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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/myst.h"
#include "mohawk/graphics.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_saveload.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/channelwood.h"
#include "gui/message.h"
namespace Mohawk {
MystScriptParser_Channelwood::MystScriptParser_Channelwood(MohawkEngine_Myst *vm) :
MystScriptParser(vm), _state(vm->_gameState->_channelwood) {
setupOpcodes();
}
MystScriptParser_Channelwood::~MystScriptParser_Channelwood() {
}
#define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &MystScriptParser_Channelwood::x, #x))
void MystScriptParser_Channelwood::setupOpcodes() {
// "Stack-Specific" Opcodes
OPCODE(101, opcode_101);
OPCODE(102, opcode_102);
OPCODE(104, opcode_104);
OPCODE(117, opcode_117);
OPCODE(118, opcode_118);
OPCODE(119, opcode_119);
OPCODE(122, opcode_122);
OPCODE(127, opcode_127);
OPCODE(129, opcode_129);
// "Init" Opcodes
OPCODE(201, opcode_201);
OPCODE(202, opcode_202);
OPCODE(203, opcode_203);
// "Exit" Opcodes
OPCODE(300, opcode_300);
}
#undef OPCODE
void MystScriptParser_Channelwood::disablePersistentScripts() {
opcode_202_disable();
opcode_203_disable();
}
void MystScriptParser_Channelwood::runPersistentScripts() {
opcode_202_run();
opcode_203_run();
}
uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
switch(var) {
case 1: // Water Pump Bridge Raised
return _state.waterPumpBridgeState;
case 2: // Lower Walkway to Upper Walkway Elevator Raised
return _state.elevatorState;
case 3: // Water Flowing To Lower Walkway To Upper Walkway Elevator
return (_state.waterValveStates & 0xc0) ? 1 : 0;
case 4: // Water Flowing To Book Room Elevator
return ((_state.waterValveStates & 0xf8) == 0xb0 && _state.pipeState) ? 1 : 0;
case 5: // Lower Walkway to Upper Walkway Spiral Stair Lower Door State
return _state.stairsLowerDoorState;
case 6: // Pipe Bridge Extended
return _state.pipeState;
case 7: // Water Flowing To Water Pump For Bridge
return ((_state.waterValveStates & 0xe2) == 0xc2 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
case 8: // Water Tank Valve
return (_state.waterValveStates & 0x80) ? 1 : 0;
case 9: // State of First Water Valve
return (_state.waterValveStates & 0x40) ? 1 : 0;
case 10: // State of Second Water Valve
return (_state.waterValveStates & 0x20) ? 1 : 0;
case 11: // State of Right Third Water Valve
return (_state.waterValveStates & 0x10) ? 1 : 0;
case 12: // State of Right-Right Fourth Water Valve
return (_state.waterValveStates & 0x08) ? 1 : 0;
case 13: // State of Right-Left Fourth Water Valve
return (_state.waterValveStates & 0x04) ? 1 : 0;
case 14: // State of Left Third Water Valve
return (_state.waterValveStates & 0x02) ? 1 : 0;
case 15: // Water Flowing To Lower Walkway To Upper Walkway Elevator
return ((_state.waterValveStates & 0xf8) == 0xb8) ? 1 : 0;
case 16: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State
return _state.stairsUpperDoorState;
case 17: // Achenar's Holoprojector Selection
return _state.holoprojectorSelection;
// case 18: // Sirrus's Room Bed Drawer Open
// return 0;
// return 1;
case 19: // Sound - Water Tank Valve
return (_state.waterValveStates & 0x80) ? 1 : 0;
case 20: // Sound - First Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xc0) == 0x80) ? 1 : 0;
case 21: // Sound - Second Water Valve Water Flowing To Right
return ((_state.waterValveStates & 0xe0) == 0xa0) ? 1 : 0;
case 22: // Sound - Right Third Water Valve Water Flowing To Right
return ((_state.waterValveStates & 0xf0) == 0xb0) ? 1 : 0;
case 23: // Sound - Right Third Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xf0) == 0xa0) ? 1 : 0;
case 24: // Sound - Second Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xe0) == 0xc0) ? 1 : 0;
case 25: // Sound - Right-Right Fourth Valve Water Flowing To Left (To Pipe Bridge)
return ((_state.waterValveStates & 0xf8) == 0xb0) ? 1 : 0;
case 26: // Sound - Right-Left Fourth Valve Water Flowing To Right (To Pipe Down Tree)
return ((_state.waterValveStates & 0xf4) == 0xa4) ? 1 : 0;
case 27: // Sound - Right-Left Fourth Valve Water Flowing To Left (To Pipe Fork)
return ((_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
case 28: // Sound - Left Third Water Valve Flowing To Right (To Pipe Fork)
return ((_state.waterValveStates & 0xe2) == 0xc2) ? 1 : 0;
case 29: // Sound - Left Third Water Valve Flowing To Left (To Pipe In Water)
return ((_state.waterValveStates & 0xe2) == 0xc0) ? 1 : 0;
// case 30: // Temple Door State
// return 0;
// return 1;
case 32: // Sound - Water Flowing in Pipe to Book Room Elevator
return ((_state.waterValveStates & 0xf8) == 0xb0 && _state.pipeState) ? 1 : 0;
// case 102: // Sirrus's Desk Drawer / Red Page State
// return 0; // Drawer Closed
// return 1; // Drawer Open, Red Page Taken
// return 2; // Drawer Open, Red Page Present
// case 103: // Blue Page Present
// return 0; // Blue Page Taken
// return 1; // Blue Page Present
default:
return MystScriptParser::getVar(var);
}
}
void MystScriptParser_Channelwood::toggleVar(uint16 var) {
switch(var) {
case 6: // Pipe Bridge Extended
_state.pipeState ^= 1;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool MystScriptParser_Channelwood::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
// case 18: // Sirrus's Room Bed Drawer Open
// temp ^= 1;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
void MystScriptParser_Channelwood::opcode_101(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 1) {
debugC(kDebugScript, "Opcode %d: Play Pipe Movie and Sound", op);
uint16 soundId = argv[0];
debugC(kDebugScript, "\tsoundId: %d", soundId);
_vm->_sound->replaceSound(soundId);
// TODO: Get Movie Location from Invoking Resource Rect, rather than
// hardcoded 267, 170 ?
// TODO: Need version of playMovie blocking which allows selection
// of start and finish points.
if (!_vm->_varStore->getVar(6)) {
// Play Pipe Extending i.e. 0 to 1/2 way through file
_vm->_video->playMovie(_vm->wrapMovieFilename("pipebrid", kChannelwoodStack), 267, 170);
} else {
// Play Pipe Retracting i.e. 1/2 way to end of file
_vm->_video->playMovie(_vm->wrapMovieFilename("pipebrid", kChannelwoodStack), 267, 170);
}
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_102(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 2 || argc == 3) {
debugC(kDebugScript, "Opcode %d: Draw Full Screen Image, Optional Delay and Change Card", op);
uint16 imageId = argv[0];
uint16 cardId = argv[1];
uint16 delay = 0;
if (argc == 3)
delay = argv[2]; // TODO: Not sure about purpose of this parameter...
debugC(kDebugScript, "\timageId: %d", imageId);
debugC(kDebugScript, "\tcardId: %d", cardId);
debugC(kDebugScript, "\tdelay: %d", delay);
_vm->_gfx->copyImageToScreen(imageId, Common::Rect(0, 0, 544, 333));
_vm->_system->delayMillis(delay / 100);
_vm->changeToCard(cardId, true);
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_104(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
// Used on Channelwood Card 3280
if (argc == 0) {
debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op);
Common::Rect rect = _invokingResource->getRect();
// TODO: Need to load the image ids from Script Resources structure of VIEW
for (uint16 imageId = 3595; imageId <= 3601; imageId++) {
_vm->_gfx->copyImageToScreen(imageId, rect);
_vm->_system->delayMillis(50);
}
// TODO: Is 8 gotten from var7 of calling hotspot, rather than hardcoded?
_vm->_varStore->setVar(8, 1);
_vm->_varStore->setVar(19, 1);
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_117(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 1) {
// Used on Card 3012 (Temple Hologram Monitor)
uint16 button = argv[0]; // 0 to 3
_vm->_varStore->setVar(17, button);
switch (button) {
case 0:
_vm->_video->playMovie(_vm->wrapMovieFilename("monalgh", kChannelwoodStack), 227, 71);
break;
case 1:
_vm->_video->playMovie(_vm->wrapMovieFilename("monamth", kChannelwoodStack), 227, 71);
break;
case 2:
_vm->_video->playMovie(_vm->wrapMovieFilename("monasirs", kChannelwoodStack), 227, 71);
break;
case 3:
_vm->_video->playMovie(_vm->wrapMovieFilename("monsmsg", kChannelwoodStack), 227, 71);
break;
default:
warning("Opcode %d Control Variable Out of Range", op);
break;
}
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_118(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 0) {
// Used on Card 3318 (Sirrus' Room Nightstand Drawer)
// Triggered when clicked on drawer
// TODO: Implement function...
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_119(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 0) {
// Used on Card 3333 (Temple Hologram)
// TODO: Not 100% sure about movie position...
switch (_vm->_varStore->getVar(17)) {
case 0:
_vm->_video->playMovie(_vm->wrapMovieFilename("holoalgh", kChannelwoodStack), 126, 74);
break;
case 1:
_vm->_video->playMovie(_vm->wrapMovieFilename("holoamth", kChannelwoodStack), 126, 74);
break;
case 2:
_vm->_video->playMovie(_vm->wrapMovieFilename("holoasir", kChannelwoodStack), 126, 74);
break;
case 3:
_vm->_video->playMovie(_vm->wrapMovieFilename("holosmsg", kChannelwoodStack), 126, 74);
break;
default:
warning("Opcode %d Control Variable Out of Range", op);
break;
}
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_122(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
// Used on Channelwood Card 3280
if (argc == 0) {
debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op);
Common::Rect rect = _invokingResource->getRect();
// TODO: Need to load the image ids from Script Resources structure of VIEW
for (uint16 imageId = 3601; imageId >= 3595; imageId--) {
_vm->_gfx->copyImageToScreen(imageId, rect);
_vm->_system->delayMillis(50);
}
// TODO: Is 8 gotten from var7 of calling hotspot, rather than hard-coded?
_vm->_varStore->setVar(8, 0);
_vm->_varStore->setVar(19, 0);
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_127(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 2) {
// Used by Card 3262 (Elevator)
debugC(kDebugScript, "Opcode %d: Unknown...", op);
uint16 u0 = argv[0];
uint16 u1 = argv[1];
debugC(kDebugScript, "\tu0: %d", u0);
debugC(kDebugScript, "\tu1: %d", u1);
// TODO: Fill in Code...
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_129(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 1) {
// Used by Card 3262 (Elevator)
debugC(kDebugScript, "Opcode %d: Unknown...", op);
uint16 cardId = argv[0];
debugC(kDebugScript, "\tcardId: %d", cardId);
// TODO: Fill in Code...
_vm->changeToCard(cardId, true);
} else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_201(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used for Card 3247 (Elevator #1 Movement), 3161 (Bridge Movement), 3259 (Elevator #3 Movement) and 3252 (Elevator #2 Movement)
if (argc == 0) {
// TODO: Fill in Function. Video Playback? Rect from invoking hotspot resource...
if (false) {
// Card 3161
_vm->_video->playMovie(_vm->wrapMovieFilename("bridge", kChannelwoodStack), 292, 204);
// Card 3247
_vm->_video->playMovie(_vm->wrapMovieFilename("welev1dn", kChannelwoodStack), 214, 107);
_vm->_video->playMovie(_vm->wrapMovieFilename("welev1up", kChannelwoodStack), 214, 107);
// Card 3252
_vm->_video->playMovie(_vm->wrapMovieFilename("welev2dn", kChannelwoodStack), 215, 118);
_vm->_video->playMovie(_vm->wrapMovieFilename("welev2up", kChannelwoodStack), 215, 118);
// Card 3259
_vm->_video->playMovie(_vm->wrapMovieFilename("welev3dn", kChannelwoodStack), 213, 99);
_vm->_video->playMovie(_vm->wrapMovieFilename("welev3up", kChannelwoodStack), 213, 99);
}
} else
unknown(op, var, argc, argv);
}
static struct {
bool enabled;
uint16 var;
} g_opcode202Parameters;
void MystScriptParser_Channelwood::opcode_202_run(void) {
if (g_opcode202Parameters.enabled) {
// Used for Cards 3328, 3691, 3731, 3809, 3846 etc. (Water Valves)
// Code for Water Flow Logic
// Var 8 = "Water Tank Valve State"
// Controls
// Var 19 = "Water Flowing to First Water Valve"
// Code for this in Opcode 104 / 122
// Var 19 = "Water Flowing to First Water Valve"
// and
// Var 9 = "First Water Valve State"
// Controls
// Var 20 = "Water Flowing to Second (L) Water Valve"
// Var 3 = "Water Flowing (R) to Pump for Upper Walkway to Temple Elevator"
uint16 var9 = _vm->_varStore->getVar(9);
if (_vm->_varStore->getVar(19)) {
_vm->_varStore->setVar(20, !var9);
_vm->_varStore->setVar(3, var9);
} else {
// No water into Valve
_vm->_varStore->setVar(20, 0);
_vm->_varStore->setVar(3, 0);
}
// Var 20 = "Water Flowing to Second (L) Water Valve"
// and
// Var 10 = "Second (L) Water Valve State"
// Controls
// Var 24 = "Water Flowing to Third (L, L) Water Valve"
// Var 21 = "Water Flowing to Third (L, R) Water Valve"
uint16 var10 = _vm->_varStore->getVar(10);
if (_vm->_varStore->getVar(20)) {
_vm->_varStore->setVar(24, !var10);
_vm->_varStore->setVar(21, var10);
} else {
// No water into Valve
_vm->_varStore->setVar(24, 0);
_vm->_varStore->setVar(21, 0);
}
// Var 21 = "Water Flowing to Third (L, R) Water Valve"
// and
// Var 11 = "Third (L, R) Water Valve State"
// Controls
// Var 23 = "Water Flowing to Fourth (L, R, L) Water Valve"
// Var 22 = "Water Flowing to Fourth (L, R, R) Water Valve"
uint16 var11 = _vm->_varStore->getVar(11);
if (_vm->_varStore->getVar(21)) {
_vm->_varStore->setVar(23, !var11);
_vm->_varStore->setVar(22, var11);
} else {
// No water into Valve
_vm->_varStore->setVar(23, 0);
_vm->_varStore->setVar(22, 0);
}
// Var 24 = "Water Flowing to Third (L, L) Water Valve"
// and
// Var 14 = "Third (L, L) Water Valve State"
// Controls
// Var 29 = "Water Flowing to Pipe In Water (L, L, L)"
// Var 28 = "Water Flowing to Join and Pump Bridge (L, L, R)"
uint16 var14 = _vm->_varStore->getVar(14);
if (_vm->_varStore->getVar(24)) {
_vm->_varStore->setVar(29, !var14);
_vm->_varStore->setVar(28, var14);
} else {
// No water into Valve
_vm->_varStore->setVar(29, 0);
_vm->_varStore->setVar(28, 0);
}
// Var 22 = "Water Flowing to Fourth (L, R, R) Water Valve"
// and
// Var 12 = "Fourth (L, R, R) Water Valve State"
// Controls
// Var 25 = "Water Flowing to Pipe Bridge (L, R, R, L)"
// Var 15 = "Water Flowing (L, R, R, R) to Pump for Lower Walkway to Upper Walkway Elevator"
uint16 var12 = _vm->_varStore->getVar(12);
if (_vm->_varStore->getVar(22)) {
_vm->_varStore->setVar(25, !var12);
_vm->_varStore->setVar(15, var12);
} else {
// No water into Valve
_vm->_varStore->setVar(25, 0);
_vm->_varStore->setVar(15, 0);
}
// Var 23 = "Water Flowing to Fourth (L, R, L) Water Valve"
// and
// Var 13 = "Fourth (L, R, L) Water Valve State"
// Controls
// Var 27 = "Water Flowing to Join and Pump Bridge (L, R, L, L)"
// Var 26 = "Water Flowing to Pipe At Entry Point (L, R, L, R)"
uint16 var13 = _vm->_varStore->getVar(13);
if (_vm->_varStore->getVar(23)) {
_vm->_varStore->setVar(27, !var13);
_vm->_varStore->setVar(26, var13);
} else {
// No water into Valve
_vm->_varStore->setVar(27, 0);
_vm->_varStore->setVar(26, 0);
}
// TODO: Not sure that original had OR logic for water flow at Join...
// Var 27 = "Water Flowing to Join and Pump Bridge (L, R, L, L)"
// Or
// Var 28 = "Water Flowing to Join and Pump Bridge (L, L, R)"
// Controls
// Var 31 = "Water Flowing to Join (L, L, R)" // 0 to 2 = Stop Sound, Background, Background with Water Flow
// Var 7 = "Bridge Pump Running"
// TODO: Not sure about control of Var 31 which is tristate...
if (_vm->_varStore->getVar(27) || _vm->_varStore->getVar(28)) {
_vm->_varStore->setVar(31, 2); // Background with Water Flow
_vm->_varStore->setVar(7, 1);
} else {
// No water into Valve
_vm->_varStore->setVar(31, 1); // Background
_vm->_varStore->setVar(7, 0);
}
// TODO: Code for this shouldn't be here...
// Move to Opcodes called by Pipe Extension...
// Var 25 = "Water Flowing to Pipe Bridge (L, R, R, L)"
// and
// Var 6 = "Pipe Bridge Extended"
// Controls
// Var 32 = "Water Flowing (L, R, R, L, Pipe) State" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
// Var 4 = "Water Flowing (L, R, R, L, Pipe Extended) to Pump for Book Room Elevator"
// TODO: Not sure about control of Var 32 which is tristate...
if (_vm->_varStore->getVar(25) && _vm->_varStore->getVar(6)) {
_vm->_varStore->setVar(32, 2); // Background with Water Flow
_vm->_varStore->setVar(4, 1);
} else {
// No water into Valve
_vm->_varStore->setVar(32, 1); // Background
_vm->_varStore->setVar(4, 0);
}
}
}
void MystScriptParser_Channelwood::opcode_202_disable(void) {
g_opcode202Parameters.enabled = false;
}
void MystScriptParser_Channelwood::opcode_202(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used for Cards 3328, 3691, 3731, 3809, 3846 etc. (Water Valves)
if (argc == 0) {
g_opcode202Parameters.var = var;
g_opcode202Parameters.enabled = true;
} else
unknown(op, var, argc, argv);
}
static struct {
bool enabled;
} g_opcode203Parameters;
void MystScriptParser_Channelwood::opcode_203_run(void) {
if (g_opcode203Parameters.enabled) {
// Used for Card 3310 (Sirrus' Room Right Bed Drawer),
// Card 3307 (Sirrus' Room Left Bed Drawer)
// and Card 3318 (Sirrus' Room Nightstand Drawer)
// TODO: Fill in Logic...
}
}
void MystScriptParser_Channelwood::opcode_203_disable(void) {
g_opcode203Parameters.enabled = false;
}
void MystScriptParser_Channelwood::opcode_203(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
// Used for Card 3310 (Sirrus' Room Right Bed Drawer),
// Card 3307 (Sirrus' Room Left Bed Drawer)
// and Card 3318 (Sirrus' Room Nightstand Drawer)
if (argc == 0)
g_opcode203Parameters.enabled = true;
else
unknown(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_300(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used in Card 3012 (Achenar's Holoprojector Control)
varUnusedCheck(op, var);
// TODO: Fill in Logic. Clearing Variable for View?
}
} // End of namespace Mohawk
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