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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST_SCRIPTS_CREDITS_H
#define MYST_SCRIPTS_CREDITS_H
#include "common/scummsys.h"
#include "common/util.h"
#include "mohawk/myst_scripts.h"
namespace Mohawk {
struct MystScriptEntry;
namespace MystStacks {
#define DECLARE_OPCODE(x) void x(uint16 var, const ArgumentsArray &args)
class Credits : public MystScriptParser {
public:
explicit Credits(MohawkEngine_Myst *vm);
~Credits() override;
void disablePersistentScripts() override;
void runPersistentScripts() override;
private:
void setupOpcodes();
uint16 getVar(uint16 var) override;
DECLARE_OPCODE(o_runCredits);
bool _creditsRunning;
uint16 _curImage; // 56
};
} // End of namespace MystStacks
} // End of namespace Mohawk
#undef DECLARE_OPCODE
#endif
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