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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/livingbooks.h"
#include "mohawk/resource.h"
#include "common/events.h"
#include "engines/util.h"
namespace Mohawk {
MohawkEngine_LivingBooks::MohawkEngine_LivingBooks(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) {
_needsUpdate = false;
_screenWidth = _screenHeight = 0;
}
MohawkEngine_LivingBooks::~MohawkEngine_LivingBooks() {
delete _console;
delete _gfx;
_bookInfoFile.clear();
}
Common::Error MohawkEngine_LivingBooks::run() {
MohawkEngine::run();
_console = new LivingBooksConsole(this);
_gfx = new LBGraphics(this);
// Load the book info from the detected file
loadBookInfo(getBookInfoFileName());
if (!_title.empty()) // Some games don't have the title stored
debug("Starting Living Books Title \'%s\'", _title.c_str());
if (!_copyright.empty())
debug("Copyright: %s", _copyright.c_str());
if (!_screenWidth || !_screenHeight)
error("Could not find xRes/yRes variables");
debug("Setting screen size to %dx%d", _screenWidth, _screenHeight);
// TODO: Eventually move this to a LivingBooksGraphics class or similar
initGraphics(_screenWidth, _screenHeight, true, NULL);
loadIntro();
debug(1, "Stack Version: %d", getResourceVersion());
_gfx->setPalette(1000);
loadSHP(1000);
loadANI(1000);
// Code to Load Sounds For Debugging...
//for (byte i = 0; i < 30; i++)
// _sound->playSound(1000+i);
Common::Event event;
while (!shouldQuit()) {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
break;
case Common::EVENT_LBUTTONUP:
break;
case Common::EVENT_LBUTTONDOWN:
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) {
_console->attach();
_console->onFrame();
}
break;
case Common::KEYCODE_SPACE:
pauseGame();
break;
default:
break;
}
break;
default:
break;
}
}
if (_needsUpdate) {
_system->updateScreen();
_needsUpdate = false;
}
// Cut down on CPU usage
_system->delayMillis(10);
}
return Common::kNoError;
}
void MohawkEngine_LivingBooks::loadBookInfo(Common::String filename) {
if (!_bookInfoFile.loadFromFile(filename))
error("Could not open %s as a config file", filename.c_str());
_title = getStringFromConfig("BookInfo", "title");
_copyright = getStringFromConfig("BookInfo", "copyright");
_numPages = getIntFromConfig("BookInfo", "nPages");
_numLanguages = getIntFromConfig("BookInfo", "nLanguages");
_screenWidth = getIntFromConfig("BookInfo", "xRes");
_screenHeight = getIntFromConfig("BookInfo", "yRes");
// nColors is here too, but it's always 256 anyway...
// The later Living Books games add some more options:
// - fNeedPalette (always true?)
// - fUse254ColorPalette (always true?)
// - nKBRequired (4096, RAM requirement?)
// - fDebugWindow (always 0?)
}
void MohawkEngine_LivingBooks::loadIntro() {
Common::String filename;
// We get to try for a few different names! Yay!
filename = getFileNameFromConfig("Intro", "Page1");
// Some store with .r, not sure why.
if (filename.empty())
filename = getFileNameFromConfig("Intro", "Page1.r");
if (!filename.empty() && Common::File::exists(filename)) {
MohawkArchive *introArchive = createMohawkArchive();
introArchive->open(filename);
_mhk.push_back(introArchive);
}
filename = getFileNameFromConfig("Intro", "Page2");
if (filename.empty())
filename = getFileNameFromConfig("Intro", "Page2.r");
if (!filename.empty() && Common::File::exists(filename)) {
MohawkArchive *coverArchive = createMohawkArchive();
coverArchive->open(filename);
_mhk.push_back(coverArchive);
}
}
// Only 1 VSRN resource per stack, Id 1000
uint16 MohawkEngine_LivingBooks::getResourceVersion() {
Common::SeekableReadStream *versionStream = getRawData(ID_VRSN, 1000);
if (versionStream->size() != 2)
warning("Version Record size mismatch");
uint16 version = versionStream->readUint16BE();
delete versionStream;
return version;
}
// Multiple SHP# resource per stack.. Optional per Card?
// This record appears to be a list structure of BMAP resource Ids..
void MohawkEngine_LivingBooks::loadSHP(uint16 resourceId) {
Common::SeekableSubReadStreamEndian *shpStream = wrapStreamEndian(ID_SHP, resourceId);
if (shpStream->size() < 6)
warning("SHP Record size too short");
if (shpStream->readUint16() != 3)
warning("SHP Record u0 not 3");
if (shpStream->readUint16() != 0)
warning("SHP Record u1 not 0");
uint16 idCount = shpStream->readUint16();
debug(1, "SHP: idCount: %d", idCount);
if (shpStream->size() != (idCount * 2) + 6)
warning("SHP Record size mismatch");
uint16 *idValues = new uint16[idCount];
for (uint16 i = 0; i < idCount; i++) {
idValues[i] = shpStream->readUint16();
debug(1, "SHP: BMAP Resource Id %d: %d", i, idValues[i]);
}
delete[] idValues;
delete shpStream;
}
// Multiple ANI resource per stack.. Optional per Card?
void MohawkEngine_LivingBooks::loadANI(uint16 resourceId) {
Common::SeekableSubReadStreamEndian *aniStream = wrapStreamEndian(ID_ANI, resourceId);
if (aniStream->size() != 30)
warning("ANI Record size mismatch");
if (aniStream->readUint16() != 1)
warning("ANI Record u0 not 0"); // Version?
uint16 u1 = aniStream->readUint16();
debug(1, "ANI u1: %d", u1);
uint16 u2 = aniStream->readUint16();
debug(1, "ANI u2: %d", u2);
Common::Rect u3;
u3.right = aniStream->readUint16();
u3.bottom = aniStream->readUint16();
u3.left = aniStream->readUint16();
u3.top = aniStream->readUint16();
debug(1, "ANI u3: (%d, %d), (%d, %d)", u3.left, u3.top, u3.right, u3.bottom);
Common::Rect u4;
u4.right = aniStream->readUint16();
u4.bottom = aniStream->readUint16();
u4.left = aniStream->readUint16();
u4.top = aniStream->readUint16();
debug(1, "ANI u4: (%d, %d), (%d, %d)", u4.left, u4.top, u4.right, u4.bottom);
// BMAP Id?
uint16 u4ResourceId = aniStream->readUint16();
debug(1, "ANI u4ResourceId: %d", u4ResourceId);
// Following 3 unknowns also resourceIds in Unused?
uint16 u5 = aniStream->readUint16();
debug(1, "ANI u5: %d", u5);
if (u5 != 0)
warning("ANI u5 non-zero");
uint16 u6 = aniStream->readUint16();
debug(1, "ANI u6: %d", u6);
if (u6 != 0)
warning("ANI u6 non-zero");
uint16 u7 = aniStream->readUint16();
debug(1, "ANI u7: %d", u7);
if (u7 != 0)
warning("ANI u7 non-zero");
delete aniStream;
}
Common::SeekableSubReadStreamEndian *MohawkEngine_LivingBooks::wrapStreamEndian(uint32 tag, uint16 id) {
Common::SeekableReadStream *dataStream = getRawData(tag, id);
return new Common::SeekableSubReadStreamEndian(dataStream, 0, dataStream->size(), isBigEndian(), DisposeAfterUse::YES);
}
Common::String MohawkEngine_LivingBooks::getStringFromConfig(Common::String section, Common::String key) {
Common::String x;
_bookInfoFile.getKey(key, section, x);
return removeQuotesFromString(x);
}
int MohawkEngine_LivingBooks::getIntFromConfig(Common::String section, Common::String key) {
return atoi(getStringFromConfig(section, key).c_str());
}
Common::String MohawkEngine_LivingBooks::getFileNameFromConfig(Common::String section, Common::String key) {
Common::String x = getStringFromConfig(section, key);
return (getPlatform() == Common::kPlatformMacintosh) ? convertMacFileName(x) : convertWinFileName(x);
}
Common::String MohawkEngine_LivingBooks::removeQuotesFromString(Common::String string) {
// The last char isn't necessarily a quote, the line could have "fade" in it,
// most likely representing to fade to that page. Hopefully it really is that
// obvious :P
// Some versions wrap in quotations, some don't...
for (uint32 i = 0; i < string.size(); i++) {
if (string[i] == '\"') {
string.deleteChar(i);
i--;
}
}
return string;
}
Common::String MohawkEngine_LivingBooks::convertMacFileName(Common::String string) {
Common::String filename;
for (uint32 i = 1; i < string.size(); i++) { // First character should be ignored (another colon)
if (string[i] == ':')
filename += '/';
else
filename += string[i];
}
return filename;
}
Common::String MohawkEngine_LivingBooks::convertWinFileName(Common::String string) {
Common::String filename;
for (uint32 i = 0; i < string.size(); i++) {
if (string[i] == '\\')
filename += '/';
else
filename += string[i];
}
return filename;
}
MohawkArchive *MohawkEngine_LivingBooks::createMohawkArchive() const {
return (getGameType() == GType_LIVINGBOOKSV1) ? new LivingBooksArchive_v1() : new MohawkArchive();
}
} // End of namespace Mohawk
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