream *dataStream = NULL;
if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
// The PICT resource exists. However, it could still contain a MystBitmap
// instead of a PICT image...
dataStream = _vm->getResource(ID_PICT, id);
} else // No PICT, so the WDIB must exist. Let's go grab it.
dataStream = _vm->getResource(ID_WDIB, id);
if (_vm->getFeatures() & GF_ME) {
// Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
// would be compressed, there's no way to detect for the BM without a hack.
// So, we search for the PICT version opcode for detection.
dataStream->seek(512 + 10); // 512 byte pict header
isPict = (dataStream->readUint32BE() == 0x001102FF);
dataStream->seek(0);
}
if (isPict)
mhkSurface = new MohawkSurface(_pictDecoder->decodeImage(dataStream));
else {
mhkSurface = _bmpDecoder->decodeImage(dataStream);
mhkSurface->convertToTrueColor();
}
}
assert(mhkSurface);
return mhkSurface;
}
void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) {
Graphics::Surface *surface = findImage(image)->getSurface();
// Make sure the image is bottom aligned in the dest rect
dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
// Do not draw the top pixels if the image is too tall
if (dest.height() > _viewport.height())
top += dest.height() - _viewport.height();
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Clamp Width and Height to within src surface dimensions
if (src.left + width > surface->w)
width = surface->w - src.left;
if (src.top + height > surface->h)
height = surface->h - src.top;
debug(3, "MystGraphics::copyImageSectionToScreen()");
debug(3, "\tImage: %d", image);
debug(3, "\tsrc.left: %d", src.left);
debug(3, "\tsrc.top: %d", src.top);
debug(3, "\tdest.left: %d", dest.left);
debug(3, "\tdest.top: %d", dest.top);
debug(3, "\twidth: %d", width);
debug(3, "\theight: %d", height);
simulatePreviousDrawDelay(dest);
_vm->_system->copyRectToScreen((byte *)surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
}
void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest) {
Graphics::Surface *surface = findImage(image)->getSurface();
// Make sure the image is bottom aligned in the dest rect
dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
// Do not draw the top pixels if the image is too tall
if (dest.height() > _viewport.height()) {
top += dest.height() - _viewport.height();
}
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Clamp Width and Height to within src surface dimensions
if (src.left + width > surface->w)
width = surface->w - src.left;
if (src.top + height > surface->h)
height = surface->h - src.top;
debug(3, "MystGraphics::copyImageSectionToBackBuffer()");
debug(3, "\tImage: %d", image);
debug(3, "\tsrc.left: %d", src.left);
debug(3, "\tsrc.top: %d", src.top);
debug(3, "\tdest.left: %d", dest.left);
debug(3, "\tdest.top: %d", dest.top);
debug(3, "\twidth: %d", width);
debug(3, "\theight: %d", height);
for (uint16 i = 0; i < height; i++)
memcpy(_backBuffer->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->format.bytesPerPixel);
}
void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
copyImageSectionToScreen(image, Common::Rect(544, 333), dest);
}
void MystGraphics::copyImageToBackBuffer(uint16 image, Common::Rect dest) {
copyImageSectionToBackBuffer(image, Common::Rect(544, 333), dest);
}
void MystGraphics::copyBackBufferToScreen(Common::Rect r) {
r.clip(_viewport);
simulatePreviousDrawDelay(r);
_vm->_system->copyRectToScreen((byte *)_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
}
void MystGraphics::runTransition(uint16 type, Common::Rect rect, uint16 steps, uint16 delay) {
// Do not artificially delay during transitions
int oldEnableDrawingTimeSimulation = _enableDrawingTimeSimulation;
_enableDrawingTimeSimulation = 0;
switch (type) {
case 0: {
debugC(kDebugScript, "Left to Right");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.left = rect.left + step * i;
area.right = area.left + step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.right < rect.right) {
area.left = area.right;
area.right = rect.right;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case 1: {
debugC(kDebugScript, "Right to Left");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.right = rect.right - step * i;
area.left = area.right - step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.left > rect.left) {
area.right = area.left;
area.left = rect.left;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case 5: {
debugC(kDebugScript, "Top to Bottom");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.top = rect.top + step * i;
area.bottom = area.top + step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.bottom < rect.bottom) {
area.top = area.bottom;
area.bottom = rect.bottom;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case 6: {
debugC(kDebugScript, "Bottom to Top");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.bottom = rect.bottom - step * i;
area.top = area.bottom - step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.top > rect.top) {
area.bottom = area.top;
area.top = rect.top;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
default:
warning("Unknown Update Direction");
//TODO: Replace minimal implementation
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
break;
}
_enableDrawingTimeSimulation = oldEnableDrawingTimeSimulation;
}
void MystGraphics::drawRect(Common::Rect rect, RectState state) {
rect.clip(_viewport);
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
if (!rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
return;
Graphics::Surface *screen = _vm->_system->lockScreen();
if (state == kRectEnabled)
screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
else if (state == kRectUnreachable)
screen->frameRect(rect, _pixelFormat.RGBToColor(0, 0, 255));
else
screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
_vm->_system->unlockScreen();
}
void MystGraphics::drawLine(const Common::Point &p1, const Common::Point &p2, uint32 color) {
_backBuffer->drawLine(p1.x, p1.y, p2.x, p2.y, color);
}
void MystGraphics::enableDrawingTimeSimulation(bool enable) {
if (enable)
_enableDrawingTimeSimulation++;
else
_enableDrawingTimeSimulation--;
if (_enableDrawingTimeSimulation < 0)
_enableDrawingTimeSimulation = 0;
}
void MystGraphics::simulatePreviousDrawDelay(const Common::Rect &dest) {
uint32 time = 0;
if (_enableDrawingTimeSimulation) {
time = _vm->_system->getMillis();
// Do not draw anything new too quickly after the previous draw call
// so that images stay at least a little while on screen
// This is enabled only for scripted draw calls
if (time < _nextAllowedDrawTime)
_vm->_system->delayMillis(_nextAllowedDrawTime - time);
}
// Next draw call allowed at DELAY + AERA * COEFF milliseconds from now
time = _vm->_system->getMillis();
_nextAllowedDrawTime = time + _constantDrawDelay + dest.height() * dest.width() / _proportionalDrawDelay;
}
void MystGraphics::fadeToBlack() {
// TODO: Implement
}
void MystGraphics::fadeFromBlack() {
// TODO: Implement
}
#endif // ENABLE_MYST
#ifdef ENABLE_RIVEN
RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm) {
_bitmapDecoder = new MohawkBitmap();
// Give me the best you've got!
initGraphics(608, 436, true, NULL);
_pixelFormat = _vm->_system->getScreenFormat();
if (_pixelFormat.bytesPerPixel == 1)
error("Riven requires greater than 256 colors to run");
// The actual game graphics only take up the first 392 rows. The inventory
// occupies the rest of the screen and we don't use the buffer to hold that.
_mainScreen = new Graphics::Surface();
_mainScreen->create(608, 392, _pixelFormat);
_updatesEnabled = true;
_scheduledTransition = -1; // no transition
_dirtyScreen = false;
_inventoryDrawn = false;
_creditsImage = 302;
_creditsPos = 0;
}
RivenGraphics::~RivenGraphics() {
_mainScreen->free();
delete _mainScreen;
delete _bitmapDecoder;
}
MohawkSurface *RivenGraphics::decodeImage(uint16 id) {
MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
surface->convertToTrueColor();
return surface;
}
void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) {
Graphics::Surface *surface = findImage(image)->getSurface();
// Clip the width to fit on the screen. Fixes some images.
if (left + surface->w > 608)
surface->w = 608 - left;
for (uint16 i = 0; i < surface->h; i++)
memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->format.bytesPerPixel);
_dirtyScreen = true;
}
void RivenGraphics::drawPLST(uint16 x) {
Common::SeekableReadStream* plst = _vm->getResource(ID_PLST, _vm->getCurCard());
uint16 recordCount = plst->readUint16BE();
for (uint16 i = 0; i < recordCount; i++) {
uint16 index = plst->readUint16BE();
uint16 id = plst->readUint16BE();
uint16 left = plst->readUint16BE();
uint16 top = plst->readUint16BE();
uint16 right = plst->readUint16BE();
uint16 bottom = plst->readUint16BE();
// We are also checking here to make sure we haven't drawn the image yet on screen.
// This fixes problems with drawing PLST 1 twice and some other images twice. PLST
// 1 is sometimes not called by the scripts, so some cards don't appear if we don't
// draw PLST 1 each time. This "hack" is here to catch any PLST attempting to draw
// twice. There should never be a problem with doing it this way.
if (index == x && !(Common::find(_activatedPLSTs.begin(), _activatedPLSTs.end(), x) != _activatedPLSTs.end())) {
debug(0, "Drawing image %d", id);
copyImageToScreen(id, left, top, right, bottom);
_activatedPLSTs.push_back(x);
break;
}
}
delete plst;
}
void RivenGraphics::updateScreen(Common::Rect updateRect) {
if (_updatesEnabled) {
_vm->runUpdateScreenScript();
if (_dirtyScreen) {
_activatedPLSTs.clear();
// Copy to screen if there's no transition. Otherwise transition. ;)
if (_scheduledTransition < 0)
_vm->_system->copyRectToScreen((byte *)_mainScreen->getBasePtr(updateRect.left, updateRect.top), _mainScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
else
runScheduledTransition();
// Finally, update the screen.
_vm->_system->updateScreen();
_dirtyScreen = false;
}
}
}
void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) {
Common::SeekableReadStream *sfxeStream = _vm->getResource(ID_SFXE, sfxeID);
if (sfxeStream->readUint16BE() != 'SL')
error ("Unknown sfxe tag");
// Read in header info
SFXERecord sfxeRecord;
sfxeRecord.frameCount = sfxeStream->readUint16BE();
uint32 offsetTablePosition = sfxeStream->readUint32BE();
sfxeRecord.rect.left = sfxeStream->readUint16BE();
sfxeRecord.rect.top = sfxeStream->readUint16BE();
sfxeRecord.rect.right = sfxeStream->readUint16BE();
sfxeRecord.rect.bottom = sfxeStream->readUint16BE();
sfxeRecord.speed = sfxeStream->readUint16BE();
// Skip the rest of the fields...
// Read in offsets
sfxeStream->seek(offsetTablePosition);
uint32 *frameOffsets = new uint32[sfxeRecord.frameCount];
for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
frameOffsets[i] = sfxeStream->readUint32BE();
sfxeStream->seek(frameOffsets[0]);
// Read in the scripts
for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i]));
// Set it to the first frame
sfxeRecord.curFrame = 0;
sfxeRecord.lastFrameTime = 0;
delete[] frameOffsets;
delete sfxeStream;
_waterEffects.push_back(sfxeRecord);
}
void RivenGraphics::clearWaterEffects() {
_waterEffects.clear();
}
bool RivenGraphics::runScheduledWaterEffects() {
// Don't run the effect if it's disabled
if (_vm->_vars["waterenabled"] == 0)
return false;
Graphics::Surface *screen = NULL;
for (uint16 i = 0; i < _waterEffects.size(); i++) {
if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) {
// Lock the screen!
if (!screen)
screen = _vm->_system->lockScreen();
// Make sure the script is at the starting point
Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame];
if (script->pos() != 0)
script->seek(0);
// Run script
uint16 curRow = 0;
for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) {
if (op == 1) { // Increment Row
curRow++;
} else if (op == 3) { // Copy Pixels
uint16 dstLeft = script->readUint16BE();
uint16 srcLeft = script->readUint16BE();
uint16 srcTop = script->readUint16BE();
uint16 rowWidth = script->readUint16BE();
memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel);
} else if (op != 4) { // End of Script
error ("Unknown SFXE opcode %d", op);
}
}
// Increment frame
_waterEffects[i].curFrame++;
if (_waterEffects[i].curFrame == _waterEffects[i].frameCount)
_waterEffects[i].curFrame = 0;
// Set the new time
_waterEffects[i].lastFrameTime = _vm->_system->getMillis();
}
}
// Unlock the screen if it has been locked and return true to update the screen
if (screen) {
_vm->_system->unlockScreen();
return true;
}
return false;
}
void RivenGraphics::scheduleTransition(uint16 id, Common::Rect rect) {
_scheduledTransition = id;
_transitionRect = rect;
}
void RivenGraphics::runScheduledTransition() {
if (_scheduledTransition < 0) // No transition is scheduled
return;
// TODO: There's a lot to be done here...
// Note: Transitions 0-11 are actual transitions, but none are used in-game.
// There's no point in implementing them if they're not used. These extra
// transitions were found by hacking scripts.
switch (_scheduledTransition) {
case 0: // Swipe Left
case 1: // Swipe Right
case 2: // Swipe Up
case 3: // Swipe Down
case 12: // Pan Left
case 13: // Pan Right
case 14: // Pan Up
case 15: // Pan Down
case 16: // Dissolve
case 17: // Dissolve (tspit CARD 155)
break;
default:
if (_scheduledTransition >= 4 && _scheduledTransition <= 11)
error("Found unused transition %d", _scheduledTransition);
else
error("Found unknown transition %d", _scheduledTransition);
}
// For now, just copy the image to screen without doing any transition.
_vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
_scheduledTransition = -1; // Clear scheduled transition
}
void RivenGraphics::clearMainScreen() {
_mainScreen->fillRect(Common::Rect(0, 0, 608, 392), _pixelFormat.RGBToColor(0, 0, 0));
}
void RivenGraphics::fadeToBlack() {
// The transition speed is forced to best here
setTransitionSpeed(kRivenTransitionSpeedBest);
scheduleTransition(16);
clearMainScreen();
runScheduledTransition();
}
void RivenGraphics::showInventory() {
// Don't redraw the inventory
if (_inventoryDrawn)
return;
// Clear the inventory area
clearInventoryArea();
// Draw the demo's exit button
if (_vm->getFeatures() & GF_DEMO) {
// extras.mhk tBMP 101 contains "EXIT" instead of Atrus' journal in the demo!
// The demo's extras.mhk contains all the other inventory/marble/credits image
// but has hacked tBMP 101 with "EXIT". *sigh*
drawInventoryImage(101, g_demoExitRect);
} else {
// We don't want to show the inventory on setup screens or in other journals.
if (_vm->getCurStack() == aspit)
return;
// There are three books and three vars. We have three different
// combinations. At the start you have just Atrus' journal. Later,
// you get Catherine's journal and the trap book. Near the end,
// you lose the trap book and have just the two journals.
bool hasCathBook = _vm->_vars["acathbook"] != 0;
bool hasTrapBook = _vm->_vars["atrapbook"] != 0;
if (!hasCathBook) {
drawInventoryImage(101, g_atrusJournalRect1);
} else if (!hasTrapBook) {
drawInventoryImage(101, g_atrusJournalRect2);
drawInventoryImage(102, g_cathJournalRect2);
} else {
drawInventoryImage(101, g_atrusJournalRect3);
drawInventoryImage(102, g_cathJournalRect3);
drawInventoryImage(100, g_trapBookRect3);
}
}
_vm->_system->updateScreen();
_inventoryDrawn = true;
}
void RivenGraphics::hideInventory() {
// Don't hide the inventory twice
if (!_inventoryDrawn)
return;
// Clear the area
clearInventoryArea();
_inventoryDrawn = false;
}
void RivenGraphics::clearInventoryArea() {
// Clear the inventory area
static const Common::Rect inventoryRect = Common::Rect(0, 392, 608, 436);
// Lock the screen
Graphics::Surface *screen = _vm->_system->lockScreen();
// Fill the inventory area with black
screen->fillRect(inventoryRect, _pixelFormat.RGBToColor(0, 0, 0));
_vm->_system->unlockScreen();
}
void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
mhkSurface->convertToTrueColor();
Graphics::Surface *surface = mhkSurface->getSurface();
_vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
delete mhkSurface;
}
void RivenGraphics::drawRect(Common::Rect rect, bool active) {
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
Graphics::Surface *screen = _vm->_system->lockScreen();
if (active)
screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
else
screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
_vm->_system->unlockScreen();
}
void RivenGraphics::drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect) {
// Draw tBMP id from srcRect to dstRect
Graphics::Surface *surface = findImage(id)->getSurface();
assert(srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height());
for (uint16 i = 0; i < srcRect.height(); i++)
memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->format.bytesPerPixel);
_dirtyScreen = true;
}
void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) {
MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
mhkSurface->convertToTrueColor();
Graphics::Surface *surface = mhkSurface->getSurface();
assert(dstRect.width() == surface->w);
for (uint16 i = 0; i < surface->h; i++)
memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(0, i), surface->pitch);
delete mhkSurface;
_dirtyScreen = true;
}
void RivenGraphics::beginCredits() {
// Clear the old cache
clearCache();
// Now cache all the credits images
for (uint16 i = 302; i <= 320; i++) {
MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, i));
surface->convertToTrueColor();
addImageToCache(i, surface);
}
// And clear our screen too
clearMainScreen();
}
void RivenGraphics::updateCredits() {
if ((_creditsImage == 303 || _creditsImage == 304) && _creditsPos == 0)
fadeToBlack();
if (_creditsImage < 304) {
// For the first two credit images, they are faded from black to the image and then out again
scheduleTransition(16);
Graphics::Surface *frame = findImage(_creditsImage++)->getSurface();
for (int y = 0; y < frame->h; y++)
memcpy(_mainScreen->getBasePtr(124, y), frame->getBasePtr(0, y), frame->pitch);
runScheduledTransition();
} else {
// Otheriwse, we're scrolling
// Move the screen up one row
memmove(_mainScreen->pixels, _mainScreen->getBasePtr(0, 1), _mainScreen->pitch * (_mainScreen->h - 1));
// Only update as long as we're not before the last frame
// Otherwise, we're just moving up a row (which we already did)
if (_creditsImage <= 320) {
// Copy the next row to the bottom of the screen
Graphics::Surface *frame = findImage(_creditsImage)->getSurface();
memcpy(_mainScreen->getBasePtr(124, _mainScreen->h - 1), frame->getBasePtr(0, _creditsPos), frame->pitch);
_creditsPos++;
if (_creditsPos == _mainScreen->h) {
_creditsImage++;
_creditsPos = 0;
}
}
// Now flush the new screen
_vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
}
}
#endif // ENABLE_RIVEN
LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height) : GraphicsManager(), _vm(vm) {
_bmpDecoder = _vm->isPreMohawk() ? new LivingBooksBitmap_v1() : new MohawkBitmap();
initGraphics(width, height, true);
}
LBGraphics::~LBGraphics() {
delete _bmpDecoder;
}
MohawkSurface *LBGraphics::decodeImage(uint16 id) {
if (_vm->isPreMohawk())
return _bmpDecoder->decodeImage(_vm->wrapStreamEndian(ID_BMAP, id));
return _bmpDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
}
void LBGraphics::copyOffsetAnimImageToScreen(uint16 image, int left, int top) {
MohawkSurface *mhkSurface = findImage(image);
left -= mhkSurface->getOffsetX();
top -= mhkSurface->getOffsetY();
GraphicsManager::copyAnimImageToScreen(image, left, top);
}
bool LBGraphics::imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y) {
MohawkSurface *mhkSurface = findImage(image);
if (useOffsets) {
x += mhkSurface->getOffsetX();
y += mhkSurface->getOffsetY();
}
if (x < 0 || y < 0)
return true;
Graphics::Surface *surface = mhkSurface->getSurface();
if (x >= surface->w || y >= surface->h)
return true;
return *(byte *)surface->getBasePtr(x, y) == 0;
}
void LBGraphics::setPalette(uint16 id) {
// Old Living Books games use the old CTBL-style palette format while newer
// games use the better tPAL format which can store partial palettes.
if (_vm->isPreMohawk()) {
Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id);
uint16 colorCount = ctblStream->readUint16();
byte *palette = new byte[colorCount * 3];
for (uint16 i = 0; i < colorCount; i++) {
palette[i * 3 + 0] = ctblStream->readByte();
palette[i * 3 + 1] = ctblStream->readByte();
palette[i * 3 + 2] = ctblStream->readByte();
ctblStream->readByte();
}
delete ctblStream;
_vm->_system->getPaletteManager()->setPalette(palette, 0, colorCount);
delete[] palette;
} else {
GraphicsManager::setPalette(id);
}
}
#ifdef ENABLE_CSTIME
CSTimeGraphics::CSTimeGraphics(MohawkEngine_CSTime *vm) : GraphicsManager(), _vm(vm) {
_bmpDecoder = new MohawkBitmap();
initGraphics(640, 480, true);
}
CSTimeGraphics::~CSTimeGraphics() {
delete _bmpDecoder;
}
void CSTimeGraphics::drawRect(Common::Rect rect, byte color) {
rect.clip(Common::Rect(640, 480));
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
if (!rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
return;
Graphics::Surface *screen = _vm->_system->lockScreen();
screen->frameRect(rect, color);
_vm->_system->unlockScreen();
}
MohawkSurface *CSTimeGraphics::decodeImage(uint16 id) {
return _bmpDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
}
Common::Array<MohawkSurface *> CSTimeGraphics::decodeImages(uint16 id) {
return _bmpDecoder->decodeImages(_vm->getResource(ID_TBMH, id));
}
#endif
} // End of namespace Mohawk
|