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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST_SCRIPTS_MECHANICAL_H
#define MYST_SCRIPTS_MECHANICAL_H
#include "common/scummsys.h"
#include "common/util.h"
#include "mohawk/myst_scripts.h"
namespace Mohawk {
struct MystScriptEntry;
namespace MystStacks {
#define DECLARE_OPCODE(x) void x(uint16 var, const ArgumentsArray &args)
class Mechanical : public MystScriptParser {
public:
explicit Mechanical(MohawkEngine_Myst *vm);
~Mechanical() override;
void disablePersistentScripts() override;
void runPersistentScripts() override;
private:
void setupOpcodes();
uint16 getVar(uint16 var) override;
void toggleVar(uint16 var) override;
bool setVarValue(uint16 var, uint16 value) override;
uint16 getMap() override { return 9931; }
void birdSing_run();
void elevatorRotation_run();
void elevatorGoMiddle_run();
void fortressRotation_run();
void fortressSimulation_run();
enum Direction {
kSouth = 0, // Starting Island with Myst linking book
kEast = 1, // Island with right half of code
kNorth = 2, // Island with left half of code
kWest = 3 // No island, just water
};
DECLARE_OPCODE(o_throneEnablePassage);
DECLARE_OPCODE(o_birdCrankStart);
DECLARE_OPCODE(o_birdCrankStop);
DECLARE_OPCODE(o_snakeBoxTrigger);
DECLARE_OPCODE(o_fortressStaircaseMovie);
DECLARE_OPCODE(o_elevatorRotationStart);
DECLARE_OPCODE(o_elevatorRotationMove);
DECLARE_OPCODE(o_elevatorRotationStop);
DECLARE_OPCODE(o_fortressRotationSpeedStart);
DECLARE_OPCODE(o_fortressRotationSpeedMove);
DECLARE_OPCODE(o_fortressRotationSpeedStop);
DECLARE_OPCODE(o_fortressRotationBrakeStart);
DECLARE_OPCODE(o_fortressRotationBrakeMove);
DECLARE_OPCODE(o_fortressRotationBrakeStop);
DECLARE_OPCODE(o_fortressSimulationSpeedStart);
DECLARE_OPCODE(o_fortressSimulationSpeedMove);
DECLARE_OPCODE(o_fortressSimulationSpeedStop);
DECLARE_OPCODE(o_fortressSimulationBrakeStart);
DECLARE_OPCODE(o_fortressSimulationBrakeMove);
DECLARE_OPCODE(o_fortressSimulationBrakeStop);
DECLARE_OPCODE(o_elevatorWindowMovie);
DECLARE_OPCODE(o_elevatorGoMiddle);
DECLARE_OPCODE(o_elevatorTopMovie);
DECLARE_OPCODE(o_fortressRotationSetPosition); // Rotator control button (above elevator) has been pressed
DECLARE_OPCODE(o_mystStaircaseMovie);
DECLARE_OPCODE(o_elevatorWaitTimeout);
DECLARE_OPCODE(o_crystalEnterYellow);
DECLARE_OPCODE(o_crystalEnterGreen);
DECLARE_OPCODE(o_crystalEnterRed);
DECLARE_OPCODE(o_crystalLeaveYellow);
DECLARE_OPCODE(o_crystalLeaveGreen);
DECLARE_OPCODE(o_crystalLeaveRed);
DECLARE_OPCODE(o_throne_init);
DECLARE_OPCODE(o_fortressStaircase_init);
DECLARE_OPCODE(o_bird_init);
DECLARE_OPCODE(o_snakeBox_init);
DECLARE_OPCODE(o_elevatorRotation_init);
DECLARE_OPCODE(o_fortressRotation_init);
DECLARE_OPCODE(o_fortressSimulation_init);
DECLARE_OPCODE(o_fortressSimulationStartup_init);
MystGameState::Mechanical &_state;
bool _mystStaircaseState; // 76
bool _fortressRotationRunning;
bool _gearsWereRunning;
uint16 _fortressRotationSpeed; // 78
uint16 _fortressRotationBrake; // 80
uint16 _fortressDirection; // 82
uint16 _fortressRotationSounds[4]; // 86 to 92
MystAreaVideo *_fortressRotationGears; // 172
bool _fortressRotationShortMovieWorkaround;
uint32 _fortressRotationShortMovieCount;
uint32 _fortressRotationShortMovieLast;
bool _fortressSimulationRunning;
bool _fortressSimulationInit; // 94
uint16 _fortressSimulationSpeed; // 96
uint16 _fortressSimulationBrake; // 98
uint16 _fortressSimulationStartSound1; // 102
uint16 _fortressSimulationStartSound2; // 100
MystAreaVideo *_fortressSimulationHolo; // 160
MystAreaVideo *_fortressSimulationStartup; // 164
// HACK: Support negative rates with edit lists
double _fortressSimulationHoloRate;
// END HACK
uint16 _elevatorGoingDown; // 112
float _elevatorRotationSpeed; // 120
float _elevatorRotationGearPosition; // 124
uint16 _elevatorRotationSoundId; // 128
bool _elevatorRotationLeverMoving; // 184
bool _elevatorGoingMiddle; // 148
bool _elevatorTooLate;
uint16 _elevatorPosition; // 104
bool _elevatorInCabin; // 108
uint16 _elevatorTopCounter;
uint32 _elevatorNextTime;
uint16 _crystalLit; // 130
bool _birdSinging; // 144
uint32 _birdCrankStartTime; // 136
uint32 _birdSingEndTime; // 140
MystAreaVideo *_bird; // 152
MystAreaVideo *_snakeBox; // 156
};
} // End of namespace MystStacks
} // End of namespace Mohawk
#undef DECLARE_OPCODE
#endif
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