1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_LIVINGBOOKS_H
#define MOHAWK_LIVINGBOOKS_H
#include "mohawk/mohawk.h"
#include "mohawk/console.h"
#include "mohawk/graphics.h"
#include "common/config-file.h"
#include "common/substream.h"
namespace Mohawk {
enum {
kIntroPage = 0
};
class LBGraphics;
class MohawkEngine_LivingBooks : public MohawkEngine {
protected:
Common::Error run();
public:
MohawkEngine_LivingBooks(OSystem *syst, const MohawkGameDescription *gamedesc);
virtual ~MohawkEngine_LivingBooks();
LBGraphics *_gfx;
bool _needsUpdate;
Common::SeekableSubReadStreamEndian *wrapStreamEndian(uint32 tag, uint16 id);
GUI::Debugger *getDebugger() { return _console; }
private:
LivingBooksConsole *_console;
Common::ConfigFile _bookInfoFile;
uint16 _curPage;
Common::String getBookInfoFileName() const;
void loadBookInfo(const Common::String &filename);
void loadIntro();
uint16 getResourceVersion();
void loadSHP(uint16 resourceId);
void loadANI(uint16 resourceId);
uint16 _screenWidth;
uint16 _screenHeight;
uint16 _numLanguages;
uint16 _numPages;
Common::String _title;
Common::String _copyright;
// String Manipulation Functions
Common::String removeQuotesFromString(const Common::String &string);
Common::String convertMacFileName(const Common::String &string);
Common::String convertWinFileName(const Common::String &string);
// Configuration File Functions
Common::String getStringFromConfig(const Common::String §ion, const Common::String &key);
int getIntFromConfig(const Common::String §ion, const Common::String &key);
Common::String getFileNameFromConfig(const Common::String §ion, const Common::String &key);
// Platform/Version functions
bool isBigEndian() const { return getGameType() == GType_LIVINGBOOKSV3 || getPlatform() == Common::kPlatformMacintosh; }
MohawkArchive *createMohawkArchive() const;
};
} // End of namespace Mohawk
#endif
|