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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H
#define MOHAWK_LIVINGBOOKS_GRAPHICS_H
#include "mohawk/graphics.h"
namespace Mohawk {
class MohawkEngine_LivingBooks;
class LBGraphics : public GraphicsManager {
public:
LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height);
~LBGraphics();
void setPalette(uint16 id);
void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0);
bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y);
protected:
MohawkSurface *decodeImage(uint16 id);
MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
private:
MohawkBitmap *_bmpDecoder;
MohawkEngine_LivingBooks *_vm;
};
} // End of namespace Mohawk
#endif
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