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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/myst_state.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/mechanical.h"
#include "common/events.h"
#include "common/system.h"
namespace Mohawk {
namespace MystStacks {
Mechanical::Mechanical(MohawkEngine_Myst *vm) :
MystScriptParser(vm), _state(vm->_gameState->_mechanical) {
setupOpcodes();
_elevatorGoingMiddle = false;
_mystStaircaseState = false;
_fortressPosition = 0;
_fortressRotationSpeed = 0;
_fortressSimulationSpeed = 0;
_gearsWereRunning = false;
_fortressRotationShortMovieWorkaround = false;
_fortressRotationShortMovieCount = 0;
_fortressRotationShortMovieLast = 0;
}
Mechanical::~Mechanical() {
}
#define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Mechanical::x, #x))
void Mechanical::setupOpcodes() {
// "Stack-Specific" Opcodes
OPCODE(100, o_throneEnablePassage);
OPCODE(101, o_birdCrankStart);
OPCODE(102, NOP);
OPCODE(103, o_birdCrankStop);
OPCODE(104, o_snakeBoxTrigger);
OPCODE(105, o_fortressStaircaseMovie);
OPCODE(106, o_elevatorRotationStart);
OPCODE(107, o_elevatorRotationMove);
OPCODE(108, o_elevatorRotationStop);
OPCODE(109, o_fortressRotationSpeedStart);
OPCODE(110, o_fortressRotationSpeedMove);
OPCODE(111, o_fortressRotationSpeedStop);
OPCODE(112, o_fortressRotationBrakeStart);
OPCODE(113, o_fortressRotationBrakeMove);
OPCODE(114, o_fortressRotationBrakeStop);
OPCODE(115, o_fortressSimulationSpeedStart);
OPCODE(116, o_fortressSimulationSpeedMove);
OPCODE(117, o_fortressSimulationSpeedStop);
OPCODE(118, o_fortressSimulationBrakeStart);
OPCODE(119, o_fortressSimulationBrakeMove);
OPCODE(120, o_fortressSimulationBrakeStop);
OPCODE(121, o_elevatorWindowMovie);
OPCODE(122, o_elevatorGoMiddle);
OPCODE(123, o_elevatorTopMovie);
OPCODE(124, o_fortressRotationSetPosition);
OPCODE(125, o_mystStaircaseMovie);
OPCODE(126, o_elevatorWaitTimeout);
OPCODE(127, o_crystalEnterYellow);
OPCODE(128, o_crystalLeaveYellow);
OPCODE(129, o_crystalEnterGreen);
OPCODE(130, o_crystalLeaveGreen);
OPCODE(131, o_crystalEnterRed);
OPCODE(132, o_crystalLeaveRed);
// "Init" Opcodes
OPCODE(200, o_throne_init);
OPCODE(201, o_fortressStaircase_init);
OPCODE(202, o_bird_init);
OPCODE(203, o_snakeBox_init);
OPCODE(204, o_elevatorRotation_init);
OPCODE(205, o_fortressRotation_init);
OPCODE(206, o_fortressSimulation_init);
OPCODE(209, o_fortressSimulationStartup_init);
// "Exit" Opcodes
OPCODE(300, NOP);
}
#undef OPCODE
void Mechanical::disablePersistentScripts() {
_fortressSimulationRunning = false;
_elevatorRotationLeverMoving = false;
_birdSinging = false;
_fortressRotationRunning = false;
}
void Mechanical::runPersistentScripts() {
if (_birdSinging)
birdSing_run();
if (_elevatorRotationLeverMoving)
elevatorRotation_run();
if (_elevatorGoingMiddle)
elevatorGoMiddle_run();
if (_fortressRotationRunning)
fortressRotation_run();
if (_fortressSimulationRunning)
fortressSimulation_run();
}
uint16 Mechanical::getVar(uint16 var) {
switch(var) {
case 0: // Achenar's Secret Panel State
return _state.achenarPanelState;
case 1: // Sirrus's Secret Panel State
return _state.sirrusPanelState;
case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present
if (_state.achenarCrateOpened) {
if (_globals.bluePagesInBook & 4 || _globals.heldPage == 3)
return 2;
else
return 3;
} else {
return _globals.bluePagesInBook & 4 || _globals.heldPage == 3;
}
case 3: // Achenar's Secret Room Crate State
return _state.achenarCrateOpened;
case 4: // Myst Book Room Staircase State
return _mystStaircaseState;
case 5: // Fortress Position
return _fortressPosition;
case 6: // Fortress Position - Big Cog Visible Through Doorway
return _fortressPosition == 0;
case 7: // Fortress Elevator Open
if (_state.elevatorRotation == 4)
return 1; // Open
else
return 0; // Closed
case 10: // Fortress Staircase State
return _state.staircaseState;
case 11: // Fortress Elevator Rotation Position
return _state.elevatorRotation;
case 12: // Fortress Elevator Rotation Cog Position
return 5 - (uint16)(_elevatorRotationGearPosition + 0.5) % 6;
case 13: // Elevator position
return _elevatorPosition;
case 14: // Elevator going down when at top
if (_elevatorGoingDown && _elevatorTooLate)
return 2;
else
return _elevatorGoingDown;
case 15: // Code Lock Execute Button Script
if (_mystStaircaseState)
return 0;
else if (_state.codeShape[0] == 2 && _state.codeShape[1] == 8
&& _state.codeShape[2] == 5 && _state.codeShape[3] == 1)
return 1;
else
return 2;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
case 19: // Code Lock Shape #4 - Right
return _state.codeShape[var - 16];
case 20: // Crystal Lit Flag - Yellow
return _crystalLit == 3;
case 21: // Crystal Lit Flag - Green
return _crystalLit == 1;
case 22: // Crystal Lit Flag - Red
return _crystalLit == 2;
case 102: // Red page
return !(_globals.redPagesInBook & 4) && (_globals.heldPage != 9);
case 103: // Blue page
return !(_globals.bluePagesInBook & 4) && (_globals.heldPage != 3);
default:
return MystScriptParser::getVar(var);
}
}
void Mechanical::toggleVar(uint16 var) {
switch(var) {
case 0: // Achenar's Secret Panel State
_state.achenarPanelState ^= 1;
break;
case 1: // Sirrus's Secret Panel State
_state.sirrusPanelState ^= 1;
break;
case 3: // Achenar's Secret Room Crate State
_state.achenarCrateOpened ^= 1;
break;
case 4: // Myst Book Room Staircase State
_mystStaircaseState ^= 1;
break;
case 10: // Fortress Staircase State
_state.staircaseState ^= 1;
break;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
case 19: // Code Lock Shape #4 - Right
_state.codeShape[var - 16] = (_state.codeShape[var - 16] + 1) % 10;
break;
case 23: // Elevator player is in cabin
_elevatorInCabin = false;
break;
case 102: // Red page
if (!(_globals.redPagesInBook & 4)) {
if (_globals.heldPage == 9)
_globals.heldPage = 0;
else
_globals.heldPage = 9;
}
break;
case 103: // Blue page
if (!(_globals.bluePagesInBook & 4)) {
if (_globals.heldPage == 3)
_globals.heldPage = 0;
else
_globals.heldPage = 3;
}
break;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool Mechanical::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
case 13:
_elevatorPosition = value;
break;
case 14: // Elevator going down when at top
_elevatorGoingDown = value;
break;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
void Mechanical::o_throneEnablePassage(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Enable throne passage", op);
_vm->_resources[argv[0]]->setEnabled(getVar(var));
}
void Mechanical::o_birdCrankStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Mechanical bird crank start", op);
MystResourceType11 *crank = static_cast<MystResourceType11 *>(_invokingResource);
uint16 crankSoundId = crank->getList2(0);
_vm->_sound->replaceSoundMyst(crankSoundId, Audio::Mixer::kMaxChannelVolume, true);
_birdSingEndTime = 0;
_birdCrankStartTime = _vm->_system->getMillis();
MystResourceType6 *crankMovie = static_cast<MystResourceType6 *>(crank->getSubResource(0));
crankMovie->playMovie();
}
void Mechanical::o_birdCrankStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Mechanical bird crank stop", op);
MystResourceType11 *crank = static_cast<MystResourceType11 *>(_invokingResource);
MystResourceType6 *crankMovie = static_cast<MystResourceType6 *>(crank->getSubResource(0));
crankMovie->pauseMovie(true);
uint16 crankSoundId = crank->getList2(1);
_vm->_sound->replaceSoundMyst(crankSoundId);
_birdSingEndTime = 2 * _vm->_system->getMillis() - _birdCrankStartTime;
_birdSinging = true;
_bird->playMovie();
}
void Mechanical::o_snakeBoxTrigger(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Trigger Playing Of Snake Movie", op);
// Used on Mechanical Card 6043 (Weapons Rack with Snake Box)
_snakeBox->playMovie();
}
void Mechanical::o_fortressStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Play Stairs Movement Movie", op);
VideoHandle staircase = _vm->_video->playMovie(_vm->wrapMovieFilename("hhstairs", kMechanicalStack), 174, 222);
if (_state.staircaseState) {
_vm->_video->setVideoBounds(staircase, Audio::Timestamp(0, 840, 600), Audio::Timestamp(0, 1680, 600));
} else {
_vm->_video->setVideoBounds(staircase, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 840, 600));
}
_vm->_video->waitUntilMovieEnds(staircase);
}
void Mechanical::o_elevatorRotationStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation lever start", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(0);
_elevatorRotationLeverMoving = true;
_elevatorRotationSpeed = 0;
_vm->_sound->stopBackgroundMyst();
_vm->_cursor->setCursor(700);
}
void Mechanical::o_elevatorRotationMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation lever move", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_elevatorRotationSpeed = step * 0.1;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_elevatorRotationStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation lever stop", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Get current lever frame
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
// Release lever
for (int i = step; i >= 0; i--) {
lever->drawFrame(i);
_vm->_system->delayMillis(10);
}
// Stop persistent script
_elevatorRotationLeverMoving = false;
float speed = _elevatorRotationSpeed * 10;
if (speed > 0) {
// Decrease speed
while (speed > 2) {
speed -= 0.5;
_elevatorRotationGearPosition += speed * 0.1;
if (_elevatorRotationGearPosition > 12)
break;
_vm->redrawArea(12);
_vm->_system->delayMillis(100);
}
// Increment position
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
_vm->_sound->replaceSoundMyst(_elevatorRotationSoundId);
_vm->redrawArea(11);
}
_vm->checkCursorHints();
}
void Mechanical::o_fortressRotationSpeedStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation speed lever start", op);
_vm->_cursor->setCursor(700);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(0);
}
void Mechanical::o_fortressRotationSpeedMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation speed lever move", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65;
step = CLIP<int16>(step, 0, maxStep);
_fortressRotationSpeed = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressRotationSpeedStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation speed lever stop", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Release lever
for (int i = _fortressRotationSpeed; i >= 0; i--) {
lever->drawFrame(i);
_vm->_system->delayMillis(10);
}
_fortressRotationSpeed = 0;
_vm->checkCursorHints();
}
void Mechanical::o_fortressRotationBrakeStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation brake lever start", op);
_vm->_cursor->setCursor(700);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(_fortressRotationBrake);
}
void Mechanical::o_fortressRotationBrakeMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation brake lever move", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65;
step = CLIP<int16>(step, 0, maxStep);
_fortressRotationBrake = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressRotationBrakeStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation brake lever stop", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(_fortressRotationBrake);
_vm->checkCursorHints();
}
void Mechanical::o_fortressSimulationSpeedStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation simulator speed lever start", op);
_vm->_cursor->setCursor(700);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(0);
}
void Mechanical::o_fortressSimulationSpeedMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation simulator speed lever move", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_fortressSimulationSpeed = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressSimulationSpeedStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation simulator speed lever stop", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Release lever
for (int i = _fortressSimulationSpeed; i >= 0; i--) {
lever->drawFrame(i);
_vm->_system->delayMillis(10);
}
_fortressSimulationSpeed = 0;
_vm->checkCursorHints();
}
void Mechanical::o_fortressSimulationBrakeStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation simulator brake lever start", op);
_vm->_cursor->setCursor(700);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(_fortressSimulationBrake);
}
void Mechanical::o_fortressSimulationBrakeMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation simulator brake lever move", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_fortressSimulationBrake = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressSimulationBrakeStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d Fortress rotation simulator brake lever stop", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(_fortressSimulationBrake);
_vm->checkCursorHints();
}
void Mechanical::o_elevatorWindowMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
uint16 startTime = argv[0];
uint16 endTime = argv[1];
debugC(kDebugScript, "Opcode %d Movie Time Index %d to %d", op, startTime, endTime);
VideoHandle window = _vm->_video->playMovie(_vm->wrapMovieFilename("ewindow", kMechanicalStack), 253, 0);
_vm->_video->setVideoBounds(window, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->_video->waitUntilMovieEnds(window);
}
void Mechanical::o_elevatorGoMiddle(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator go middle from top", op);
_elevatorTooLate = false;
_elevatorTopCounter = 5;
_elevatorGoingMiddle = true;
_elevatorInCabin = true;
_elevatorNextTime = _vm->_system->getMillis() + 1000;
}
void Mechanical::elevatorGoMiddle_run() {
uint32 time = _vm->_system->getMillis();
if (_elevatorNextTime < time) {
_elevatorNextTime = time + 1000;
_elevatorTopCounter--;
if (_elevatorTopCounter > 0) {
// Draw button pressed
if (_elevatorInCabin) {
_vm->_gfx->copyImageSectionToScreen(6332, Common::Rect(0, 35, 51, 63), Common::Rect(10, 137, 61, 165));
_vm->_system->updateScreen();
}
// Blip
_vm->_sound->playSoundBlocking(14120);
// Restore button
if (_elevatorInCabin) {
_vm->_gfx->copyBackBufferToScreen(Common::Rect(10, 137, 61, 165));
_vm->_system->updateScreen();
}
} else {
_elevatorTooLate = true;
_elevatorGoingMiddle = false;
if (_elevatorInCabin) {
// Elevator going to middle animation
_vm->_cursor->hideCursor();
_vm->_sound->playSoundBlocking(11120);
_vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333));
_vm->_sound->replaceSoundMyst(12120);
_vm->_gfx->runTransition(kTransitionSlideToLeft, Common::Rect(177, 0, 370, 333), 25, 0);
_vm->_sound->playSoundBlocking(13120);
_vm->_sound->replaceSoundMyst(8120);
_vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333));
_vm->_system->delayMillis(500);
_vm->_sound->replaceSoundMyst(9120);
static uint16 moviePos[2] = { 3540, 5380 };
o_elevatorWindowMovie(121, 0, 2, moviePos);
_vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
_vm->_sound->replaceSoundMyst(10120);
_vm->_cursor->showCursor();
_elevatorPosition = 1;
_vm->changeToCard(6327, kTransitionRightToLeft);
}
}
}
}
void Mechanical::o_elevatorTopMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
uint16 startTime = argv[0];
uint16 endTime = argv[1];
debugC(kDebugScript, "Opcode %d Movie Time Index %d to %d", op, startTime, endTime);
VideoHandle window = _vm->_video->playMovie(_vm->wrapMovieFilename("hcelev", kMechanicalStack), 206, 38);
_vm->_video->setVideoBounds(window, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->_video->waitUntilMovieEnds(window);
}
void Mechanical::o_fortressRotationSetPosition(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Set fortress position", op);
VideoHandle gears = _fortressRotationGears->playMovie();
uint32 moviePosition = Audio::Timestamp(_vm->_video->getTime(gears), 600).totalNumberOfFrames();
// Myst ME short movie workaround, explained in o_fortressRotation_init
if (_fortressRotationShortMovieWorkaround) {
moviePosition += 3600 * _fortressRotationShortMovieCount;
}
_fortressPosition = (moviePosition + 900) / 1800 % 4;
}
void Mechanical::o_mystStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Myst book staircase video", op);
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("sstairs", kMechanicalStack), 199, 108);
}
void Mechanical::o_elevatorWaitTimeout(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Wait for the elevator to go middle", op);
// Wait while the elevator times out
while (_elevatorGoingMiddle) {
runPersistentScripts();
_vm->skippableWait(10);
}
}
void Mechanical::o_crystalEnterYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal enter", op);
_crystalLit = 3;
_vm->redrawArea(20);
}
void Mechanical::o_crystalEnterGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal enter", op);
_crystalLit = 1;
_vm->redrawArea(21);
}
void Mechanical::o_crystalEnterRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal enter", op);
_crystalLit = 2;
_vm->redrawArea(22);
}
void Mechanical::o_crystalLeaveYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal leave", op);
_crystalLit = 0;
_vm->redrawArea(20);
}
void Mechanical::o_crystalLeaveGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal leave", op);
_crystalLit = 0;
_vm->redrawArea(21);
}
void Mechanical::o_crystalLeaveRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal leave", op);
_crystalLit = 0;
_vm->redrawArea(22);
}
void Mechanical::o_throne_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used on Card 6238 (Sirrus' Throne) and Card 6027 (Achenar's Throne)
debugC(kDebugScript, "Opcode %d: Brother throne init", op);
_invokingResource->setEnabled(getVar(var));
}
void Mechanical::o_fortressStaircase_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Staircase init", op);
_vm->_resources[argv[0]]->setEnabled(!_state.staircaseState);
_vm->_resources[argv[1]]->setEnabled(!_state.staircaseState);
_vm->_resources[argv[2]]->setEnabled(_state.staircaseState);
}
void Mechanical::birdSing_run() {
// Used for Card 6220 (Sirrus' Mechanical Bird)
uint32 time = _vm->_system->getMillis();
if (_birdSingEndTime < time) {
_bird->pauseMovie(true);
_vm->_sound->stopSound();
_birdSinging = false;
}
}
void Mechanical::o_bird_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Mechanical bird init", op);
_birdSinging = false;
_birdSingEndTime = 0;
_bird = static_cast<MystResourceType6 *>(_invokingResource);
}
void Mechanical::o_snakeBox_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Snake box init", op);
_snakeBox = static_cast<MystResourceType6 *>(_invokingResource);
}
void Mechanical::elevatorRotation_run() {
_vm->redrawArea(12);
_elevatorRotationGearPosition += _elevatorRotationSpeed;
if (_elevatorRotationGearPosition > 12) {
uint16 position = (uint16)_elevatorRotationGearPosition;
_elevatorRotationGearPosition = _elevatorRotationGearPosition - position + position % 6;
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
_vm->_sound->replaceSoundMyst(_elevatorRotationSoundId);
_vm->redrawArea(11);
_vm->_system->delayMillis(100);
}
}
void Mechanical::o_elevatorRotation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation init", op);
_elevatorRotationSoundId = argv[0];
_elevatorRotationGearPosition = 0;
_elevatorRotationLeverMoving = false;
}
void Mechanical::fortressRotation_run() {
VideoHandle gears = _fortressRotationGears->playMovie();
double oldRate = _vm->_video->getVideoRate(gears).toDouble();
uint32 moviePosition = Audio::Timestamp(_vm->_video->getTime(gears), 600).totalNumberOfFrames();
// Myst ME short movie workaround, explained in o_fortressRotation_init
if (_fortressRotationShortMovieWorkaround) {
// Detect if we just looped
if (ABS<int32>(_fortressRotationShortMovieLast - 3680) < 50
&& ABS<int32>(moviePosition) < 50) {
_fortressRotationShortMovieCount++;
}
_fortressRotationShortMovieLast = moviePosition;
// Simulate longer movie
moviePosition += 3600 * _fortressRotationShortMovieCount;
}
int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
// Are the gears moving?
if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressRotationBrake) {
double newRate = oldRate;
if (_fortressRotationBrake && (double)_fortressRotationBrake * 0.2 > oldRate) {
newRate += 0.1;
}
// Don't let the gears get stuck between two fortress positions
if (ABS<double>(oldRate) <= 0.05) {
if (oldRate <= 0.0) {
newRate += oldRate;
} else {
newRate -= oldRate;
}
} else {
if (oldRate <= 0.0) {
newRate += 0.05;
} else {
newRate -= 0.05;
}
}
// Adjust speed accordingly to acceleration lever
newRate += (double) (positionInQuarter / 1500.0)
* (double) (9 - _fortressRotationSpeed) / 9.0;
newRate = CLIP<double>(newRate, -2.5, 2.5);
_vm->_video->setVideoRate(gears, Common::Rational((int)(newRate * 1000.0), 1000));
_gearsWereRunning = true;
} else if (_gearsWereRunning) {
// The fortress has stopped. Set its new position
_fortressPosition = (moviePosition + 900) / 1800 % 4;
_vm->_video->setVideoRate(gears, 0);
if (!_fortressRotationShortMovieWorkaround) {
_vm->_video->seekToTime(gears, Audio::Timestamp(0, 1800 * _fortressPosition, 600));
} else {
_vm->_video->seekToTime(gears, Audio::Timestamp(0, 1800 * (_fortressPosition % 2), 600));
}
_vm->_sound->playSoundBlocking(_fortressRotationSounds[_fortressPosition]);
_gearsWereRunning = false;
}
}
void Mechanical::o_fortressRotation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Fortress rotation init", op);
_fortressRotationGears = static_cast<MystResourceType6 *>(_invokingResource);
VideoHandle gears = _fortressRotationGears->playMovie();
_vm->_video->setVideoLooping(gears, true);
_vm->_video->seekToTime(gears, Audio::Timestamp(0, 1800 * _fortressPosition, 600));
_vm->_video->setVideoRate(gears, 0);
_fortressRotationSounds[0] = argv[0];
_fortressRotationSounds[1] = argv[1];
_fortressRotationSounds[2] = argv[2];
_fortressRotationSounds[3] = argv[3];
_fortressRotationBrake = 0;
// WORKAROUND for the tower rotation bug in Myst ME.
// The original engine only allowed to visit two out of the three small islands,
// preventing the game from being fully completable.
// The fortress rotation is computed from the current position in the movie
// hcgears.mov. The version of this movie that shipped with the ME edition is
// too short to allow to visit all the islands.
// ScummVM simulates a longer movie by counting the number of times the movie
// looped and adding that time to the current movie position.
// Hence allowing the fortress position to be properly computed.
uint32 movieDuration = _vm->_video->getDuration(gears).convertToFramerate(600).totalNumberOfFrames();
if (movieDuration == 3680) {
_fortressRotationShortMovieWorkaround = true;
_fortressRotationShortMovieCount = 0;
_fortressRotationShortMovieLast = 0;
}
_fortressRotationRunning = true;
_gearsWereRunning = false;
}
void Mechanical::fortressSimulation_run() {
if (_fortressSimulationInit) {
// Init sequence
_vm->_sound->replaceBackgroundMyst(_fortressSimulationStartSound1, 65535);
_vm->skippableWait(5000);
_vm->_sound->replaceSoundMyst(_fortressSimulationStartSound2);
// Update movie while the sound is playing
VideoHandle startup = _fortressSimulationStartup->playMovie();
while (_vm->_sound->isPlaying(_fortressSimulationStartSound2)) {
if (_vm->_video->updateMovies())
_vm->_system->updateScreen();
_vm->_system->delayMillis(10);
}
_vm->_sound->replaceBackgroundMyst(_fortressSimulationStartSound1, 65535);
_vm->_video->waitUntilMovieEnds(startup);
_vm->_sound->stopBackgroundMyst();
_vm->_sound->replaceSoundMyst(_fortressSimulationStartSound2);
Common::Rect src = Common::Rect(0, 0, 176, 176);
Common::Rect dst = Common::Rect(187, 3, 363, 179);
_vm->_gfx->copyImageSectionToBackBuffer(6046, src, dst);
_vm->_gfx->copyBackBufferToScreen(dst);
_vm->_system->updateScreen();
_fortressSimulationStartup->pauseMovie(true);
VideoHandle holo = _fortressSimulationHolo->playMovie();
_vm->_video->setVideoLooping(holo, true);
_vm->_video->setVideoRate(holo, 0);
_vm->_cursor->showCursor();
_fortressSimulationInit = false;
} else {
VideoHandle holo = _fortressSimulationHolo->playMovie();
double oldRate = _vm->_video->getVideoRate(holo).toDouble();
uint32 moviePosition = Audio::Timestamp(_vm->_video->getTime(holo), 600).totalNumberOfFrames();
int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
// Are the gears moving?
if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressSimulationBrake) {
double newRate = oldRate;
if (_fortressSimulationBrake && (double)_fortressSimulationBrake * 0.2 > oldRate) {
newRate += 0.1;
}
// Don't let the gears get stuck between two fortress positions
if (ABS<double>(oldRate) <= 0.05) {
if (oldRate <= 0.0) {
newRate += oldRate;
} else {
newRate -= oldRate;
}
} else {
if (oldRate <= 0.0) {
newRate += 0.05;
} else {
newRate -= 0.05;
}
}
// Adjust speed accordingly to acceleration lever
newRate += (double) (positionInQuarter / 1500.0)
* (double) (9 - _fortressSimulationSpeed) / 9.0;
newRate = CLIP<double>(newRate, -2.5, 2.5);
_vm->_video->setVideoRate(holo, Common::Rational((int)(newRate * 1000.0), 1000));
_gearsWereRunning = true;
} else if (_gearsWereRunning) {
// The fortress has stopped. Set its new position
uint16 simulationPosition = (moviePosition + 900) / 1800 % 4;
_vm->_video->setVideoRate(holo, 0);
_vm->_video->seekToTime(holo, Audio::Timestamp(0, 1800 * simulationPosition, 600));
_vm->_sound->playSoundBlocking( _fortressRotationSounds[simulationPosition]);
_gearsWereRunning = false;
}
}
}
void Mechanical::o_fortressSimulation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Fortress rotation simulator init", op);
_fortressSimulationHolo = static_cast<MystResourceType6 *>(_invokingResource);
_fortressSimulationStartSound1 = argv[0];
_fortressSimulationStartSound2 = argv[1];
_fortressRotationSounds[0] = argv[2];
_fortressRotationSounds[1] = argv[3];
_fortressRotationSounds[2] = argv[4];
_fortressRotationSounds[3] = argv[5];
_fortressSimulationBrake = 0;
_fortressSimulationRunning = true;
_gearsWereRunning = false;
_fortressSimulationInit = true;
_vm->_cursor->hideCursor();
}
void Mechanical::o_fortressSimulationStartup_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Fortress rotation simulator startup init", op);
_fortressSimulationStartup = static_cast<MystResourceType6 *>(_invokingResource);
}
} // End of namespace MystStacks
} // End of namespace Mohawk
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